Commit graph

11 commits

Author SHA1 Message Date
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
134b11f177 Normalized code formatting. 2016-03-16 18:41:06 -04:00
Nick
b1db7c5152 Most blocks are done 2016-03-16 15:37:55 -07:00
WayofTime
da6f410394 Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP. 2016-02-25 08:54:18 -05:00
Nick
8c1eaddb97 Rewrite Binding system to be fully automated
No more manual handling of binding items to players. Retains all previous functionality.

I have tested on both the Client and Server and it seems to work just fine. If any issues arise from this, do not hesitate to yell at me.

The deprecated methods will be removed after beta.
2016-02-03 23:14:26 -08:00
Nick
fdfcb5c5b7 Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
Nick
70f9b9f101 Fix Teleposer and Soul Forge dropping items on break 2016-01-08 18:30:49 -08:00
WayofTime
71421b7d88 Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1 2016-01-02 17:56:37 -05:00
Arcaratus
a8a0ae6e8b Teleposers and refractoring 2016-01-01 12:08:17 -05:00
WayofTime
e48eedb874 Changed formatting to have bracing on a new line 2015-12-30 15:34:40 -05:00
Nick
34dee6447b A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00