Commit graph

11 commits

Author SHA1 Message Date
WayofTime 8571d4d264 Potential fix for routing nodes (I changed nothing, but it now works). Fixed blocks that are solid that did not block sunlight. 2016-04-12 15:25:16 -04:00
WayofTime 912f1694e8 Added increase in speed for Routing nodes inside of a chunk with Demon Aura 2016-04-03 17:08:00 -04:00
Nick 6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
WayofTime 7104138e2b Implemented Priority System for the item routing system. Lower numbers are looked at first. 2016-02-22 21:19:22 -05:00
WayofTime b8079bb509 Added multiple router filters and made sure that they are able to work properly. Textures and localization completed. Added a recipe for a consumable "frame" - more of these gating materials to be added. 2016-01-21 15:53:37 -05:00
WayofTime 6c91865c5e Added max transfer amount to filter transfer argument. 2016-01-21 10:57:52 -05:00
WayofTime 8b6787b27c Converted the Master Routing Node so that it would use a TreeMap instead of a HashMap for sorting. Modified TestItemFilter so it actually worked without exceptions.
Added default item filter which allows all items through.
2016-01-21 10:45:45 -05:00
WayofTime 01fcec9a8c Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP. 2016-01-17 21:00:48 -05:00
WayofTime e888907350 Fixed the LivingArmourHandler for defense so it no longer ate armour. 2016-01-15 06:24:10 -05:00
WayofTime 6a6369d08e Got the routing working to a safe degree. 2016-01-14 15:03:13 -05:00
Renamed from src/main/java/WayofTime/bloodmagic/routing/TileMasterRoutingNode.java (Browse further)