Nicholas Ignoffo
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00d6f8eb46
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Initial stab at 1.11
About halfway.
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2016-12-12 19:56:37 -08:00 |
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WayofTime
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d6c1d59e5d
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Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
Added an alchemy array layer (WIP) for the sheep when it is casting a "spell".
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2016-09-18 18:44:18 -04:00 |
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WayofTime
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f7ff728c0d
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Added a corruption handler so that blocks can be corrupted by a wide variety of processes.
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2016-09-18 10:07:02 -04:00 |
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WayofTime
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e9549fd9db
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Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing.
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2016-09-13 17:20:35 -04:00 |
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WayofTime
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8375daf7d4
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Cleaned up the "proximity" algorithm for the Pillars, allowing quick access to the nearby pillars. Hopefully will allow better scaling of computation for large networks of pillars.
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2016-09-11 19:51:42 -04:00 |
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WayofTime
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1e77b16bd7
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Yeah.
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2016-09-11 17:58:54 -04:00 |
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WayofTime
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aad1b541f8
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Did some work on the Inversion Pillar
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2016-09-10 20:15:17 -04:00 |
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WayofTime
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4b54f6d94c
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Initial push of the Inversion Pillar before testing.
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2016-09-10 16:13:05 -04:00 |
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