Massive rework of configs, items and blocks.

I redone where the items/blocsks are stored and how the configs are
handled to clean up it and give space. You can change the config line to
AWWayofTime if you want to keep the compatibility with old configs. Now
you reference the blocks from the ModBlocks and Items from the ModItems.
This commit is contained in:
Fenn 2014-01-17 21:05:38 +00:00
parent 8601e9faff
commit e3644f2d2b
304 changed files with 3941 additions and 5108 deletions

View file

@ -4,13 +4,12 @@ import WayofTime.alchemicalWizardry.common.tileEntity.TETeleposer;
import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable;
import WayofTime.alchemicalWizardry.common.tileEntity.container.ContainerTeleposer;
import WayofTime.alchemicalWizardry.common.tileEntity.container.ContainerWritingTable;
import cpw.mods.fml.common.network.IGuiHandler;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import cpw.mods.fml.common.network.IGuiHandler;
public class GuiHandler implements IGuiHandler
{
public class GuiHandler implements IGuiHandler {
//returns an instance of the Container you made earlier
@Override
public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z)
@ -62,7 +61,7 @@ public class GuiHandler implements IGuiHandler
if (tileEntity instanceof TETeleposer)
{
return new GuiTeleposer(player.inventory, (TETeleposer)tileEntity);
return new GuiTeleposer(player.inventory, (TETeleposer) tileEntity);
}
break;