Arcaratus
e89451ed36
Routing node cleanup
2016-02-27 11:38:40 -05:00
Nick
83c1497609
Put the breaks on the model spam train
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OBJs are noisy
2016-02-26 22:36:52 -08:00
Nick
f21e97063a
Fix formatting + tooltips
2016-02-26 21:35:41 -08:00
Nick
8d5e9c125b
Initial stab at documentation
2016-02-26 21:22:34 -08:00
WayofTime
70f4c117d7
Added growth method for the crystals.
2016-02-26 22:11:28 -05:00
WayofTime
ea24e7edd8
Created the proper rendering for the crystal clusters while in hand
2016-02-25 22:00:02 -05:00
WayofTime
19fec96bfd
Added different types of Demon Will crystals. Obtainment method still TBD
2016-02-25 16:19:57 -05:00
WayofTime
8077962e08
Fixed brightness issue with crystals.
2016-02-25 11:29:48 -05:00
WayofTime
3fc6b5627f
Testing translucent textures.
2016-02-25 10:45:00 -05:00
WayofTime
da6f410394
Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
2016-02-25 08:54:18 -05:00
Nick
99c2b26c6b
Durability for Inscription Tools
2016-02-23 22:48:34 -08:00
Nick
7af53ce85b
Add AltarCraftedEvent
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Called after an altar has crafted an item. Not cancellable, however the output itemstack may be modified.
2016-02-23 22:48:15 -08:00
Nick
45710ebb8f
Some minor cleanup
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* Hid Dimensional Portal from JEI and Creative
* Fixed stacktrace spam when invalid portal was stepped into
* Fixed tank rendering no model at all
* Fixed NBT saving for Dimensional Portal
2016-02-23 22:47:28 -08:00
Nick Ignoffo
5c5cda1917
Merge pull request #641 from Alex-hawks/1.8
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Add Capability support to Ritual Sones, Finish TE support as well
2016-02-23 21:33:55 -08:00
WayofTime
743af85a61
Added Demon Pylon (currently no model) which pulls demon will from surrounding chunks into its chunk.
2016-02-23 13:40:08 -05:00
alex-hawks
33f05cd819
Add Capability support to Ritual Sones, Finish TE support as well
2016-02-24 01:52:52 +08:00
WayofTime
7104138e2b
Implemented Priority System for the item routing system. Lower numbers are looked at first.
2016-02-22 21:19:22 -05:00
WayofTime
2c49c49441
Started work on Demon Will Inversion system.
2016-02-21 20:10:56 -05:00
WayofTime
0524daa16c
Fixed suicidal portals in SMP
2016-02-21 13:26:09 -05:00
AngelCry
9fcd548273
Update ru_RU.lang
2016-02-21 05:05:22 +02:00
Nick
8393cca118
Blacklist Alchemy Array from JEI
2016-02-20 15:51:44 -08:00
WayofTime
37227d42f9
Fixed path blocks so they are actually craftable.
2016-02-20 15:34:16 -05:00
WayofTime
4a1cf11f6d
Merge pull request #637 from Arcaratus/1.8
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Backwards rune recipes and texture fix
2016-02-20 14:33:22 -05:00
Arcaratus
f83838c8b1
Backwards rune recipes and texture fix
2016-02-20 14:30:35 -05:00
WayofTime
c364ebf6ae
Fixed armour so that it properly increments the upgrade points for extended play sessions.
2016-02-20 13:46:53 -05:00
WayofTime
8e8562e5a0
Minor fix to crushing ritual. Felling ritual's upkeep cost was reduced.
2016-02-19 20:11:29 -05:00
WayofTime
b3636fe12f
Fixed filters so that they would send a block update to the inventories when updated. Also nerfed the bound sword.
2016-02-19 19:47:58 -05:00
WayofTime
a88d7f43b8
Created fillWill method for the tartaric gem.
2016-02-19 08:03:33 -05:00
NatsuArashi
9821f0c2c2
Update zh_TW.lang
2016-02-19 18:24:33 +08:00
Nick
a056835a31
Move last PR into single event handlers
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Also includes a var in the main class for if we're running in an obf env or not. Use this for debugging
2016-02-18 19:44:39 -08:00
Arcaratus
da711c0461
Ritual holograms!
2016-02-18 21:59:10 -05:00
WayofTime
035ba94976
Reworked Tartaric Gems so that they contain specific demon will types (work for the future)
2016-02-18 18:00:02 -05:00
WayofTime
e2e1b3c50f
Merge branch '1.8' of https://github.com/WayofTime/BloodMagic into 1.8
2016-02-18 12:53:36 -05:00
WayofTime
70d0723dde
Added recipes for sigils. Updated changelog for -18 release.
2016-02-18 12:53:04 -05:00
Nick
a35aced93a
Check if owner is set before syphoning
2016-02-18 09:51:58 -08:00
Nick
48622bf2e7
All Getter methods for lists/maps in registry now return new copies
2016-02-18 09:49:12 -08:00
Nick
d997932306
Water Sigil can now fill the Cauldron ( #617 )
2016-02-18 09:37:31 -08:00
WayofTime
19bf728da3
Fixed rituals not correctly re-activating when taking off a redstone signal after reloading the world.
2016-02-18 12:26:42 -05:00
WayofTime
34a9b5a7ec
Fixed Portal ritual.
2016-02-18 12:11:29 -05:00
Tombenpotter
7e8aec8652
Huge commit for the Pull-Request.
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Added a lot of things:
- Blood Tank
- Teleposition Sigil
- Transposition Sigil
- Cobblestone/Netherrack/Obisidian generation Ritual
- Tree Cutter Ritual
- Pump Ritual
- Altar Builder Ritual
- Block Placing Ritual
- Portal Ritual
- Teleportation System and API Components
- Cross pattern Area Descriptor
- Two reagents and their textures for the sigils’ crafting
Fixed:
- Teleposer not teleporting entities correctly
And probably other things I forgot!
2016-02-18 17:25:11 +01:00
WayofTime
d947f23696
Attempted to improve the crucible's logic.
2016-02-18 09:03:18 -05:00
Nick
29a8117771
Fix Spectral Block storing of block
2016-02-18 02:03:38 -08:00
Nick
4becdbf969
Update JEI to latest
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Fixes issue where setting "after:JEI@[1.2.3,)" would cause the blacklist to break.
2016-02-18 00:06:25 -08:00
WayofTime
c641f69809
Fixed a bit more logic of the demon crucible.
2016-02-17 21:23:13 -05:00
Nick
8a9b88d0cb
Sigils now cut their description tooltip if too long
2016-02-17 16:10:16 -08:00
WayofTime
ccb706f15c
- Removed the FOV effect from the Quick Feet speed upgrade.
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- Minor work on the Demon Crucible.
2016-02-17 16:31:11 -05:00
WayofTime
3e94aeae77
Added obj for WIP Demon Crucible (name pending). Fixed Floating Incense Altar syndrome.
2016-02-17 09:21:22 -05:00
Nick
af193c3e5b
JEI support for Blood Orb recipe type
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We can now move all the recipes over to Shape(d/less)BloodOrbRecipe
2016-02-16 20:48:42 -08:00
Nick
65dd24b19b
Move Revealing upgrade to tc compat class/package
2016-02-16 15:45:44 -08:00
Arcaratus
abf54bf9af
Beginning Thaumcraft compat
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Derp
2016-02-16 18:41:59 -05:00
WayofTime
15650bac8b
Amended range of Zephyr ritual
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Fixed Green Grove ritual
Fixed Crusher ritual so it didn't break everything at once.
2016-02-16 11:46:47 -05:00
Nick
8f453f6e1e
ItemBindable static methods now look for IBindable
2016-02-15 15:02:32 -08:00
Nick
58e51b9d51
Move IMC handling to it's own class
2016-02-15 15:01:03 -08:00
WayofTime
3c26dba99e
Added recipe for the training bracelet. Combine in an anvil with an upgrade tome to set it as the upgrade to train
2016-02-15 17:20:33 -05:00
WayofTime
db4c68e5f3
Added Ritual: Ritual of Living Evolution, which is used to set the living armour's max upgrade points to 300.
2016-02-15 17:13:50 -05:00
WayofTime
7610329d0a
Added Ritual: Song of the Cleansing Soul to remove Living Armour upgrades from the armour.
2016-02-15 15:27:39 -05:00
WayofTime
b5c8c2242a
Fixed step height issues.
2016-02-15 13:36:47 -05:00
WayofTime
8ec653b2a7
Fixed lava crystal working even if there is no LP available. Causes a desync on server worlds.
2016-02-15 08:11:18 -05:00
WayofTime
18a36b9778
Fixed incense altar so that it checked two blocks above its level properly.
2016-02-15 07:11:02 -05:00
WayofTime
64efaf854b
Implemented most of the framework required for training specific Living Armour Upgrades.
2016-02-14 21:50:32 -05:00
WayofTime
01d4bdffa2
Fixed Sacrificial Dagger so it properly bypasses armour reduction checks.
2016-02-14 08:26:19 -05:00
WayofTime
1787f50a65
Added recipes for various sigils.
2016-02-12 20:48:00 -05:00
WayofTime
f195c5a486
Fixed bug where Living Armour would give its upgrades even if you didn't have the full set.
2016-02-12 20:24:20 -05:00
Nick
0828e965c6
Fix NPE when setting position of Teleposition Focus ( #609 )
2016-02-12 12:49:32 -08:00
WayofTime
bb106e84ef
Fixed tranquility check on seer sigil.
2016-02-12 06:27:44 -05:00
WayofTime
95354ad557
Added Runic Shielding upgrade to the Living Armour.
2016-02-11 17:53:20 -05:00
WayofTime
460df89e10
Fixed Blood Altar resetting when clicked with an item.
2016-02-11 15:56:08 -05:00
WayofTime
c6b446faf9
Fixed uncommon error in the Seer and Divination sigils.
2016-02-11 15:44:32 -05:00
WayofTime
69eb621fc8
Finalized Solar Powered perk. Worked a bit more on Grim Reaper's Sprint.
2016-02-11 14:10:43 -05:00
WayofTime
a5391840a4
Small change to docs in NetworkHelper.
2016-02-11 07:29:11 -05:00
Nick
04c0c32188
More work on moving models into ItemStates
2016-02-10 18:49:02 -08:00
Nick
325cda2f71
Begin cleaning up model registration
2016-02-09 19:07:56 -08:00
Nick
f613c00970
Change Revealing upgrade to follow other upgrades
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Obtained the same way as before.
2016-02-09 18:49:38 -08:00
Nick
be0a93143d
Blacklist some more NBT tags from JEI
2016-02-09 18:26:30 -08:00
WayofTime
bb40cbb216
Fixed something
2016-02-09 21:08:54 -05:00
WayofTime
1d7b6febb9
Merge branch '1.8' of https://github.com/WayofTime/BloodMagic into 1.8
2016-02-09 20:22:18 -05:00
WayofTime
2be1d50541
Attempt to implement the Living Armour upgrade for the Grim Reaper's Sprint.
2016-02-09 20:22:14 -05:00
WayofTime
26d754cb9a
Merge pull request #602 from Arcaratus/1.8
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Touched up Divination Sigil -> Incense Altar interaction
2016-02-09 18:15:28 -05:00
Arcaratus
a0b5571f96
Touched up Divination Sigil -> Incense Altar interaction
2016-02-09 18:13:18 -05:00
BBoldt
48ee1b7a33
final wood path blocks
2016-02-09 14:52:17 -08:00
WayofTime
4e054224ac
Fixed step height issues with PotionBoost. Fixed some formatting errors. Set the path blocks' max path lengths.
2016-02-09 15:53:22 -05:00
NatsuArashi
3544bf8486
Update zh_TW.lang
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Items.
2016-02-09 23:10:19 +08:00
Nick
82e802e936
Update JEI compat
2016-02-08 16:23:58 -08:00
WayofTime
e4b724a6e4
Fixed routing nodes so that their parts do not fight when rendering.
2016-02-08 18:42:45 -05:00
Nick
5757fab22d
Alchemy Array should only store a max stack size of 1
2016-02-08 14:41:58 -08:00
Nick
faf4562df9
Bound tools now follow the BreakEvent ( #79 )
2016-02-08 14:17:56 -08:00
Nick
effc378498
Fix format error with HellfireForge JEI compat
2016-02-08 13:56:31 -08:00
Nick
64660d2d28
Comparator support for Blood Altar
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Default behavior is to check the amount of LP currently inside the Altar. To modify the behavior to check the amount of LP in a network (As it did in 1.7.10), place a Blood Stone Brick (either kind) directly underneath the altar.
2016-02-08 13:49:40 -08:00
Nick
4e1de51cf8
Implement new path blocks
2016-02-08 00:57:02 -08:00
BBoldt
353ea365cf
path blocks
2016-02-07 23:36:44 -08:00
WayofTime
8c3019447a
fixed NPE in the blood orbs.
2016-02-07 18:21:28 -05:00
WayofTime
b406bb4672
Fixed melee damage, trick shot, and defense stat trackers.
2016-02-07 15:37:35 -05:00
WayofTime
fa6b338a03
Fixed NPE when draining the Blood Altar while it has an empty buffer.
2016-02-07 06:45:38 -05:00
WayofTime
2a25a149fc
Actually fixed formatting error.
2016-02-06 20:03:42 -05:00
WayofTime
f2d6cc74b6
Fixed Coat of Arms formatting.
2016-02-06 20:01:58 -05:00
WayofTime
b90f498282
Translucified the node textures and decreased the beam width.
2016-02-06 18:06:25 -05:00
Nick
e5341fa994
Cleanup the rest of the model spam
2016-02-06 15:01:51 -08:00
WayofTime
c6f9c04411
Fixed global ignore list so .obj files could be pushed.
2016-02-06 17:50:33 -05:00
WayofTime
ea988e3f58
Fixed mtls
2016-02-06 17:42:10 -05:00
WayofTime
9d64a43ee4
Go go node models~
2016-02-06 17:36:37 -05:00
WayofTime
f1621f1bce
Fixed imports.
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Apparently that's important too.
2016-02-05 22:29:22 -05:00
WayofTime
52aae56335
There were more.
2016-02-05 22:25:26 -05:00
WayofTime
22db498592
Fixed Bound Sword custom mesh definition so that it isn't registered server-side
2016-02-05 22:23:00 -05:00
Nick
ca64ecfc66
Inform players if they are not using their Divination sigil
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Should lower the amount of "why isn't my network filling?" questions.
2016-02-05 18:05:44 -08:00
Nick
10b58ee7ad
Update models. Change bounding box of Hellfire Forge
2016-02-05 15:17:43 -08:00
Nick
fc49dc92ed
Fix imperfect rituals crashing client
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I should really, *really* stop breaking this.
2016-02-05 14:38:32 -08:00
Nick
34afee6dfb
Better readability for large numbers
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Also updated changelog with everything I've been doing
2016-02-04 18:31:22 -08:00
WayofTime
333c6d71d2
Added flame particles to the incense altar for when it is actually operating.
2016-02-04 21:20:29 -05:00
WayofTime
fd671f2902
Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
2016-02-04 21:12:58 -05:00
WayofTime
233f50de31
Registered item model for master routing node.
2016-02-04 21:11:51 -05:00
Nick
7532a982d4
Fix 3rd person model for tools
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+Bound Sword -> Bound Blade
2016-02-04 18:10:48 -08:00
Nick
4a2b6e0641
Stop registering test spell block
2016-02-04 17:58:15 -08:00
Nick
ff1425f773
Alchemy Array no longer has missing particles for break animation
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Also provides Arcane Ashes on pick block.
2016-02-04 17:43:29 -08:00
Nick
c0b85276e9
Alchemy Array no longer causes height change
2016-02-04 17:32:21 -08:00
Nick
ef6e066d94
Waila handler for Alchemy Array
2016-02-04 17:07:53 -08:00
Nick
2bf401f1d6
Re-activating a ritual via Redstone should not consume LP
2016-02-04 13:32:59 -08:00
Nick
cd794250bd
Ritual Stones should always drop blanks
2016-02-04 12:31:44 -08:00
WayofTime
4260ea7a8a
Fixed glitch where for altar tier >= 3 the edge runes counted twice.
2016-02-04 08:25:37 -05:00
WayofTime
1bc36b55e5
Removed .png files that were not likely to be used. They will be readded if I ever find a need for them.
2016-02-04 07:12:38 -05:00
Nick
352d2ab35c
Fix Bound Tools having high damage while deactivated
2016-02-04 02:51:54 -08:00
Nick
cc66af7eb1
Allow Bound Sword to be enchanted
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Also changes how the models are handled and changing activation states does not cause the "item change" animation.
2016-02-04 02:45:19 -08:00
Nick
fd16a58b6b
Move getOwnerName/UUID to IBindable
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Where it should have been to begin with... hehe...
Deprecated methods will be removed after beta
2016-02-04 00:25:37 -08:00
Nick
8c1eaddb97
Rewrite Binding system to be fully automated
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No more manual handling of binding items to players. Retains all previous functionality.
I have tested on both the Client and Server and it seems to work just fine. If any issues arise from this, do not hesitate to yell at me.
The deprecated methods will be removed after beta.
2016-02-03 23:14:26 -08:00
Nick
e219b50589
Config option for Goggles upgrade
2016-02-03 20:41:41 -08:00
Nick
c1aeb2e7f6
Thaumcraft Goggles upgrade for Living Helmet
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Combine a Living Helmet with an undamaged Goggles of Revealing in an anvil (+1 level) to combine the two. Currently no way to split afterwards.
Thoughts:
- Tweak level requirement to be higher? 1 was chosen in order to make it work.
- Require full set of armor to be worn? This would keep it in line with all the other upgrades.
- I only used the full Thaumcraft jar because the uploaded API is a zip which does not work as a Gradle library.
2016-02-03 20:31:09 -08:00
Nick
332e16a585
Fix OBJ loader spam for Hellfire Forge
2016-02-02 16:32:32 -08:00
Nick
8ab985399c
Fixed Hellfire Forge + Incense Altar models
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Hellfire Forge has a bit of z-fighting on the corners, still.
2016-02-02 16:25:15 -08:00
WayofTime
d7385c9927
Fixed the Hellfire forge .obj. .mtl needs to be repaired for the Incense Altar and Hellfire Forge.
2016-02-02 18:56:25 -05:00
WayofTime
ce4e69d702
Fixed BlockIncenseAltar.obj. Apparently the rotation around the x axis is inverted
2016-02-02 18:34:39 -05:00
WayofTime
d9f58ceb1e
Added Haste Sigil array (not implemented). First attempt at making AreaDescriptor an Iterator<BlockPos>
2016-02-02 18:16:55 -05:00
Nick
271be45871
Blacklist routing nodes from Teleposer
2016-02-01 18:07:06 -08:00
Nick
7e8b469349
Allow rituals to be disabled via config ( #545 )
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Not automated like the old method, but works. Requires an MC restart. Might look at making it reload-able while ingame at a later date.
2016-02-01 17:05:39 -08:00
Nick
6b6c78477c
Update mcmod version
2016-02-01 14:53:29 -08:00
Nick
d60f07f1c0
OBJ Models for Incense Altar + Soul Forge render
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TODO -
* Fix screwy rotation
* Fix z-fighting
* HellfireForge texture is broken
2016-02-01 13:11:33 -08:00
Nick
b6bdd0740c
Fix method conflict for IImperfectRitualStone
2016-01-31 15:48:49 -08:00
Nick
60d44d7f89
Completely bypass enabled ritual map
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This should work, but just in case.
2016-01-31 15:44:07 -08:00
WayofTime
932a767ecf
Added the ability for the blood altar to have its buffer tanks accessed
2016-01-31 18:30:57 -05:00
WayofTime
8d6bc20400
Added magnetism sigil array and texture for the reagent.
2016-01-31 16:23:17 -05:00
BBoldt
8344c3eba3
Yulife - Forge, Altar, Slates, small tweaks
2016-01-31 12:29:56 -08:00
WayofTime
27d63d5df3
Added blood lamp reagent, sigil effects, and the blood lamp array.
2016-01-31 14:31:16 -05:00
WayofTime
9839dccd04
Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
2016-01-31 13:57:17 -05:00
WayofTime
a9dae1b0d4
Fixed the demon will so that you can actually pick it up when you have no gem. Fix #587
2016-01-31 13:56:55 -05:00
Nick
5f16ed72f8
Swing arm when imperfect ritual activation is successful
2016-01-30 19:34:26 -08:00
WayofTime
d5670b5f0e
Fixed the bound sword so that it now drops weak blood shards.
2016-01-30 22:22:46 -05:00
Nick
007e415c36
Add IMC support for some API methods
2016-01-30 14:58:37 -08:00
Nick
2220cc1819
Fix Living Armor check NPE. Again. ( #584 )
...
I reversed some logic. don't code when tired, kids.
2016-01-30 12:17:52 -08:00
WayofTime
4bb7faabb1
Added the same ability to the Seer sigil.
2016-01-30 08:47:14 -05:00
WayofTime
820418558e
Fixed Blood Light particles being purple. Added ability for the Divination Sigil to look at information of the incense altar
2016-01-30 08:44:49 -05:00
WayofTime
690cf6c4f3
Added recipes and block textures to the path blocks.
2016-01-30 07:58:08 -05:00
WayofTime
8d854a5b69
Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
2016-01-30 06:46:01 -05:00