BloodMagic/src/main/java/wayoftime/bloodmagic/util/handler/event/ClientHandler.java
WayofTime e254287a5e Implemented RitualDiviner
Finished fully implementing the Ritual Diviner item. Changed the `cycleDirection` method to occur when the player does not sneak + right clicks, because the method for when a player left clicks with an item seems to have dissapeared.
2020-10-25 10:55:38 -04:00

310 lines
11 KiB
Java

package wayoftime.bloodmagic.util.handler.event;
import java.util.List;
import com.google.common.collect.Lists;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.client.render.BloodMagicRenderer;
import wayoftime.bloodmagic.client.render.BloodMagicRenderer.Model3D;
import wayoftime.bloodmagic.client.render.RenderResizableCuboid;
import wayoftime.bloodmagic.common.item.ItemRitualDiviner;
import wayoftime.bloodmagic.ritual.Ritual;
import wayoftime.bloodmagic.ritual.RitualComponent;
import wayoftime.bloodmagic.tile.TileMasterRitualStone;
@Mod.EventBusSubscriber(modid = BloodMagic.MODID, value = Dist.CLIENT)
@OnlyIn(Dist.CLIENT)
public class ClientHandler
{
public static final boolean SUPPRESS_ASSET_ERRORS = true;
public static ResourceLocation ritualStoneBlank = BloodMagic.rl("block/ritualstone");;
public static ResourceLocation ritualStoneWater = BloodMagic.rl("block/waterritualstone");;
public static ResourceLocation ritualStoneFire = BloodMagic.rl("block/fireritualstone");;
public static ResourceLocation ritualStoneEarth = BloodMagic.rl("block/earthritualstone");;
public static ResourceLocation ritualStoneAir = BloodMagic.rl("block/airritualstone");;
public static ResourceLocation ritualStoneDawn = BloodMagic.rl("block/dawnritualstone");;
public static ResourceLocation ritualStoneDusk = BloodMagic.rl("block/lightritualstone");;
public static TextureAtlasSprite blankBloodRune;
public static TextureAtlasSprite stoneBrick;
public static TextureAtlasSprite glowstone;
// public static TextureAtlasSprite bloodStoneBrick;
public static TextureAtlasSprite beacon;
// public static TextureAtlasSprite crystalCluster;
public static Minecraft minecraft = Minecraft.getInstance();
private static TileMasterRitualStone mrsHoloTile;
private static Ritual mrsHoloRitual;
private static Direction mrsHoloDirection;
private static boolean mrsHoloDisplay;
@SubscribeEvent
public static void onTextureStitch(TextureStitchEvent.Pre event)
{
final String BLOCKS = "block/";
// ritualStoneBlank = Minecraft.getInstance().getAtlasSpriteGetter(AtlasTexture.LOCATION_BLOCKS_TEXTURE).apply(BloodMagic.rl(block//" + "blankrune"));
//// ritualStoneBlank = forName(event.getMap(), "ritualstone", BLOCKS);
// ritualStoneWater = forName(event.getMap(), "waterritualstone", BLOCKS);
// ritualStoneFire = forName(event.getMap(), "fireritualstone", BLOCKS);
// ritualStoneEarth = forName(event.getMap(), "earthritualstone", BLOCKS);
// ritualStoneAir = forName(event.getMap(), "airritualstone", BLOCKS);
// ritualStoneDawn = forName(event.getMap(), "lightritualstone", BLOCKS);
// ritualStoneDusk = forName(event.getMap(), "duskritualstone", BLOCKS);
blankBloodRune = forName(event.getMap(), "blankrune", BLOCKS);
stoneBrick = event.getMap().getSprite(new ResourceLocation("minecraft:block/stonebrick"));
glowstone = event.getMap().getSprite(new ResourceLocation("minecraft:block/glowstone"));
// bloodStoneBrick = forName(event.getMap(), "BloodStoneBrick", BLOCKS);
beacon = event.getMap().getSprite(new ResourceLocation("minecraft:block/beacon"));
// crystalCluster = forName(event.getMap(), "ShardCluster", BLOCKS);
}
@SubscribeEvent
public static void render(RenderWorldLastEvent event)
{
ClientPlayerEntity player = minecraft.player;
World world = player.getEntityWorld();
if (mrsHoloTile != null)
{
if (world.getTileEntity(mrsHoloTile.getPos()) instanceof TileMasterRitualStone)
{
if (mrsHoloDisplay)
{
IRenderTypeBuffer.Impl buffers = Minecraft.getInstance().getRenderTypeBuffers().getBufferSource();
MatrixStack stack = event.getMatrixStack();
renderRitualStones(stack, buffers, mrsHoloTile, event.getPartialTicks());
RenderSystem.disableDepthTest();
buffers.finish();
} else
ClientHandler.setRitualHoloToNull();
} else
{
ClientHandler.setRitualHoloToNull();
}
}
if (minecraft.objectMouseOver == null || minecraft.objectMouseOver.getType() != RayTraceResult.Type.BLOCK)
return;
TileEntity tileEntity = world.getTileEntity(((BlockRayTraceResult) minecraft.objectMouseOver).getPos());
if (tileEntity instanceof TileMasterRitualStone && !player.getHeldItemMainhand().isEmpty()
&& player.getHeldItemMainhand().getItem() instanceof ItemRitualDiviner)
{
IRenderTypeBuffer.Impl buffers = Minecraft.getInstance().getRenderTypeBuffers().getBufferSource();
MatrixStack stack = event.getMatrixStack();
renderRitualStones(stack, buffers, player, event.getPartialTicks());
RenderSystem.disableDepthTest();
buffers.finish();
}
}
private static TextureAtlasSprite forName(AtlasTexture textureMap, String name, String dir)
{
return textureMap.getSprite(new ResourceLocation(BloodMagic.MODID + dir + "/" + name));
}
private static void renderRitualStones(MatrixStack stack, IRenderTypeBuffer renderer, ClientPlayerEntity player, float partialTicks)
{
IVertexBuilder buffer = renderer.getBuffer(Atlases.getTranslucentCullBlockType());
World world = player.getEntityWorld();
ItemRitualDiviner ritualDiviner = (ItemRitualDiviner) player.inventory.getCurrentItem().getItem();
Direction direction = ritualDiviner.getDirection(player.inventory.getCurrentItem());
Ritual ritual = BloodMagic.RITUAL_MANAGER.getRitual(ritualDiviner.getCurrentRitual(player.inventory.getCurrentItem()));
if (ritual == null)
return;
BlockPos vec3, vX;
vec3 = ((BlockRayTraceResult) minecraft.objectMouseOver).getPos();
double posX = player.lastTickPosX + (player.getPosX() - player.lastTickPosX) * partialTicks;
double posY = player.lastTickPosY + (player.getPosY() - player.lastTickPosY) * partialTicks;
double posZ = player.lastTickPosZ + (player.getPosZ() - player.lastTickPosZ) * partialTicks;
List<RitualComponent> components = Lists.newArrayList();
ritual.gatherComponents(components::add);
for (RitualComponent ritualComponent : components)
{
stack.push();
vX = vec3.add(ritualComponent.getOffset(direction));
Vector3d eyePos = player.getEyePosition(partialTicks);
double minX = vX.getX() - eyePos.x;
double minY = vX.getY() - eyePos.y;
double minZ = vX.getZ() - eyePos.z;
// double minX = vX.getX() - posX;
// double minY = vX.getY() - posY;
// double minZ = vX.getZ() - posZ;
stack.translate(minX, minY, minZ);
if (!world.getBlockState(vX).isOpaqueCube(world, vX))
{
ResourceLocation rl = null;
switch (ritualComponent.getRuneType())
{
case BLANK:
rl = ritualStoneBlank;
break;
case WATER:
rl = ritualStoneWater;
break;
case FIRE:
rl = ritualStoneFire;
break;
case EARTH:
rl = ritualStoneEarth;
break;
case AIR:
rl = ritualStoneAir;
break;
case DAWN:
rl = ritualStoneDawn;
break;
case DUSK:
rl = ritualStoneDusk;
break;
}
Model3D model = getBlockModel(rl);
RenderResizableCuboid.INSTANCE.renderCube(model, stack, buffer, 0xDDFFFFFF, 0x00F000F0, OverlayTexture.NO_OVERLAY);
}
stack.pop();
}
}
public static void renderRitualStones(MatrixStack stack, IRenderTypeBuffer renderer, TileMasterRitualStone masterRitualStone, float partialTicks)
{
IVertexBuilder buffer = renderer.getBuffer(Atlases.getTranslucentCullBlockType());
ClientPlayerEntity player = minecraft.player;
World world = player.getEntityWorld();
Direction direction = mrsHoloDirection;
Ritual ritual = mrsHoloRitual;
if (ritual == null)
{
return;
}
BlockPos vec3, vX;
vec3 = masterRitualStone.getPos();
double posX = player.lastTickPosX + (player.getPosX() - player.lastTickPosX) * partialTicks;
double posY = player.lastTickPosY + (player.getPosY() - player.lastTickPosY) * partialTicks;
double posZ = player.lastTickPosZ + (player.getPosZ() - player.lastTickPosZ) * partialTicks;
List<RitualComponent> components = Lists.newArrayList();
ritual.gatherComponents(components::add);
for (RitualComponent ritualComponent : components)
{
stack.push();
vX = vec3.add(ritualComponent.getOffset(direction));
Vector3d eyePos = player.getEyePosition(partialTicks);
double minX = vX.getX() - eyePos.x;
double minY = vX.getY() - eyePos.y;
double minZ = vX.getZ() - eyePos.z;
// double minX = vX.getX() - posX;
// double minY = vX.getY() - posY;
// double minZ = vX.getZ() - posZ;
stack.translate(minX, minY, minZ);
if (!world.getBlockState(vX).isOpaqueCube(world, vX))
{
ResourceLocation rl = null;
switch (ritualComponent.getRuneType())
{
case BLANK:
rl = ritualStoneBlank;
break;
case WATER:
rl = ritualStoneWater;
break;
case FIRE:
rl = ritualStoneFire;
break;
case EARTH:
rl = ritualStoneEarth;
break;
case AIR:
rl = ritualStoneAir;
break;
case DAWN:
rl = ritualStoneDawn;
break;
case DUSK:
rl = ritualStoneDusk;
break;
}
Model3D model = getBlockModel(rl);
RenderResizableCuboid.INSTANCE.renderCube(model, stack, buffer, 0xDDFFFFFF, 0x00F000F0, OverlayTexture.NO_OVERLAY);
// RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ);
}
stack.pop();
}
// GlStateManager.popMatrix();
}
private static Model3D getBlockModel(ResourceLocation rl)
{
Model3D model = new BloodMagicRenderer.Model3D();
model.setTexture(Minecraft.getInstance().getAtlasSpriteGetter(AtlasTexture.LOCATION_BLOCKS_TEXTURE).apply(rl));
model.minX = 0;
model.minY = 0;
model.minZ = 0;
model.maxX = 1;
model.maxY = 1;
model.maxZ = 1;
return model;
}
public static void setRitualHolo(TileMasterRitualStone masterRitualStone, Ritual ritual, Direction direction, boolean displayed)
{
mrsHoloDisplay = displayed;
mrsHoloTile = masterRitualStone;
mrsHoloRitual = ritual;
mrsHoloDirection = direction;
}
public static void setRitualHoloToNull()
{
mrsHoloDisplay = false;
mrsHoloTile = null;
mrsHoloRitual = null;
mrsHoloDirection = Direction.NORTH;
}
}