Nick
1aaa817e65
Cleanup Alchemy Array recipe registry a bit
2016-03-27 20:09:30 -07:00
Arcaratus
800ffa213b
OreDict Altar Recipes!
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OreDict support for altar and alchemy array recipes!
Changed the alchemy array JEI image
Recipe modularizations
Fix
Like this?
Tehnut patch
Change to List<ItemStack>
2016-03-27 13:12:56 -04:00
Nick
6c729db70c
Initial 1.9 commit
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This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
134b11f177
Normalized code formatting.
2016-03-16 18:41:06 -04:00
Nick
126d17b55d
Clean up some javadoc spam
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Still need to figure out why delombok is priting an error for every non-BM import. It was apparently fixed in `gradle-lombok` 1.5 but it seems to have returned.
2016-03-02 12:56:57 -08:00
WayofTime
da6f410394
Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
2016-02-25 08:54:18 -05:00
Nick
48622bf2e7
All Getter methods for lists/maps in registry now return new copies
2016-02-18 09:49:12 -08:00
Nick
af193c3e5b
JEI support for Blood Orb recipe type
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We can now move all the recipes over to Shape(d/less)BloodOrbRecipe
2016-02-16 20:48:42 -08:00
Nick
7e8b469349
Allow rituals to be disabled via config ( #545 )
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Not automated like the old method, but works. Requires an MC restart. Might look at making it reload-able while ingame at a later date.
2016-02-01 17:05:39 -08:00
Nick
60d44d7f89
Completely bypass enabled ritual map
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This should work, but just in case.
2016-01-31 15:44:07 -08:00
Nick
0209b3f98d
Fix Imperfect Rituals not working
2016-01-24 17:47:22 -08:00
Nick
470b5fce9c
Those constants shouldn't be there or used
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Also notes last commit in changelog
2016-01-19 02:34:49 -08:00
Nick
5e1a38b271
Fix calls to deprecated model registry methods
2016-01-10 14:34:01 -08:00
WayofTime
61e6cf2a14
Renamed nomenclature to Demonic Will instead of souls - still missing a few spots
2016-01-09 10:47:36 -05:00
Nick
34e6350cbc
Add handlers for "tall" and "stem" crops
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Documentation for all harvest-y stuff as well.
2016-01-09 01:54:25 -08:00
Nick
f1f8010edc
First pass at Soul Forge JEI compat
2016-01-08 17:09:44 -08:00
WayofTime
7b8646659a
Added SoulForgeRecipe (basically a modified ShapelessOreRecipe, so is compatible with the oredictionary), and worked on the shift-clicking into the inventory.
2016-01-08 09:12:31 -05:00
Nick
5744d19ca9
Implement Harvest Ritual
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Currently only a handler for standard crops (wheat, carrots, etc) is implemented.
2016-01-08 00:32:03 -08:00
WayofTime
14d3a1ec7e
Fixed #541
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Fixed #542
2016-01-03 08:30:59 -05:00
WayofTime
71421b7d88
Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1
2016-01-02 17:56:37 -05:00
Nick
e157a68696
Orb filling recipes
2016-01-01 19:59:10 -08:00
WayofTime
dc444d97ae
Added base array texture. Modified Arcane Ashes recipe.
2016-01-01 12:57:51 -05:00
Arcaratus
a8a0ae6e8b
Teleposers and refractoring
2016-01-01 12:08:17 -05:00
WayofTime
1b9f72b494
Added Arcane Ashes to draw alchemy arrays.
2016-01-01 11:54:44 -05:00
Vindex
e8b4e6f2c0
Comment fixes
2016-01-01 10:34:17 +01:00
WayofTime
d7a96c061d
Added getNewCopy() to Ritual to allow tiles to hold their own copy of a Ritual. Created caching in AreaDescriptor for faster BlockPos access.
2015-12-31 08:01:39 -05:00
WayofTime
e48eedb874
Changed formatting to have bracing on a new line
2015-12-30 15:34:40 -05:00
WayofTime
98ca2fbd16
Implemented the Ritual Diviner and added its recipe. Added unlocalized name to rituals. Removed a few unnecessary imports.
2015-12-30 11:34:04 -05:00
Nick
e16017bd56
JEI support for Binding/Alchemy Array recipes
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Needs pretty-fying
2015-12-29 16:11:34 -08:00
Nick
e7f5a1addf
Fix @Nullable import
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@WayofTime, you want `javax.annotation.Nullable`, not
2015-12-28 19:10:53 -08:00
WayofTime
c54aa5d00e
Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects.
2015-12-23 20:19:06 -05:00
WayofTime
63c3853776
Generated the initial infrastructure for Alchemy Array effects, which includes crafting. Needs to be hooked into by TileAlchemyArray.
2015-12-23 18:45:47 -05:00
Nick
61b2b293ba
Clean up some logging + protect against negative values in Altar Recipes
2015-12-23 09:41:59 -08:00
WayofTime
4e063e24a0
Removed latent System.out and reformatted to an inferior format.
2015-12-22 21:05:47 -05:00
WayofTime
f1a3c5ee46
Fixed Orb filling and added the Weak Blood Orb as a fillable orb.
2015-12-22 21:03:00 -05:00
Nick
13d9cb4b5a
Add registry for Binding rituals and add JEI support
2015-12-02 19:27:28 -08:00
Nick
34dee6447b
A whole lot of formatting cleanup
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Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Arcaratus
a6d329cf98
Altar works
2015-11-27 20:15:19 -05:00
Nick
798d4b926c
Use a wrapper instead of ItemStacks for Altar recipes
2015-11-03 10:00:40 -08:00
Nick
e12c78877e
Fix recipe by stack lookup
2015-11-03 09:47:38 -08:00
Nick
68fae8c321
Fix Ritual Registry crashing with more than one registered..
2015-11-03 07:35:14 -08:00
Nick
ac5402df6b
Cleanup
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Renders for Runes
Creative crystal renders
Formatting
Lang additions
Some attempted (not successful) fixes for SoulNetwork
2015-11-02 19:18:53 -08:00
Nick
d285736ca9
Imperfect ritual system hopefully works correctly now
2015-11-02 18:00:48 -08:00
Nick
92bf7cc35b
Imperfect rituals work mostly now
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Just need to figure out an issue with the config
2015-11-02 17:45:11 -08:00
Nick
096ba02450
Refactor everything to WayofTime.bloodmagic.*
2015-11-02 12:39:47 -08:00