Only render holding HUD if it's our sigil
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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.client.hud;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
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import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
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import WayofTime.bloodmagic.registry.ModItems;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.Gui;
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import net.minecraft.client.gui.Gui;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.client.gui.ScaledResolution;
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@ -30,12 +31,12 @@ public class HUDElementHolding extends HUDElement
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// Check mainhand for Sigil of Holding
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// Check mainhand for Sigil of Holding
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if (sigilHolding == null)
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if (sigilHolding == null)
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return;
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return;
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if (!(sigilHolding.getItem() instanceof ItemSigilHolding))
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if (!(sigilHolding.getItem() == ModItems.sigilHolding))
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sigilHolding = minecraft.thePlayer.getHeldItemOffhand();
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sigilHolding = minecraft.thePlayer.getHeldItemOffhand();
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// Check offhand for Sigil of Holding
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// Check offhand for Sigil of Holding
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if (sigilHolding == null)
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if (sigilHolding == null)
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return;
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return;
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if (!(sigilHolding.getItem() instanceof ItemSigilHolding))
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if (!(sigilHolding.getItem() == ModItems.sigilHolding))
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return;
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return;
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Gui ingameGui = minecraft.ingameGUI;
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Gui ingameGui = minecraft.ingameGUI;
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