* Bounding boxes, first part:
- BlockDemonCrystal ATTACHED "UP" (facing upwards) (AABB_UP) finished all ages
- BlockDemonCrystal Age 0 finished for all ATTACHED values
TODO: Remaining ATTACHED/AGE values, making it look a bit more tidy.
- BlockIncenseAltar: changed bounding box to the closest full pixel
- BlockDemonPylon: Made bounding box a bit higher
TODO: remaining blocks that are visually higher or smaller than a full block, how should values be displayed: "x / 16F" or "0.X"
* Bounding boxes, second part:
- up to EAST, age 1
TODO: Remaining ATTACHED/AGE values.
TODO: remaining blocks that are visually higher or smaller than a full block, how should values be displayed: "x / 16F" or "0.X"
* Finished EAST, started WEST
* finished WEST
* Changed Bounding and Collision boxes for:
BlockAlchemyTable - lowered by 2 pixels (fits with base model without "accessoires" on the table)
BlockAltar - lowered by 4 pixels (fits with base model)
BlockDemonCrucible - seperated into ARMS, BODY and LEGS, each with their own collision boxes. Uses BODY as Bounding box
BlockDemonPylon - seperated into BODY and LEGS, uses BODY as Bounding box.
* Alchemy Table BB