Implemented RitualDiviner
Finished fully implementing the Ritual Diviner item. Changed the `cycleDirection` method to occur when the player does not sneak + right clicks, because the method for when a player left clicks with an item seems to have dissapeared.
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9 changed files with 78 additions and 50 deletions
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@ -4,7 +4,6 @@ import java.util.List;
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import com.google.common.collect.Lists;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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@ -33,7 +32,6 @@ import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.client.render.BloodMagicRenderer;
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import wayoftime.bloodmagic.client.render.BloodMagicRenderer.Model3D;
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import wayoftime.bloodmagic.client.render.RenderResizableCuboid;
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import wayoftime.bloodmagic.client.render.block.RenderFakeBlocks;
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import wayoftime.bloodmagic.common.item.ItemRitualDiviner;
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import wayoftime.bloodmagic.ritual.Ritual;
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import wayoftime.bloodmagic.ritual.RitualComponent;
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@ -117,7 +115,13 @@ public class ClientHandler
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if (tileEntity instanceof TileMasterRitualStone && !player.getHeldItemMainhand().isEmpty()
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&& player.getHeldItemMainhand().getItem() instanceof ItemRitualDiviner)
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renderRitualStones(player, event.getPartialTicks());
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{
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IRenderTypeBuffer.Impl buffers = Minecraft.getInstance().getRenderTypeBuffers().getBufferSource();
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MatrixStack stack = event.getMatrixStack();
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renderRitualStones(stack, buffers, player, event.getPartialTicks());
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RenderSystem.disableDepthTest();
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buffers.finish();
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}
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}
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private static TextureAtlasSprite forName(AtlasTexture textureMap, String name, String dir)
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@ -125,8 +129,9 @@ public class ClientHandler
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return textureMap.getSprite(new ResourceLocation(BloodMagic.MODID + dir + "/" + name));
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}
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private static void renderRitualStones(ClientPlayerEntity player, float partialTicks)
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private static void renderRitualStones(MatrixStack stack, IRenderTypeBuffer renderer, ClientPlayerEntity player, float partialTicks)
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{
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IVertexBuilder buffer = renderer.getBuffer(Atlases.getTranslucentCullBlockType());
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World world = player.getEntityWorld();
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ItemRitualDiviner ritualDiviner = (ItemRitualDiviner) player.inventory.getCurrentItem().getItem();
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Direction direction = ritualDiviner.getDirection(player.inventory.getCurrentItem());
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@ -135,11 +140,6 @@ public class ClientHandler
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if (ritual == null)
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return;
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GlStateManager.pushMatrix();
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GlStateManager.enableBlend();
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// GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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// GlStateManager.color4f(1F, 1F, 1F, 0.6125F);
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BlockPos vec3, vX;
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vec3 = ((BlockRayTraceResult) minecraft.objectMouseOver).getPos();
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double posX = player.lastTickPosX + (player.getPosX() - player.lastTickPosX) * partialTicks;
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@ -150,51 +150,58 @@ public class ClientHandler
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ritual.gatherComponents(components::add);
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for (RitualComponent ritualComponent : components)
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{
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stack.push();
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vX = vec3.add(ritualComponent.getOffset(direction));
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double minX = vX.getX() - posX;
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double minY = vX.getY() - posY;
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double minZ = vX.getZ() - posZ;
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Vector3d eyePos = player.getEyePosition(partialTicks);
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double minX = vX.getX() - eyePos.x;
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double minY = vX.getY() - eyePos.y;
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double minZ = vX.getZ() - eyePos.z;
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// double minX = vX.getX() - posX;
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// double minY = vX.getY() - posY;
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// double minZ = vX.getZ() - posZ;
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stack.translate(minX, minY, minZ);
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if (!world.getBlockState(vX).isOpaqueCube(world, vX))
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{
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TextureAtlasSprite texture = null;
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ResourceLocation rl = null;
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// switch (ritualComponent.getRuneType())
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// {
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// case BLANK:
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// texture = ritualStoneBlank;
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// break;
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// case WATER:
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// texture = ritualStoneWater;
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// break;
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// case FIRE:
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// texture = ritualStoneFire;
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// break;
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// case EARTH:
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// texture = ritualStoneEarth;
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// break;
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// case AIR:
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// texture = ritualStoneAir;
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// break;
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// case DAWN:
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// texture = ritualStoneDawn;
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// break;
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// case DUSK:
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// texture = ritualStoneDusk;
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// break;
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// }
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switch (ritualComponent.getRuneType())
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{
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case BLANK:
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rl = ritualStoneBlank;
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break;
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case WATER:
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rl = ritualStoneWater;
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break;
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case FIRE:
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rl = ritualStoneFire;
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break;
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case EARTH:
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rl = ritualStoneEarth;
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break;
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case AIR:
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rl = ritualStoneAir;
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break;
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case DAWN:
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rl = ritualStoneDawn;
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break;
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case DUSK:
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rl = ritualStoneDusk;
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break;
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}
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RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ);
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Model3D model = getBlockModel(rl);
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RenderResizableCuboid.INSTANCE.renderCube(model, stack, buffer, 0xDDFFFFFF, 0x00F000F0, OverlayTexture.NO_OVERLAY);
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}
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stack.pop();
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}
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GlStateManager.popMatrix();
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}
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public static void renderRitualStones(MatrixStack stack, IRenderTypeBuffer renderer, TileMasterRitualStone masterRitualStone, float partialTicks)
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{
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IVertexBuilder buffer = renderer.getBuffer(Atlases.getTranslucentCullBlockType());
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System.out.println("Attempting to render stones");
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ClientPlayerEntity player = minecraft.player;
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World world = player.getEntityWorld();
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Direction direction = mrsHoloDirection;
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@ -204,10 +211,6 @@ public class ClientHandler
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{
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return;
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}
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// GlStateManager.pushMatrix();
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// GlStateManager.enableBlend();
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// GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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// GlStateManager.color4f(1F, 1F, 1F, 0.5F);
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BlockPos vec3, vX;
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vec3 = masterRitualStone.getPos();
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@ -226,11 +229,14 @@ public class ClientHandler
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double minY = vX.getY() - eyePos.y;
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double minZ = vX.getZ() - eyePos.z;
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// double minX = vX.getX() - posX;
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// double minY = vX.getY() - posY;
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// double minZ = vX.getZ() - posZ;
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stack.translate(minX, minY, minZ);
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if (!world.getBlockState(vX).isOpaqueCube(world, vX))
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{
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ResourceLocation rl = null;
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switch (ritualComponent.getRuneType())
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