- Fixed it so that the Sentient weaponry is actually repairable using any demon will crystals in an anvil
- Changed the stat tracker for Tough Palms so that it counts number of hearts sacrificed, not number of sacrifices
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5 changed files with 25 additions and 5 deletions
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@ -73,6 +73,12 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
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});
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}
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@Override
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public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
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{
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return ModItems.itemDemonCrystal == repair.getItem() ? true : super.getIsRepairable(toRepair, repair);
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}
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public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
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{
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EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
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