From fd29ac8e7fa3683b5be5b0fd049519e3918fa2b9 Mon Sep 17 00:00:00 2001 From: Nick Date: Sat, 23 Jan 2016 17:20:55 -0800 Subject: [PATCH] Tiles of the same type are no longer reset on telepose (#576) --- src/main/java/WayofTime/bloodmagic/tile/TileTeleposer.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/WayofTime/bloodmagic/tile/TileTeleposer.java b/src/main/java/WayofTime/bloodmagic/tile/TileTeleposer.java index 1a60eb76..9cf5d747 100644 --- a/src/main/java/WayofTime/bloodmagic/tile/TileTeleposer.java +++ b/src/main/java/WayofTime/bloodmagic/tile/TileTeleposer.java @@ -215,9 +215,9 @@ public class TileTeleposer extends TileInventory implements ITickable //Finally, we get to do something! (CLEARING TILES) if (finalStack.getBlock() != null) - finalWorld.setTileEntity(finalPos, finalStack.getBlock().createTileEntity(finalWorld, finalWorld.getBlockState(finalPos))); + finalWorld.removeTileEntity(finalPos); if (initialStack.getBlock() != null) - initialWorld.setTileEntity(initialPos, initialStack.getBlock().createTileEntity(initialWorld, initialWorld.getBlockState(initialPos))); + initialWorld.removeTileEntity(initialPos); //TILES CLEARED IBlockState initialBlockState = initialWorld.getBlockState(initialPos);