
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
368 lines
12 KiB
Java
368 lines
12 KiB
Java
package WayofTime.alchemicalWizardry.common.tileEntity;
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import WayofTime.alchemicalWizardry.common.PacketHandler;
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import WayofTime.alchemicalWizardry.common.block.BlockTeleposer;
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import WayofTime.alchemicalWizardry.common.items.EnergyItems;
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import WayofTime.alchemicalWizardry.common.items.TelepositionFocus;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.network.packet.Packet;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.World;
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import java.util.Iterator;
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import java.util.List;
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public class TETeleposer extends TileEntity implements IInventory {
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private ItemStack[] inv;
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private int resultID;
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private int resultDamage;
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private int previousInput;
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private boolean isActive;
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public TETeleposer()
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{
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this.inv = new ItemStack[1];
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resultID = 0;
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resultDamage = 0;
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isActive = false;
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previousInput = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.readFromNBT(par1NBTTagCompound);
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NBTTagList tagList = par1NBTTagCompound.getTagList("Inventory");
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for (int i = 0; i < tagList.tagCount(); i++)
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{
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NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i);
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int slot = tag.getByte("Slot");
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if (slot >= 0 && slot < inv.length)
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{
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inv[slot] = ItemStack.loadItemStackFromNBT(tag);
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}
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}
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resultID = par1NBTTagCompound.getInteger("resultID");
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resultDamage = par1NBTTagCompound.getInteger("resultDamage");
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isActive = par1NBTTagCompound.getBoolean("isActive");
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previousInput = par1NBTTagCompound.getInteger("previousInput");
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}
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@Override
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public void writeToNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.writeToNBT(par1NBTTagCompound);
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NBTTagList itemList = new NBTTagList();
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for (int i = 0; i < inv.length; i++)
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{
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ItemStack stack = inv[i];
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if (inv[i] != null)
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{
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NBTTagCompound tag = new NBTTagCompound();
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tag.setByte("Slot", (byte) i);
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inv[i].writeToNBT(tag);
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itemList.appendTag(tag);
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}
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}
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par1NBTTagCompound.setInteger("resultID", resultID);
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par1NBTTagCompound.setInteger("resultDamage", resultDamage);
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par1NBTTagCompound.setTag("Inventory", itemList);
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par1NBTTagCompound.setBoolean("isActive", isActive);
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par1NBTTagCompound.setInteger("previousInput", previousInput);
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}
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@Override
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public int getSizeInventory()
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{
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return 1;
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}
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@Override
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public ItemStack getStackInSlot(int slot)
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{
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return inv[slot];
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}
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@Override
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public ItemStack decrStackSize(int slot, int amt)
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{
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ItemStack stack = getStackInSlot(slot);
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if (stack != null)
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{
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if (stack.stackSize <= amt)
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{
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setInventorySlotContents(slot, null);
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} else
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{
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stack = stack.splitStack(amt);
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if (stack.stackSize == 0)
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{
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setInventorySlotContents(slot, null);
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}
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}
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}
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return stack;
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int slot)
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{
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ItemStack stack = getStackInSlot(slot);
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if (stack != null)
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{
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setInventorySlotContents(slot, null);
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}
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return stack;
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}
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@Override
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public void setInventorySlotContents(int slot, ItemStack itemStack)
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{
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inv[slot] = itemStack;
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if (itemStack != null && itemStack.stackSize > getInventoryStackLimit())
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{
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itemStack.stackSize = getInventoryStackLimit();
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}
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}
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@Override
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public String getInvName()
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{
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return "TETeleposer";
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}
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@Override
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public boolean isInvNameLocalized()
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{
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return false;
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}
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@Override
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public int getInventoryStackLimit()
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{
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return 1;
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer entityPlayer)
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{
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return worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) == this && entityPlayer.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64;
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}
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@Override
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public void openChest()
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{
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// TODO Auto-generated method stub
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}
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@Override
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public void closeChest()
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{
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// TODO Auto-generated method stub
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}
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//Logic for the actual block is under here
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@Override
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public void updateEntity()
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{
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super.updateEntity();
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if (worldObj.isRemote)
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{
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return;
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}
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int currentInput = worldObj.getBlockPowerInput(xCoord, yCoord, zCoord);
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if (previousInput == 0 && currentInput != 0)
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{
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ItemStack focus = this.getStackInSlot(0);
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if (focus != null && focus.getItem() instanceof TelepositionFocus)
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{
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TelepositionFocus focusItem = (TelepositionFocus) (focus.getItem());
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int xf = focusItem.xCoord(focus);
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int yf = focusItem.yCoord(focus);
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int zf = focusItem.zCoord(focus);
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World worldF = focusItem.getWorld(focus);
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int damage = (int) (0.5f * Math.sqrt((xCoord - xf) * (xCoord - xf) + (yCoord - yf + 1) * (yCoord - yf + 1) + (zCoord - zf) * (zCoord - zf)));
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int focusLevel = ((TelepositionFocus) focusItem).getFocusLevel();
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int transportCount = 0;
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int entityCount = 0;
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if (worldF != null && worldF.getBlockTileEntity(xf, yf, zf) instanceof TETeleposer && !worldF.getBlockTileEntity(xf, yf, zf).equals(this))
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{
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//Prime the teleportation
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int d0 = focusLevel - 1;
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AxisAlignedBB axisalignedbb1 = AxisAlignedBB.getAABBPool().getAABB((double) this.xCoord, (double) this.yCoord + d0 + 1, (double) this.zCoord, (double) (this.xCoord + 1), (double) (this.yCoord + 2 + d0), (double) (this.zCoord + 1)).expand(d0, d0, d0);
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axisalignedbb1.maxY = Math.min((double) this.worldObj.getHeight(), this.yCoord + 2 + d0 + d0);
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List list1 = this.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb1);
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Iterator iterator1 = list1.iterator();
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EntityLivingBase entityplayer1;
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while (iterator1.hasNext())
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{
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entityplayer1 = (EntityLivingBase) iterator1.next();
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entityCount++;
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}
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//int d0 = focusLevel-1;
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AxisAlignedBB axisalignedbb2 = AxisAlignedBB.getAABBPool().getAABB(xf, yf + d0 + 1, zf, xf + 1, yf + 2 + d0, zf).expand(d0, d0, d0);
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//axisalignedbb2.maxY = Math.min((double)worldF.getHeight(),yf+1+d0+d0);
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List list2 = worldF.getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb2);
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Iterator iterator2 = list2.iterator();
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EntityLivingBase entityplayer2;
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while (iterator2.hasNext())
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{
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entityplayer2 = (EntityLivingBase) iterator2.next();
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entityCount++;
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}
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if (EnergyItems.canSyphonInContainer(focus, damage * (focusLevel * 2 - 1) * (focusLevel * 2 - 1) * (focusLevel * 2 - 1) + damage * entityCount))
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{
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for (int k = 0; k <= (focusLevel * 2 - 2); k++)
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//for(int k=(focusLevel*2-1);k>=0;k--)
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{
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for (int i = -(focusLevel - 1); i <= (focusLevel - 1); i++)
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{
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for (int j = -(focusLevel - 1); j <= (focusLevel - 1); j++)
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{
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{
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if (BlockTeleposer.swapBlocks(worldObj, worldF, xCoord + i, yCoord + 1 + k, zCoord + j, xf + i, yf + 1 + k, zf + j))
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{
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transportCount++;
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}
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}
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}
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}
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}
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if (!worldF.equals(worldObj))
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{
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entityCount = 0;
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}
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EnergyItems.syphonWhileInContainer(focus, damage * transportCount + damage * entityCount);
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//Teleport
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if (worldF.equals(worldObj))
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{
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iterator1 = list1.iterator();
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iterator2 = list2.iterator();
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while (iterator1.hasNext())
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{
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entityplayer1 = (EntityLivingBase) iterator1.next();
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entityplayer1.worldObj = worldF;
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entityplayer1.setPositionAndUpdate(entityplayer1.posX - this.xCoord + xf, entityplayer1.posY - this.yCoord + yf, entityplayer1.posZ - this.zCoord + zf);
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}
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while (iterator2.hasNext())
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{
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entityplayer2 = (EntityLivingBase) iterator2.next();
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entityplayer2.worldObj = worldF;
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entityplayer2.setPositionAndUpdate(entityplayer2.posX + this.xCoord - xf, entityplayer2.posY + this.yCoord - yf, entityplayer2.posZ + this.zCoord - zf);
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}
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}
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}
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}
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}
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}
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previousInput = currentInput;
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}
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public void setActive()
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{
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isActive = false;
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}
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public boolean isActive()
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{
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return isActive;
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}
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@Override
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public Packet getDescriptionPacket()
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{
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return PacketHandler.getPacket(this);
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}
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public void handlePacketData(int[] intData)
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{
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if (intData == null)
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{
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return;
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}
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if (intData.length == 3)
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{
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for (int i = 0; i < 1; i++)
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{
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if (intData[i * 3 + 2] != 0)
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{
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ItemStack is = new ItemStack(intData[i * 3], intData[i * 3 + 2], intData[i * 3 + 1]);
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inv[i] = is;
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} else
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{
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inv[i] = null;
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}
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}
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}
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}
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public int[] buildIntDataList()
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{
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int[] sortList = new int[1 * 3];
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int pos = 0;
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for (ItemStack is : inv)
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{
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if (is != null)
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{
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sortList[pos++] = is.itemID;
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sortList[pos++] = is.getItemDamage();
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sortList[pos++] = is.stackSize;
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} else
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{
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sortList[pos++] = 0;
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sortList[pos++] = 0;
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sortList[pos++] = 0;
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}
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}
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return sortList;
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}
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@Override
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public boolean isItemValidForSlot(int slot, ItemStack itemstack)
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{
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if (slot == 0)
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{
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return true;
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}
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return false;
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}
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}
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