Nicholas Ignoffo
77e5beb9e1
Fully remove old LogHelper usage
2018-03-17 17:18:20 -07:00
WayofTime
bbe026dda9
Added a new (slightly WIP?) array, the Turret Array
2018-03-11 11:19:34 -04:00
WayofTime
c4527d157f
Worked on the Laputa array. Yes, I went there.
2018-03-07 19:58:59 -05:00
Nicholas Ignoffo
70d98455b7
Cleaned up a lot of different inspections
2018-03-01 19:27:39 -08:00
WayofTime
f4b72bed8b
Added temp recipe to try out a new Teleport array. Don't stick only your hand in it, though.
2018-02-27 21:17:31 -05:00
WayofTime
941173dbf4
Added book entry for the Burning Furnace array.
2018-02-27 17:25:41 -05:00
WayofTime
57c25f0064
- Added the Furnace Array (name pending), which takes health from nearby players to power adjacent furnaces. Not covered by standard medical insurance.
2018-02-24 20:31:09 -05:00
Nicholas Ignoffo
74eaabff8e
Bounce array now behaves as a pillow while sneak ( #1196 )
2018-02-17 16:37:04 -08:00
Nicholas Ignoffo
2fecb427fd
Merge apibutnotreally with the main packages
...
Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
2018-02-15 18:49:07 -08:00
Nicholas Ignoffo
ddaadfbe52
Swap the API packages
...
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
2018-02-05 17:04:46 -08:00
Nicholas Ignoffo
08258fd6ef
Run formatter
2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
348fee1e2a
It compiles. Somehow.
2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
5fcdd978d7
this doesn't compile yet, but have something to peek at
2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
f5a68adc2e
Remove all the package-info.java's
...
Except the API one
2017-01-01 21:49:52 -08:00
Nicholas Ignoffo
d80afb18f0
More progress
2017-01-01 21:43:34 -08:00
WayofTime
44e1c47e1c
Added an alchemy array, the Array of the Fast Miner
2016-10-22 16:11:30 -04:00
WayofTime
e3c55da214
- Added the entries for the Skeleton Turret Array and the Updraft Array
...
- Added the Bounce Array
2016-10-16 15:19:57 -04:00
WayofTime
2725255fc6
Finished off The Architect docs for now. Also tidied up the Binding Array
2016-08-08 16:50:02 -04:00
WayofTime
b4ff6d5d2f
Added the Updraft Array (feather + glowstone)
2016-07-01 19:07:43 -04:00
WayofTime
7cb1ff4c3d
Added/fixed the temp texture for the Holding Reagent. Added the Array Effect for the Skeleton Turret array
2016-06-30 08:34:15 -04:00
WayofTime
1836fc742d
Fixed server sided issue with Attractor Array
...
Added Movement Array, and helped generalize the Arrays a bit more
2016-06-29 07:43:04 -04:00
WayofTime
bb8552b4b5
Added the bare bones for the "movement array"
2016-06-28 13:55:26 -04:00
WayofTime
ad546380a3
Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it.
2016-06-27 20:01:34 -04:00
WayofTime
c5f0333aac
Reorganized the AlchemyArrayEffects so it is easier to make more unique arrays. Also fixed an NPE when crafting sigils.
2016-06-27 11:21:37 -04:00
Nicholas Ignoffo
de5e23e6c4
package-info upd- I mean 1.9.4 update
...
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
Nick
6c729db70c
Initial 1.9 commit
...
This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
da6f410394
Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
2016-02-25 08:54:18 -05:00
Arcaratus
a8a0ae6e8b
Teleposers and refractoring
2016-01-01 12:08:17 -05:00
WayofTime
e48eedb874
Changed formatting to have bracing on a new line
2015-12-30 15:34:40 -05:00
Nick
e16017bd56
JEI support for Binding/Alchemy Array recipes
...
Needs pretty-fying
2015-12-29 16:11:34 -08:00
WayofTime
440e629e11
Finished the Binding array, including lightning. Need to add special EntityItem to prevent items burning.
2015-12-27 21:11:42 -05:00
WayofTime
db5ab41728
Fancified the mock binding alchemy array. Need to work on angle math so that the path speed along the path is constant, not the angle.
2015-12-26 14:40:51 -05:00