Nick
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7f434d7f3e
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Temporary (?) durability bar for will full-ness
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2016-01-11 02:05:08 -08:00 |
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WayofTime
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1abae8e4ee
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Implemented the ItemMeshDefinition for the Sentient Sword, allowing for me to make the sword enchantable while still allowing the texture to change. This may be expanded to other items.
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2016-01-10 18:31:48 -05:00 |
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Nick
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cb77b7821f
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No more mutli-line descriptions
We have a method for this
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2016-01-10 14:37:47 -08:00 |
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WayofTime
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ebdc069563
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Tweaked Sentient Sword will drop rate
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2016-01-10 08:37:26 -05:00 |
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WayofTime
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3edfc3a8ac
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Some work on the armour
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2016-01-09 15:05:41 -05:00 |
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WayofTime
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61e6cf2a14
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Renamed nomenclature to Demonic Will instead of souls - still missing a few spots
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2016-01-09 10:47:36 -05:00 |
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WayofTime
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1d6edae50e
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Added infrastructure and rendering for the Soul Arrow.
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2016-01-08 22:20:31 -05:00 |
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WayofTime
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c5dec61351
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Added Soul Bow textures and localization, as well as rudimentary function.
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2016-01-08 21:05:13 -05:00 |
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WayofTime
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0e2a3f63a2
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Added filled soul gems to creative tab.
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2016-01-08 16:34:43 -05:00 |
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WayofTime
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36846e8952
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Tentatitively added the other soul gems
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2016-01-08 16:19:24 -05:00 |
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WayofTime
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74718f5042
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Added the Soul Snare renderer and recipe and basically everything soul snare
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2016-01-08 14:56:36 -05:00 |
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WayofTime
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8b024e1703
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Added Soul Forge block and WIP model
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2016-01-07 16:36:52 -05:00 |
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WayofTime
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72ed003da1
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Added a lot of soul stuff.
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2016-01-07 12:59:46 -05:00 |
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WayofTime
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45870812d4
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Added a few of the necessary items to start the soul system.
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2016-01-07 11:01:38 -05:00 |
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