BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/tileEntity/gui/GuiHandler.java
Fenn e3644f2d2b Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are
handled to clean up it and give space. You can change the config line to
AWWayofTime if you want to keep the compatibility with old configs. Now
you reference the blocks from the ModBlocks and Items from the ModItems.
2014-01-17 21:05:38 +00:00

72 lines
No EOL
2.2 KiB
Java

package WayofTime.alchemicalWizardry.common.tileEntity.gui;
import WayofTime.alchemicalWizardry.common.tileEntity.TETeleposer;
import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable;
import WayofTime.alchemicalWizardry.common.tileEntity.container.ContainerTeleposer;
import WayofTime.alchemicalWizardry.common.tileEntity.container.ContainerWritingTable;
import cpw.mods.fml.common.network.IGuiHandler;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class GuiHandler implements IGuiHandler {
//returns an instance of the Container you made earlier
@Override
public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z)
{
TileEntity tileEntity;
switch (id)
{
case 0:
tileEntity = world.getBlockTileEntity(x, y, z);
if (tileEntity instanceof TEWritingTable)
{
return new ContainerWritingTable(player.inventory, (TEWritingTable) tileEntity);
}
case 1:
tileEntity = world.getBlockTileEntity(x, y, z);
if (tileEntity instanceof TETeleposer)
{
return new ContainerTeleposer(player.inventory, (TETeleposer) tileEntity);
}
}
return null;
}
//returns an instance of the Gui you made earlier
@Override
public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z)
{
TileEntity tileEntity;
switch (id)
{
case 0:
tileEntity = world.getBlockTileEntity(x, y, z);
if (tileEntity instanceof TEWritingTable)
{
return new GuiWritingTable(player.inventory, (TEWritingTable) tileEntity);
}
break;
case 1:
tileEntity = world.getBlockTileEntity(x, y, z);
if (tileEntity instanceof TETeleposer)
{
return new GuiTeleposer(player.inventory, (TETeleposer) tileEntity);
}
break;
}
return null;
}
}