Nicholas Ignoffo
2a1911ea07
Improve model handling
2017-10-09 12:29:43 -07:00
Nicholas Ignoffo
08258fd6ef
Run formatter
2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
348fee1e2a
It compiles. Somehow.
2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
5fcdd978d7
this doesn't compile yet, but have something to peek at
2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
a628adfde8
Lowercase all the tooltip strings
2017-01-02 01:18:29 -08:00
Nicholas Ignoffo
51e10eaad2
Everything else except sigils
2017-01-01 22:26:42 -08:00
Nicholas Ignoffo
09b331fdbe
Fix client having NBT that the server doesn't
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This was reported months ago but I forgot because it was in the WRONG PLACE.
2016-09-06 18:55:32 -07:00
Nicholas Ignoffo
d550513f0a
Update Forge + mappings
2016-04-24 10:06:28 -07:00
Arcaratus
3e50dd4117
Improved the API and internal workings
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Update things
Fix some more things
Update once more
Refactoring and removing unnecessary null checks
Woops
Fix
Nother fix
Moar fix
Fix imports
Update ItemBindable.java
2016-04-12 20:34:08 -04:00
Nick
d48e4e5ae8
Move setRegistryName out of item/block constructors
2016-04-09 16:50:16 -07:00
Nick
1bcc4e47e0
Fix a few nutderps on block updates
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Incorrect assumptions + adopting very early = mistakes were made
2016-03-18 13:05:57 -07:00
Nick
34f5753b17
More item fixes
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- Living and Sentient armor have no armor models
- (Self) Sacrifice Pack have no armor models
2016-03-18 12:45:37 -07:00
Nick
6c729db70c
Initial 1.9 commit
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This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
134b11f177
Normalized code formatting.
2016-03-16 18:41:06 -04:00
Nick
03662c0cd3
Most items done now
2016-03-16 01:10:33 -07:00
WayofTime
da6f410394
Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
2016-02-25 08:54:18 -05:00
Nick
a769e9d0a7
Make sure sacrifice packs don't store more than capacity
2016-01-22 02:21:10 -08:00
Nick
3920e0926f
Allow slight configuration of Coat of Arms conversion
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Gives modpacks control while still retaining a bit of balance.
2016-01-21 12:54:46 -08:00
Nick
fdfcb5c5b7
Change how blocks/items are registered (desc)
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tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
Nick
b34dbfbe4e
Fix and nerf Coat of Arms
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It was a bit broken. (~2000 LP for killing a zombie >.>) We'll see how it goes now.
2016-01-07 18:15:23 -08:00
WayofTime
00adb96931
Added digging stat tracker and upgrade to Living Armour. Added chat message for when the armour upgrades.
2016-01-03 15:39:59 -05:00
Arcaratus
07097c00a9
Recipes commit
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Fix
2015-12-30 17:26:40 -05:00
WayofTime
e48eedb874
Changed formatting to have bracing on a new line
2015-12-30 15:34:40 -05:00
Nick
beb85cf154
Generify
2015-12-28 14:04:34 -08:00
Nick
34dee6447b
A whole lot of formatting cleanup
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Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Nick
9a6d8d6d60
Blood Letter's Pack + Coat of Arms
2015-11-11 10:45:46 -08:00