Tiles of the same type are no longer reset on telepose (#576)

This commit is contained in:
Nick 2016-01-23 17:20:55 -08:00
parent 574c995865
commit fd29ac8e7f

View file

@ -215,9 +215,9 @@ public class TileTeleposer extends TileInventory implements ITickable
//Finally, we get to do something! (CLEARING TILES) //Finally, we get to do something! (CLEARING TILES)
if (finalStack.getBlock() != null) if (finalStack.getBlock() != null)
finalWorld.setTileEntity(finalPos, finalStack.getBlock().createTileEntity(finalWorld, finalWorld.getBlockState(finalPos))); finalWorld.removeTileEntity(finalPos);
if (initialStack.getBlock() != null) if (initialStack.getBlock() != null)
initialWorld.setTileEntity(initialPos, initialStack.getBlock().createTileEntity(initialWorld, initialWorld.getBlockState(initialPos))); initialWorld.removeTileEntity(initialPos);
//TILES CLEARED //TILES CLEARED
IBlockState initialBlockState = initialWorld.getBlockState(initialPos); IBlockState initialBlockState = initialWorld.getBlockState(initialPos);