BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockRoutingNode.java

144 lines
4.8 KiB
Java

package WayofTime.bloodmagic.block;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
public abstract class BlockRoutingNode extends BlockContainer
{
protected static final AxisAlignedBB AABB = new AxisAlignedBB(0.378F, 0.378F, 0.378F, 0.625F, 0.625F, 0.625F);
public static final PropertyBool UP = PropertyBool.create("up");
public static final PropertyBool DOWN = PropertyBool.create("down");
public static final PropertyBool NORTH = PropertyBool.create("north");
public static final PropertyBool EAST = PropertyBool.create("east");
public static final PropertyBool SOUTH = PropertyBool.create("south");
public static final PropertyBool WEST = PropertyBool.create("west");
public BlockRoutingNode()
{
super(Material.ROCK);
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);
setHarvestLevel("pickaxe", 2);
this.setDefaultState(this.blockState.getBaseState().withProperty(DOWN, false).withProperty(UP, false).withProperty(NORTH, false).withProperty(EAST, false).withProperty(SOUTH, false).withProperty(WEST, false));
}
@Override
public boolean canConnectRedstone(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing side)
{
return true;
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
return AABB;
}
@Override
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos)
{
return false;
}
@Override
public boolean isFullCube(IBlockState state)
{
return false;
}
@Override
public boolean isVisuallyOpaque()
{
return false;
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.MODEL;
}
@Override
public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer)
{
return layer == BlockRenderLayer.CUTOUT_MIPPED || layer == BlockRenderLayer.TRANSLUCENT;
}
@Override
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState();
}
/**
* Convert the BlockState into the correct metadata value
*/
@Override
public int getMetaFromState(IBlockState state)
{
return 0;
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
return state.withProperty(UP, this.shouldConnect(state, worldIn, pos.up(), EnumFacing.DOWN)).withProperty(DOWN, this.shouldConnect(state, worldIn, pos.down(), EnumFacing.UP)).withProperty(NORTH, this.shouldConnect(state, worldIn, pos.north(), EnumFacing.SOUTH)).withProperty(EAST, this.shouldConnect(state, worldIn, pos.east(), EnumFacing.WEST)).withProperty(SOUTH, this.shouldConnect(state, worldIn, pos.south(), EnumFacing.NORTH)).withProperty(WEST, this.shouldConnect(state, worldIn, pos.west(), EnumFacing.EAST));
}
@Override
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, UP, DOWN, NORTH, EAST, WEST, SOUTH);
}
public boolean shouldConnect(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing attachedSide)
{
IBlockState blockState = world.getBlockState(pos);
Block block = blockState.getBlock();
return block.getMaterial(blockState).isOpaque() && blockState.isFullCube();
}
@Override
public void breakBlock(World world, BlockPos pos, IBlockState blockState)
{
if (!world.isRemote)
{
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileRoutingNode)
{
((TileRoutingNode) tile).removeAllConnections();
} else if (tile instanceof TileMasterRoutingNode)
{
((TileMasterRoutingNode) tile).removeAllConnections();
}
}
super.breakBlock(world, pos, blockState);
}
}