Fixed routing nodes so that their parts do not fight when rendering.

This commit is contained in:
WayofTime 2016-02-08 18:42:45 -05:00
parent 5757fab22d
commit e4b724a6e4

View file

@ -9,8 +9,6 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockPos; import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.IBlockAccess; import net.minecraft.world.IBlockAccess;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.BloodMagic;
public abstract class BlockRoutingNode extends BlockContainer public abstract class BlockRoutingNode extends BlockContainer
@ -42,10 +40,10 @@ public abstract class BlockRoutingNode extends BlockContainer
return false; return false;
} }
@SideOnly(Side.CLIENT) @Override
public EnumWorldBlockLayer getBlockLayer() public boolean canRenderInLayer(EnumWorldBlockLayer layer)
{ {
return EnumWorldBlockLayer.TRANSLUCENT; return layer == EnumWorldBlockLayer.CUTOUT_MIPPED || layer == EnumWorldBlockLayer.TRANSLUCENT;
} }
@Override @Override