- Made it so peaceful animals provide more LP by default (to encourage creating your own farm).
- Increased the effectiveness of animals for the Gathering of the Forsaken Souls ritual by a factor of 4. - Added the framework for the Purification Altar.
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da4de55c2e
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14 changed files with 290 additions and 31 deletions
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.passive.EntityAnimal;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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@ -13,12 +14,12 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.RitualComponent;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.tile.TileDemonCrystal;
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@ -127,8 +128,14 @@ public class RitualForsakenSoul extends Ritual
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if (!entity.isEntityAlive())
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{
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int uniqueness = calculateUniqueness(entity);
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willBuffer += getWillForUniqueness(uniqueness) / HEALTH_THRESHOLD * entity.getMaxHealth();
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crystalBuffer += entity.getMaxHealth() / HEALTH_THRESHOLD;
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double modifier = 1;
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if (entity instanceof EntityAnimal && !entity.isCollided)
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{
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modifier = 4;
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}
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willBuffer += modifier * getWillForUniqueness(uniqueness) / HEALTH_THRESHOLD * entity.getMaxHealth();
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crystalBuffer += modifier * entity.getMaxHealth() / HEALTH_THRESHOLD;
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totalEffects++;
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if (totalEffects >= maxEffects)
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@ -13,12 +13,17 @@ import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.RitualComponent;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import WayofTime.bloodmagic.entity.projectile.EntityMeteor;
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import WayofTime.bloodmagic.meteor.MeteorRegistry;
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public class RitualMeteor extends Ritual
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{
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public static final String ITEM_RANGE = "itemRange";
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public static final double destructiveWillDrain = 50;
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public RitualMeteor()
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{
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@ -31,24 +36,66 @@ public class RitualMeteor extends Ritual
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public void performRitual(IMasterRitualStone masterRitualStone)
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{
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World world = masterRitualStone.getWorldObj();
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SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
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int currentEssence = network.getCurrentEssence();
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BlockPos pos = masterRitualStone.getBlockPos();
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List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
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double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
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double destructiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DESTRUCTIVE, willConfig);
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double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
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double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
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double vengefulWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.VENGEFUL, willConfig);
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AreaDescriptor itemDetectionRange = getBlockRange(ITEM_RANGE);
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List<EntityItem> itemList = world.getEntitiesWithinAABB(EntityItem.class, itemDetectionRange.getAABB(pos));
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double radiusModifier = getRadiusModifier(rawWill);
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double explosionModifier = getExplosionModifier(steadfastWill);
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double fillerChance = getFillerChance(corrosiveWill);
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boolean successful = false;
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for (EntityItem entityItem : itemList)
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{
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ItemStack stack = entityItem.getEntityItem();
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if (MeteorRegistry.hasMeteorForItem(stack))
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{
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EntityMeteor meteor = new EntityMeteor(world, pos.getX(), 260, pos.getZ(), 0, -0.1, 0);
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EntityMeteor meteor = new EntityMeteor(world, pos.getX(), 260, pos.getZ(), 0, -0.1, 0, radiusModifier, explosionModifier, fillerChance);
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meteor.setMeteorStack(stack.copy());
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world.spawnEntityInWorld(meteor);
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entityItem.setDead();
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masterRitualStone.setActive(false);
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if (destructiveWill >= destructiveWillDrain && currentEssence >= 1000000000)
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{
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network.syphon(1000000);
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} else
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{
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masterRitualStone.setActive(false);
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}
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successful = true;
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break;
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}
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}
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if (successful)
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{
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if (rawWill > 0)
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{
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.DEFAULT, rawWill, true);
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}
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if (corrosiveWill > 0)
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{
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.CORROSIVE, corrosiveWill, true);
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}
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if (steadfastWill > 0)
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{
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.STEADFAST, steadfastWill, true);
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}
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}
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}
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@ -105,4 +152,19 @@ public class RitualMeteor extends Ritual
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{
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return new RitualMeteor();
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}
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public double getRadiusModifier(double rawWill)
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{
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return Math.pow(1 + rawWill / 100, 1 / 3);
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}
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public double getFillerChance(double corrosiveWill)
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{
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return corrosiveWill / 200;
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}
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public double getExplosionModifier(double steadfastWill)
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{
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return Math.max(Math.pow(0.4, steadfastWill / 100), 1);
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}
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}
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@ -23,7 +23,7 @@ public class RitualWellOfSuffering extends Ritual
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public static final String ALTAR_RANGE = "altar";
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public static final String DAMAGE_RANGE = "damage";
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public static final int SACRIFICE_AMOUNT = 20;
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public static final int SACRIFICE_AMOUNT = 25;
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public BlockPos altarOffsetPos = new BlockPos(0, 0, 0); //TODO: Save!
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@ -99,7 +99,17 @@ public class RitualWellOfSuffering extends Ritual
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{
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if (entity.attackEntityFrom(DamageSource.outOfWorld, 1))
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{
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tileAltar.sacrificialDaggerCall(SACRIFICE_AMOUNT, true);
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String entityName = entity.getClass().getSimpleName();
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int lifeEssenceRatio = SACRIFICE_AMOUNT;
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if (ConfigHandler.entitySacrificeValues.containsKey(entityName))
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lifeEssenceRatio = ConfigHandler.entitySacrificeValues.get(entityName);
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if (BloodMagicAPI.getEntitySacrificeValues().containsKey(entityName))
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lifeEssenceRatio = BloodMagicAPI.getEntitySacrificeValues().get(entityName);
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tileAltar.sacrificialDaggerCall(lifeEssenceRatio, true);
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totalEffects++;
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