Fixes a net.minecraft.util.ResourceLocationException that happens when the mod is loaded with Actually Additions due to the third party crop integration using an old block ID with deprecated casing.
Added a lot of the regular upgrades, as well as added the recipe for the Binding Reagent. The rituals used for upgrading/removing upgrades for the Living Armour were also added, as well as the Ellipsoid ritual. Complete for BM 3.0.2
* Initial stab at API structuring
* Throwing all the things into the API*
Eliminated all internal imports
Also added some helpful comments
*except for the ritual stuff
* Reducing the API
Threw back the altar/incense/unnecessary items to main
Added in a functional API instance
* API cleanup
Removing all the unnecessities
Smushed and vaporized some redundant recipe stuffs
* Made API dummy instances
Refactor packaging
Fixed the ARC so that it could actually accept FluidStacks via capabilities. Also added several entries to the book regarding the Blood Altar and its runes.
Currently WIP.
Added the ability for the selected Ritual Range to be rendered when holding the RItual Tinkerer.
Also fixed the saving issue for the ritual's Ranges.
Added the framework for Rituals, including the automatic registration of rituals using the annotation.
This includes:
- The Master Ritual Stone
- The regular Ritual Stones (all 7 types)
- The Ritual Registration system
- The activation crystal items.
- Reintroduction of the Demon Will Aura (changed saved Dimension ID from Integer to ResourceLocation)
Localization needs to be completed, as well as the implementation of all the rituals.