WayofTime
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134b11f177
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Normalized code formatting.
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2016-03-16 18:41:06 -04:00 |
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Nick
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7e8b469349
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Allow rituals to be disabled via config (#545)
Not automated like the old method, but works. Requires an MC restart. Might look at making it reload-able while ingame at a later date.
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2016-02-01 17:05:39 -08:00 |
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Nick
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60d44d7f89
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Completely bypass enabled ritual map
This should work, but just in case.
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2016-01-31 15:44:07 -08:00 |
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WayofTime
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14d3a1ec7e
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Fixed #541
Fixed #542
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2016-01-03 08:30:59 -05:00 |
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WayofTime
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71421b7d88
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Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1
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2016-01-02 17:56:37 -05:00 |
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Arcaratus
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a8a0ae6e8b
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Teleposers and refractoring
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2016-01-01 12:08:17 -05:00 |
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Vindex
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e8b4e6f2c0
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Comment fixes
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2016-01-01 10:34:17 +01:00 |
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WayofTime
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d7a96c061d
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Added getNewCopy() to Ritual to allow tiles to hold their own copy of a Ritual. Created caching in AreaDescriptor for faster BlockPos access.
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2015-12-31 08:01:39 -05:00 |
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WayofTime
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e48eedb874
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Changed formatting to have bracing on a new line
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2015-12-30 15:34:40 -05:00 |
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WayofTime
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98ca2fbd16
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Implemented the Ritual Diviner and added its recipe. Added unlocalized name to rituals. Removed a few unnecessary imports.
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2015-12-30 11:34:04 -05:00 |
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Nick
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61b2b293ba
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Clean up some logging + protect against negative values in Altar Recipes
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2015-12-23 09:41:59 -08:00 |
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Nick
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34dee6447b
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A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
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2015-11-28 18:25:46 -08:00 |
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Nick
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68fae8c321
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Fix Ritual Registry crashing with more than one registered..
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2015-11-03 07:35:14 -08:00 |
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Nick
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d285736ca9
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Imperfect ritual system hopefully works correctly now
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2015-11-02 18:00:48 -08:00 |
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Nick
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92bf7cc35b
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Imperfect rituals work mostly now
Just need to figure out an issue with the config
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2015-11-02 17:45:11 -08:00 |
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Nick
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096ba02450
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Refactor everything to WayofTime.bloodmagic.*
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2015-11-02 12:39:47 -08:00 |
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