Nick
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f1f8010edc
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First pass at Soul Forge JEI compat
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2016-01-08 17:09:44 -08:00 |
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WayofTime
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7b8646659a
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Added SoulForgeRecipe (basically a modified ShapelessOreRecipe, so is compatible with the oredictionary), and worked on the shift-clicking into the inventory.
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2016-01-08 09:12:31 -05:00 |
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Nick
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5744d19ca9
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Implement Harvest Ritual
Currently only a handler for standard crops (wheat, carrots, etc) is implemented.
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2016-01-08 00:32:03 -08:00 |
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WayofTime
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14d3a1ec7e
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Fixed #541
Fixed #542
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2016-01-03 08:30:59 -05:00 |
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WayofTime
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71421b7d88
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Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1
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2016-01-02 17:56:37 -05:00 |
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Nick
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e157a68696
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Orb filling recipes
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2016-01-01 19:59:10 -08:00 |
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WayofTime
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dc444d97ae
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Added base array texture. Modified Arcane Ashes recipe.
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2016-01-01 12:57:51 -05:00 |
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Arcaratus
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a8a0ae6e8b
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Teleposers and refractoring
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2016-01-01 12:08:17 -05:00 |
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WayofTime
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1b9f72b494
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Added Arcane Ashes to draw alchemy arrays.
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2016-01-01 11:54:44 -05:00 |
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Vindex
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e8b4e6f2c0
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Comment fixes
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2016-01-01 10:34:17 +01:00 |
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WayofTime
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d7a96c061d
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Added getNewCopy() to Ritual to allow tiles to hold their own copy of a Ritual. Created caching in AreaDescriptor for faster BlockPos access.
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2015-12-31 08:01:39 -05:00 |
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WayofTime
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e48eedb874
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Changed formatting to have bracing on a new line
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2015-12-30 15:34:40 -05:00 |
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WayofTime
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98ca2fbd16
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Implemented the Ritual Diviner and added its recipe. Added unlocalized name to rituals. Removed a few unnecessary imports.
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2015-12-30 11:34:04 -05:00 |
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Nick
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e16017bd56
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JEI support for Binding/Alchemy Array recipes
Needs pretty-fying
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2015-12-29 16:11:34 -08:00 |
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Nick
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e7f5a1addf
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Fix @Nullable import
@WayofTime, you want `javax.annotation.Nullable`, not
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2015-12-28 19:10:53 -08:00 |
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WayofTime
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c54aa5d00e
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Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects.
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2015-12-23 20:19:06 -05:00 |
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WayofTime
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63c3853776
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Generated the initial infrastructure for Alchemy Array effects, which includes crafting. Needs to be hooked into by TileAlchemyArray.
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2015-12-23 18:45:47 -05:00 |
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Nick
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61b2b293ba
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Clean up some logging + protect against negative values in Altar Recipes
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2015-12-23 09:41:59 -08:00 |
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WayofTime
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4e063e24a0
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Removed latent System.out and reformatted to an inferior format.
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2015-12-22 21:05:47 -05:00 |
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WayofTime
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f1a3c5ee46
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Fixed Orb filling and added the Weak Blood Orb as a fillable orb.
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2015-12-22 21:03:00 -05:00 |
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Nick
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13d9cb4b5a
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Add registry for Binding rituals and add JEI support
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2015-12-02 19:27:28 -08:00 |
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Nick
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34dee6447b
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A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
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2015-11-28 18:25:46 -08:00 |
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Arcaratus
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a6d329cf98
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Altar works
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2015-11-27 20:15:19 -05:00 |
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Nick
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798d4b926c
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Use a wrapper instead of ItemStacks for Altar recipes
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2015-11-03 10:00:40 -08:00 |
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Nick
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e12c78877e
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Fix recipe by stack lookup
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2015-11-03 09:47:38 -08:00 |
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Nick
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68fae8c321
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Fix Ritual Registry crashing with more than one registered..
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2015-11-03 07:35:14 -08:00 |
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Nick
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ac5402df6b
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Cleanup
Renders for Runes
Creative crystal renders
Formatting
Lang additions
Some attempted (not successful) fixes for SoulNetwork
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2015-11-02 19:18:53 -08:00 |
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Nick
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d285736ca9
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Imperfect ritual system hopefully works correctly now
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2015-11-02 18:00:48 -08:00 |
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Nick
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92bf7cc35b
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Imperfect rituals work mostly now
Just need to figure out an issue with the config
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2015-11-02 17:45:11 -08:00 |
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Nick
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096ba02450
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Refactor everything to WayofTime.bloodmagic.*
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2015-11-02 12:39:47 -08:00 |
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