Commit graph

11 commits

Author SHA1 Message Date
Alex_hawks
929d7e9abb Change Rituals to allow for TileEntity Runes, and Hybrid Runes. These will probably not be a feature in Blood Magic itself though 2014-11-21 10:38:50 +08:00
WayofTime
dbe51d7f7b Added Rune of Acceleration 2014-11-18 15:49:42 -05:00
WayofTime
8e1c8460be Changed teleposing to make sure to check if FMP is loaded. 2014-11-16 12:25:13 -05:00
WayofTime
acdaec4694 Allowed Teleposer to move FMP structures 2014-11-15 19:54:17 -05:00
WayofTime
6ad0d3b702 Changed a few things. Waiting for xcomp to help fix my work environment 2014-11-15 16:17:51 -05:00
WayofTime
f39db196ca Moved more spell stuff, created localized APISpellHelper, created RitualActivatedEvent 2014-11-13 09:24:29 -05:00
WayofTime
beea2e875a Started working on allowing RitualDiviner to do directions.
Completed refactorization of spell system.
Increased protection against void damage while void sigil is in Bound Armour.
Added an OnRitualStop with an Enum input providing the action.
Added more events.
2014-11-12 17:14:43 -05:00
WayofTime
39b4243a82 More work on the implementation of events 2014-11-07 13:45:02 -05:00
mysticdrew
2f005dd677 Plinth and Pedestal bounding box fix for servers 2014-11-06 22:10:12 -06:00
WayofTime
d1fa088923 Added filled belljars to the creative tab 2014-11-02 14:41:52 -05:00
WayofTime
a2b006105e Testing the creation of hell 2014-10-31 17:35:30 -04:00