- Made it so peaceful animals provide more LP by default (to encourage creating your own farm).

- Increased the effectiveness of animals for the Gathering of the Forsaken Souls ritual by a factor of 4.
- Added the framework for the Purification Altar.
This commit is contained in:
WayofTime 2016-11-05 11:14:56 -04:00
parent da4de55c2e
commit faef980e59
14 changed files with 290 additions and 31 deletions

View file

@ -4,6 +4,7 @@ import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
@ -13,12 +14,12 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.tile.TileDemonCrystal;
@ -127,8 +128,14 @@ public class RitualForsakenSoul extends Ritual
if (!entity.isEntityAlive())
{
int uniqueness = calculateUniqueness(entity);
willBuffer += getWillForUniqueness(uniqueness) / HEALTH_THRESHOLD * entity.getMaxHealth();
crystalBuffer += entity.getMaxHealth() / HEALTH_THRESHOLD;
double modifier = 1;
if (entity instanceof EntityAnimal && !entity.isCollided)
{
modifier = 4;
}
willBuffer += modifier * getWillForUniqueness(uniqueness) / HEALTH_THRESHOLD * entity.getMaxHealth();
crystalBuffer += modifier * entity.getMaxHealth() / HEALTH_THRESHOLD;
totalEffects++;
if (totalEffects >= maxEffects)