Commit graph

363 commits

Author SHA1 Message Date
Nicholas Ignoffo
77e5beb9e1 Fully remove old LogHelper usage 2018-03-17 17:18:20 -07:00
WayofTime
bbe026dda9 Added a new (slightly WIP?) array, the Turret Array 2018-03-11 11:19:34 -04:00
WayofTime
c4527d157f Worked on the Laputa array. Yes, I went there. 2018-03-07 19:58:59 -05:00
Nicholas Ignoffo
3f5178dd6a A bit of Ritual cleanup
Slowly getting rid of these BlockStack references. Slowly moving towards
a proper "API" in our internals.
2018-03-04 09:17:24 -08:00
Nicholas Ignoffo
927fc6498f Cleanup harvest handling 2018-03-03 19:16:53 -08:00
WayofTime
7a02783e31 Changed the recipe of the Teleport array. 2018-03-02 15:29:45 -05:00
Nicholas Ignoffo
4a709157b8 Merge remote-tracking branch 'origin/1.12' into 1.12 2018-03-02 11:52:32 -08:00
WayofTime
022fe00847 Worked on the Ellipsoid Ritual (currently disabled). No, it is not used to summon mathematical demons. 2018-03-02 14:46:59 -05:00
Nicholas Ignoffo
70d98455b7 Cleaned up a lot of different inspections 2018-03-01 19:27:39 -08:00
WayofTime
f4b72bed8b Added temp recipe to try out a new Teleport array. Don't stick only your hand in it, though. 2018-02-27 21:17:31 -05:00
WayofTime
57c25f0064 - Added the Furnace Array (name pending), which takes health from nearby players to power adjacent furnaces. Not covered by standard medical insurance. 2018-02-24 20:31:09 -05:00
Nicholas Ignoffo
106532061d Alchemy Table now supports new recipe API 2018-02-19 15:41:18 -08:00
Nicholas Ignoffo
562e62725c Add Sulfur and Saltpeter to OreDict (#1235) 2018-02-19 14:07:44 -08:00
Nicholas Ignoffo
49394b56d6 Coerced augmented flask recipe outputs out of hiding (#1200) 2018-02-16 17:10:00 -08:00
Nicholas Ignoffo
2fecb427fd Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
2018-02-15 18:49:07 -08:00
Nicholas Ignoffo
616c08094b Run formatter 2018-02-14 23:38:57 -08:00
Nicholas Ignoffo
33d6cdb3a9 Fix mundane component being really really really thirsty (#1218) 2018-02-11 14:43:00 -08:00
Nicholas Ignoffo
123b06c288 Alchemy arrays should mostly function now (#1202)
Rewrites the crafting recipe portion of alchemy arrays. Currently the rewritten
portion is wrapped in the old stuff. Ideally the remaining old stuff will
be rewritten as well.

Mods who wish to do custom array effects still need to depend on internal
classes and I think this is fine.
2018-02-11 11:40:13 -08:00
Nicholas Ignoffo
57591973a3 Move Altar to new recipe API 2018-02-06 21:40:50 -08:00
Nicholas Ignoffo
f8c734bc96 Implemented new Tranquility value API
For quick compat, mods can now register a static state-based tranquility
value for their blocks. More
2018-02-06 21:24:40 -08:00
Nicholas Ignoffo
739c1aa05f Cleaner sub-item implementation
Todo: Move more sub items to use it
2018-02-06 18:59:47 -08:00
Nicholas Ignoffo
ddaadfbe52 Swap the API packages
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
2018-02-05 17:04:46 -08:00
Nicholas Ignoffo
42931bcf0e JSON recipes, much to the displeasure of Elucent and shadows
feelsgoodman

(cherry picked from commit c23d577)
2018-02-04 19:09:37 -08:00
Nicholas Ignoffo
d99cf77288 Move config to annotation system
All old configs must be deleted for this to work properly. Since the rest
of the update is filled with world breaking changes, this should be fine.

Also some mapping updates

(cherry picked from commit d587a8c)
2018-02-04 19:01:27 -08:00
Nicholas Ignoffo
37ec0582eb Fixed the last of the model errors 2017-08-16 16:39:57 -07:00
Nicholas Ignoffo
08258fd6ef Run formatter 2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
61c44a831b Fix some things that went missing 2017-08-15 21:24:59 -07:00
Nicholas Ignoffo
348fee1e2a It compiles. Somehow. 2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
554c9852e6 Move commonly used API systems to a plugin based system
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.

Currently implemented systems:
- Blacklisting
  - Teleposer
  - Teleposer (entity)
  - Transposition
  - Well of Suffering
  - Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00
Nicholas Ignoffo
5fcdd978d7 this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
5b9bb07d8d Large Bloodstone Bricks should get 4 from crafting (#1125) 2017-05-21 12:29:52 -07:00
Nicholas Ignoffo
41c2f37042 Change lots of recipes to use oredict (#1101)
I probably missed a few
2017-03-14 19:13:08 -07:00
majikguy
b4603a4b9a Entity Registration Fix (#1087)
* Replaced the Entity registration code. Before, the code was manually adding entities to the GameRegistry.

Doing this prevents the engine from fully registering the added entities in all the proper places. The result was that the Client was never informed of when these entities were created or what they were doing, as all of that behavior is managed by the EntityRegistry.

Changing to the proper EntityRegistry calls fixes issue #1065.

* Changed ResourceLocation calls to the one with two arguments. Didn't know that was a thing before. :D

Also added more consistent whitespace.
2017-03-07 16:17:18 -08:00
Nicholas Ignoffo
72c321acb0 Implement an inverted MRS that requires an RS signal to function (#1022)
(cherry picked from commit ddb7542)
2017-02-19 14:41:06 -08:00
Nicholas Ignoffo
cdb5127598 Fix ore doubling potentially adding invalid recipes (#1051)
(cherry picked from commit 9027f76)
2017-02-19 14:34:19 -08:00
Nicholas Ignoffo
78093631c5 Empty flasks can now be refilled (#976)
Right click a water source (any block that uses Material.WATER, same as vanilla potions) to refill it. This removes all potion effects. The model will display without the fluid inside as a visual indicator.

(cherry picked from commit 4c614df)
2017-01-02 01:59:24 -08:00
WayofTime
65104db564 Added Fluid routing to the routing nodes - this is done by using the Fluid Filter and placing a fluid container as the filter.
(cherry picked from commit a5a17f6)
2017-01-02 01:34:33 -08:00
Nicholas Ignoffo
a628adfde8 Lowercase all the tooltip strings 2017-01-02 01:18:29 -08:00
Nicholas Ignoffo
ed27873fbe It runs! 2017-01-02 00:10:28 -08:00
Nicholas Ignoffo
f5a68adc2e Remove all the package-info.java's
Except the API one
2017-01-01 21:49:52 -08:00
Nicholas Ignoffo
00d6f8eb46 Initial stab at 1.11
About halfway.
2016-12-12 19:56:37 -08:00
Nicholas Ignoffo
ce52aea512 Recipes for Blood Tank 2016-12-12 00:33:25 -08:00
WayofTime
1ad2fc0ae4 Added some placeholder recipes for the Living Armour Downgrades - they will eventually change. 2016-11-23 18:46:18 -05:00
WayofTime
fb38c2e8b8 Snares can no longer hit the thrower of the snare within 20 ticks of throwing it (#745)
Added the "Diseased" upgrade, which vastly decreases healing potency.
2016-11-11 10:42:56 -05:00
WayofTime
33b799723c Made it so you can view the recipes for downgrades in JEI. 2016-11-10 10:39:19 -05:00
WayofTime
0419800a86 Finished most of the Augments for the Ritual of the Shepherd. 2016-11-06 17:03:10 -05:00
WayofTime
731ba99fa3 Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~ 2016-10-23 18:57:24 -04:00
WayofTime
5e1c791908 Added the pages for a few arrays. Also disabled the Ritual for the downgrades temporarily. Final commit for -66 2016-10-22 16:52:35 -04:00
WayofTime
44e1c47e1c Added an alchemy array, the Array of the Fast Miner 2016-10-22 16:11:30 -04:00
WayofTime
e3c55da214 - Added the entries for the Skeleton Turret Array and the Updraft Array
- Added the Bounce Array
2016-10-16 15:19:57 -04:00