Massive rework of configs, items and blocks.

I redone where the items/blocsks are stored and how the configs are
handled to clean up it and give space. You can change the config line to
AWWayofTime if you want to keep the compatibility with old configs. Now
you reference the blocks from the ModBlocks and Items from the ModItems.
This commit is contained in:
Fenn 2014-01-17 21:05:38 +00:00
parent 8601e9faff
commit e3644f2d2b
304 changed files with 3941 additions and 5108 deletions

View file

@ -1,8 +1,9 @@
package WayofTime.alchemicalWizardry.common.tileEntity;
import java.util.Iterator;
import java.util.List;
import WayofTime.alchemicalWizardry.common.PacketHandler;
import WayofTime.alchemicalWizardry.common.block.BlockTeleposer;
import WayofTime.alchemicalWizardry.common.items.EnergyItems;
import WayofTime.alchemicalWizardry.common.items.TelepositionFocus;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
@ -13,13 +14,11 @@ import net.minecraft.network.packet.Packet;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.common.PacketHandler;
import WayofTime.alchemicalWizardry.common.block.BlockTeleposer;
import WayofTime.alchemicalWizardry.common.items.EnergyItems;
import WayofTime.alchemicalWizardry.common.items.TelepositionFocus;
public class TETeleposer extends TileEntity implements IInventory
{
import java.util.Iterator;
import java.util.List;
public class TETeleposer extends TileEntity implements IInventory {
private ItemStack[] inv;
private int resultID;
private int resultDamage;
@ -107,8 +106,7 @@ public class TETeleposer extends TileEntity implements IInventory
if (stack.stackSize <= amt)
{
setInventorySlotContents(slot, null);
}
else
} else
{
stack = stack.splitStack(amt);
@ -199,15 +197,15 @@ public class TETeleposer extends TileEntity implements IInventory
{
ItemStack focus = this.getStackInSlot(0);
if (focus != null && focus.getItem()instanceof TelepositionFocus)
if (focus != null && focus.getItem() instanceof TelepositionFocus)
{
TelepositionFocus focusItem = (TelepositionFocus)(focus.getItem());
TelepositionFocus focusItem = (TelepositionFocus) (focus.getItem());
int xf = focusItem.xCoord(focus);
int yf = focusItem.yCoord(focus);
int zf = focusItem.zCoord(focus);
World worldF = focusItem.getWorld(focus);
int damage = (int)(0.5f * Math.sqrt((xCoord - xf) * (xCoord - xf) + (yCoord - yf + 1) * (yCoord - yf + 1) + (zCoord - zf) * (zCoord - zf)));
int focusLevel = ((TelepositionFocus)focusItem).getFocusLevel();
int damage = (int) (0.5f * Math.sqrt((xCoord - xf) * (xCoord - xf) + (yCoord - yf + 1) * (yCoord - yf + 1) + (zCoord - zf) * (zCoord - zf)));
int focusLevel = ((TelepositionFocus) focusItem).getFocusLevel();
int transportCount = 0;
int entityCount = 0;
@ -215,15 +213,15 @@ public class TETeleposer extends TileEntity implements IInventory
{
//Prime the teleportation
int d0 = focusLevel - 1;
AxisAlignedBB axisalignedbb1 = AxisAlignedBB.getAABBPool().getAABB((double)this.xCoord, (double)this.yCoord + d0 + 1, (double)this.zCoord, (double)(this.xCoord + 1), (double)(this.yCoord + 2 + d0), (double)(this.zCoord + 1)).expand(d0, d0, d0);
axisalignedbb1.maxY = Math.min((double)this.worldObj.getHeight(), this.yCoord + 2 + d0 + d0);
AxisAlignedBB axisalignedbb1 = AxisAlignedBB.getAABBPool().getAABB((double) this.xCoord, (double) this.yCoord + d0 + 1, (double) this.zCoord, (double) (this.xCoord + 1), (double) (this.yCoord + 2 + d0), (double) (this.zCoord + 1)).expand(d0, d0, d0);
axisalignedbb1.maxY = Math.min((double) this.worldObj.getHeight(), this.yCoord + 2 + d0 + d0);
List list1 = this.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb1);
Iterator iterator1 = list1.iterator();
EntityLivingBase entityplayer1;
while (iterator1.hasNext())
{
entityplayer1 = (EntityLivingBase)iterator1.next();
entityplayer1 = (EntityLivingBase) iterator1.next();
entityCount++;
}
@ -236,14 +234,14 @@ public class TETeleposer extends TileEntity implements IInventory
while (iterator2.hasNext())
{
entityplayer2 = (EntityLivingBase)iterator2.next();
entityplayer2 = (EntityLivingBase) iterator2.next();
entityCount++;
}
if (EnergyItems.canSyphonInContainer(focus, damage * (focusLevel * 2 - 1) * (focusLevel * 2 - 1) * (focusLevel * 2 - 1) + damage * entityCount))
{
for (int k = 0; k <= (focusLevel * 2 - 2); k++)
//for(int k=(focusLevel*2-1);k>=0;k--)
//for(int k=(focusLevel*2-1);k>=0;k--)
{
for (int i = -(focusLevel - 1); i <= (focusLevel - 1); i++)
{
@ -274,14 +272,14 @@ public class TETeleposer extends TileEntity implements IInventory
while (iterator1.hasNext())
{
entityplayer1 = (EntityLivingBase)iterator1.next();
entityplayer1 = (EntityLivingBase) iterator1.next();
entityplayer1.worldObj = worldF;
entityplayer1.setPositionAndUpdate(entityplayer1.posX - this.xCoord + xf, entityplayer1.posY - this.yCoord + yf, entityplayer1.posZ - this.zCoord + zf);
}
while (iterator2.hasNext())
{
entityplayer2 = (EntityLivingBase)iterator2.next();
entityplayer2 = (EntityLivingBase) iterator2.next();
entityplayer2.worldObj = worldF;
entityplayer2.setPositionAndUpdate(entityplayer2.posX + this.xCoord - xf, entityplayer2.posY + this.yCoord - yf, entityplayer2.posZ + this.zCoord - zf);
}
@ -325,8 +323,7 @@ public class TETeleposer extends TileEntity implements IInventory
{
ItemStack is = new ItemStack(intData[i * 3], intData[i * 3 + 2], intData[i * 3 + 1]);
inv[i] = is;
}
else
} else
{
inv[i] = null;
}
@ -336,7 +333,7 @@ public class TETeleposer extends TileEntity implements IInventory
public int[] buildIntDataList()
{
int [] sortList = new int[1 * 3];
int[] sortList = new int[1 * 3];
int pos = 0;
for (ItemStack is : inv)
@ -346,8 +343,7 @@ public class TETeleposer extends TileEntity implements IInventory
sortList[pos++] = is.itemID;
sortList[pos++] = is.getItemDamage();
sortList[pos++] = is.stackSize;
}
else
} else
{
sortList[pos++] = 0;
sortList[pos++] = 0;