Commit graph

10 commits

Author SHA1 Message Date
Nicholas Ignoffo
08258fd6ef Run formatter 2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
348fee1e2a It compiles. Somehow. 2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
554c9852e6 Move commonly used API systems to a plugin based system
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.

Currently implemented systems:
- Blacklisting
  - Teleposer
  - Teleposer (entity)
  - Transposition
  - Well of Suffering
  - Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00
Nicholas Ignoffo
5fcdd978d7 this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
f083e4e036 Fix Sigil of Holding (#1081) 2017-03-05 10:28:06 -08:00
Nicholas Ignoffo
ed27873fbe It runs! 2017-01-02 00:10:28 -08:00
Nicholas Ignoffo
24b4c4b8d1 Made all item fields final 2016-09-10 17:04:24 -07:00
Nicholas Ignoffo
e3261357fe Only render holding HUD if it's our sigil 2016-06-25 15:26:50 -07:00
WayofTime
8c4eff0d81 Formatting! 2016-06-23 21:43:27 -04:00
Nicholas Ignoffo
1d8a47ce1e Begin basic HUDElement system
Need to allow moving and such by specifying a clickable area

Will probably have the element override getClickableArea() and return a default. We'll then set that to new values after being moved.
2016-06-16 18:12:20 -07:00