Commit graph

11 commits

Author SHA1 Message Date
WayofTime 587e94d197 Item Nodes can now be disabled by a (weak) redstone signal 2016-06-26 12:51:25 -04:00
Nicholas Ignoffo d550513f0a Update Forge + mappings 2016-04-24 10:06:28 -07:00
WayofTime 8571d4d264 Potential fix for routing nodes (I changed nothing, but it now works). Fixed blocks that are solid that did not block sunlight. 2016-04-12 15:25:16 -04:00
WayofTime 801355c051 Fixed rendering of .obj models in hand as well as a few small tweaks to attachment logic for routing nodes. 2016-03-22 11:11:11 -04:00
WayofTime 95b10f35c8 Fixed "see through world" syndrome for most blocks 2016-03-22 09:31:47 -04:00
WayofTime 10c6829482 Block fixes 2016-03-18 13:16:38 -04:00
Nick 6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime e4b724a6e4 Fixed routing nodes so that their parts do not fight when rendering. 2016-02-08 18:42:45 -05:00
WayofTime 9d64a43ee4 Go go node models~ 2016-02-06 17:36:37 -05:00
Nick e2a766aa79 Block bounds for the nodes + cleanup
AFAICT, the `shouldConnect` method works just fine like this.
2016-01-17 00:58:12 -08:00
WayofTime 76dceb3534 Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node. 2016-01-15 21:53:55 -05:00