Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
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304 changed files with 3941 additions and 5108 deletions
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@ -1,18 +1,17 @@
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package WayofTime.alchemicalWizardry.common.spell.simple;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.common.PacketHandler;
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import WayofTime.alchemicalWizardry.common.entity.projectile.MudProjectile;
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import WayofTime.alchemicalWizardry.common.items.EnergyItems;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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public class SpellEarthBender extends HomSpell
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{
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import java.util.Random;
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public class SpellEarthBender extends HomSpell {
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Random itemRand = new Random();
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public SpellEarthBender()
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@ -21,6 +20,7 @@ public class SpellEarthBender extends HomSpell
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this.setEnergies(100, 150, 350, 200);
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//this.setCreativeTab(CreativeTabs.tabMisc);
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}
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@Override
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public ItemStack onOffensiveRangedRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
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{
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@ -88,9 +88,9 @@ public class SpellEarthBender extends HomSpell
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double xCoord = par3EntityPlayer.posX;
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double yCoord = par3EntityPlayer.posY;
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double zCoord = par3EntityPlayer.posZ;
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int posX = (int)xCoord;
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int posY = (int)yCoord;
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int posZ = (int)zCoord;
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int posX = (int) xCoord;
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int posY = (int) yCoord;
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int posZ = (int) zCoord;
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int blockID = Block.stone.blockID;
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if (par2World.isAirBlock(posX, posY + 3, posZ))
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@ -164,17 +164,16 @@ public class SpellEarthBender extends HomSpell
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{
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for (int k = -range; k <= range; k++)
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{
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if (par2World.getBlockId((int)par3EntityPlayer.posX + i, (int)par3EntityPlayer.posY + j, (int)par3EntityPlayer.posZ + k) == Block.waterStill.blockID || par2World.getBlockId((int)par3EntityPlayer.posX + i, (int)par3EntityPlayer.posY + j, (int)par3EntityPlayer.posZ + k) == Block.waterMoving.blockID)
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if (par2World.getBlockId((int) par3EntityPlayer.posX + i, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ + k) == Block.waterStill.blockID || par2World.getBlockId((int) par3EntityPlayer.posX + i, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ + k) == Block.waterMoving.blockID)
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{
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int x = par2World.rand.nextInt(2);
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if (x == 0)
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{
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par2World.setBlock((int)par3EntityPlayer.posX + i, (int)par3EntityPlayer.posY + j, (int)par3EntityPlayer.posZ + k, Block.sand.blockID);
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}
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else
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par2World.setBlock((int) par3EntityPlayer.posX + i, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ + k, Block.sand.blockID);
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} else
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{
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par2World.setBlock((int)par3EntityPlayer.posX + i, (int)par3EntityPlayer.posY + j, (int)par3EntityPlayer.posZ + k, Block.dirt.blockID);
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par2World.setBlock((int) par3EntityPlayer.posX + i, (int) par3EntityPlayer.posY + j, (int) par3EntityPlayer.posZ + k, Block.dirt.blockID);
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}
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}
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}
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