Commit graph

23 commits

Author SHA1 Message Date
Nicholas Ignoffo
0beef19ba1 Seer Sigil should display tranquility data (#1234) 2018-02-19 14:04:32 -08:00
Nicholas Ignoffo
7a288a7292 Update changelog + version 2018-02-18 16:05:11 -08:00
Nicholas Ignoffo
c5b0b61315 Add HUD elements for tranquility (#1233) 2018-02-18 15:55:40 -08:00
Nicholas Ignoffo
41baaaf28e YARTF (yet another ray trace fix) (#1228) 2018-02-17 15:07:54 -08:00
Nicholas Ignoffo
f49e661eb6 Make sure we're looking at a block before doing blocky things (#1227) 2018-02-17 09:26:35 -08:00
Nicholas Ignoffo
2fecb427fd Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
2018-02-15 18:49:07 -08:00
Nicholas Ignoffo
7167aba23c Move Divination output to a HUD element
RIP chat spam 2014-2018

:hype:
2018-02-12 19:45:09 -08:00
Nicholas Ignoffo
ddaadfbe52 Swap the API packages
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
2018-02-05 17:04:46 -08:00
Nicholas Ignoffo
08258fd6ef Run formatter 2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
348fee1e2a It compiles. Somehow. 2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
554c9852e6 Move commonly used API systems to a plugin based system
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.

Currently implemented systems:
- Blacklisting
  - Teleposer
  - Teleposer (entity)
  - Transposition
  - Well of Suffering
  - Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00
Nicholas Ignoffo
5fcdd978d7 this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
f083e4e036 Fix Sigil of Holding (#1081) 2017-03-05 10:28:06 -08:00
Nicholas Ignoffo
ed27873fbe It runs! 2017-01-02 00:10:28 -08:00
Nicholas Ignoffo
24b4c4b8d1 Made all item fields final 2016-09-10 17:04:24 -07:00
WayofTime
1c8faa03ef Semi-finalized the bar texture for Demon Will (Thanks Yulife <3) 2016-07-27 08:28:33 -04:00
WayofTime
bf7e9eed6e Removed the transparency from the bars themselves for the Demon Will gauge and set them to always render for testing 2016-07-27 07:54:32 -04:00
WayofTime
767b09221c Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
WayofTime
98ed17fe21 Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks. 2016-07-10 15:27:26 -04:00
WayofTime
0ac2b78803 WIP work on the Demon Aura rendering (Halp, Yulife!) 2016-07-10 12:46:03 -04:00
Nicholas Ignoffo
e3261357fe Only render holding HUD if it's our sigil 2016-06-25 15:26:50 -07:00
WayofTime
8c4eff0d81 Formatting! 2016-06-23 21:43:27 -04:00
Nicholas Ignoffo
1d8a47ce1e Begin basic HUDElement system
Need to allow moving and such by specifying a clickable area

Will probably have the element override getClickableArea() and return a default. We'll then set that to new values after being moved.
2016-06-16 18:12:20 -07:00