Reimplemented Sentient Tools
Reimplemented the Sentient Axe, Pickaxe, and Shovel, as well as fixed the ability for the sentient weaponry to drop aspected Will.
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0297f3a979
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de5b422a41
32 changed files with 1987 additions and 2 deletions
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@ -21,6 +21,9 @@ import wayoftime.bloodmagic.common.item.sigil.ItemSigilMagnetism;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilVoid;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilWater;
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import wayoftime.bloodmagic.common.item.soul.ItemMonsterSoul;
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import wayoftime.bloodmagic.common.item.soul.ItemSentientAxe;
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import wayoftime.bloodmagic.common.item.soul.ItemSentientPickaxe;
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import wayoftime.bloodmagic.common.item.soul.ItemSentientShovel;
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import wayoftime.bloodmagic.common.item.soul.ItemSentientSword;
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import wayoftime.bloodmagic.common.item.soul.ItemSoulGem;
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import wayoftime.bloodmagic.common.item.soul.ItemSoulSnare;
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@ -146,6 +149,9 @@ public class BloodMagicItems
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public static final RegistryObject<Item> SOUL_SNARE = BASICITEMS.register("soulsnare", ItemSoulSnare::new);
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public static final RegistryObject<Item> SENTIENT_SWORD = ITEMS.register("soulsword", () -> new ItemSentientSword());
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public static final RegistryObject<Item> SENTIENT_AXE = ITEMS.register("soulaxe", () -> new ItemSentientAxe());
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public static final RegistryObject<Item> SENTIENT_PICKAXE = ITEMS.register("soulpickaxe", () -> new ItemSentientPickaxe());
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public static final RegistryObject<Item> SENTIENT_SHOVEL = ITEMS.register("soulshovel", () -> new ItemSentientShovel());
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public static final RegistryObject<Item> RAW_CRYSTAL_BLOCK_ITEM = ITEMS.register("rawdemoncrystal", () -> new BlockItem(BloodMagicBlocks.RAW_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> CORROSIVE_CRYSTAL_BLOCK_ITEM = ITEMS.register("corrosivedemoncrystal", () -> new BlockItem(BloodMagicBlocks.CORROSIVE_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
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