diff --git a/changelog.txt b/changelog.txt index bf4e0dca..40a66268 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,9 @@ +------------------------------------------------------ +Version 2.0.0-38 +------------------------------------------------------ +- Fixed it so that the Sentient weaponry is actually repairable using any demon will crystals in an anvil +- Changed the stat tracker for Tough Palms so that it counts number of hearts sacrificed, not number of sacrifices + ------------------------------------------------------ Version 2.0.0-37 ------------------------------------------------------ diff --git a/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientBow.java b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientBow.java index 41c5d575..9201cbb5 100644 --- a/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientBow.java +++ b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientBow.java @@ -73,6 +73,12 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP }); } + @Override + public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) + { + return ModItems.itemDemonCrystal == repair.getItem() ? true : super.getIsRepairable(toRepair, repair); + } + public void recalculatePowers(ItemStack stack, World world, EntityPlayer player) { EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player); diff --git a/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientSword.java b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientSword.java index 2e75034e..99e314cb 100644 --- a/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientSword.java +++ b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientSword.java @@ -76,6 +76,12 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM setCreativeTab(BloodMagic.tabBloodMagic); } + @Override + public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) + { + return ModItems.itemDemonCrystal == repair.getItem() ? true : super.getIsRepairable(toRepair, repair); + } + public void recalculatePowers(ItemStack stack, World world, EntityPlayer player) { EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player); diff --git a/src/main/java/WayofTime/bloodmagic/livingArmour/tracker/StatTrackerSelfSacrifice.java b/src/main/java/WayofTime/bloodmagic/livingArmour/tracker/StatTrackerSelfSacrifice.java index 55b635fa..9fb29137 100644 --- a/src/main/java/WayofTime/bloodmagic/livingArmour/tracker/StatTrackerSelfSacrifice.java +++ b/src/main/java/WayofTime/bloodmagic/livingArmour/tracker/StatTrackerSelfSacrifice.java @@ -20,9 +20,9 @@ public class StatTrackerSelfSacrifice extends StatTracker public int totalSacrifices = 0; - public static void incrementCounter(LivingArmour armour) + public static void incrementCounter(LivingArmour armour, int hearts) { - changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + 1 : 1); + changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + hearts : hearts); } @Override diff --git a/src/main/java/WayofTime/bloodmagic/util/handler/EventHandler.java b/src/main/java/WayofTime/bloodmagic/util/handler/EventHandler.java index 68c86787..b60dd3fa 100644 --- a/src/main/java/WayofTime/bloodmagic/util/handler/EventHandler.java +++ b/src/main/java/WayofTime/bloodmagic/util/handler/EventHandler.java @@ -483,13 +483,15 @@ public class EventHandler } @SubscribeEvent - public void onTeleposeEntity(TeleposeEvent.Ent event) { + public void onTeleposeEntity(TeleposeEvent.Ent event) + { if (ConfigHandler.teleposerBlacklistEntity.contains(event.entity.getClass().getSimpleName())) event.setCanceled(true); } @SubscribeEvent - public void onTeleposeEntityPost(TeleposeEvent.Ent.Post event) { + public void onTeleposeEntityPost(TeleposeEvent.Ent.Post event) + { event.entity.timeUntilPortal = 5; } @@ -577,7 +579,7 @@ public class EventHandler LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack); if (armour != null) { - StatTrackerSelfSacrifice.incrementCounter(armour); + StatTrackerSelfSacrifice.incrementCounter(armour, event.healthDrained / 2); LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.selfSacrifice", chestStack); if (upgrade instanceof LivingArmourUpgradeSelfSacrifice)