diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache
index f15f91d3..1c80a1da 100644
--- a/src/generated/resources/.cache/cache
+++ b/src/generated/resources/.cache/cache
@@ -25,7 +25,7 @@ b03040d7a168653bf8df3600033b8fde2383db30 assets/bloodmagic/blockstates/selfsacri
 f1ca47098385a955155cab9c2a97219e02d390a0 assets/bloodmagic/blockstates/steadfastdemoncrystal.json
 48ed6b25a5d8d8074c38d772fdc27c1753d42c36 assets/bloodmagic/blockstates/vengefuldemoncrystal.json
 e6d9cf699667aaa47efff37b2b033895dee29c15 assets/bloodmagic/blockstates/waterritualstone.json
-d6115a34fd581edc2112a9b9e25bfda52468377f assets/bloodmagic/lang/en_us.json
+271eafb345e1acb8080dfe6c74dded0175d29150 assets/bloodmagic/lang/en_us.json
 34445195b9f2459475cde53454bc8e37d32865d7 assets/bloodmagic/models/block/accelerationrune.json
 bcdbccc49d4509571be6988762ab87126275a4c8 assets/bloodmagic/models/block/airritualstone.json
 adf6c0b1e25451609486dc8c8cfbd9cf0f8c67f4 assets/bloodmagic/models/block/alchemicalreactionchamber.json
@@ -167,10 +167,13 @@ b23b701e93011247714ebdaffd6d52e918ba3d8a assets/bloodmagic/models/item/saltpeter
 b8582a5cd6ca35279e9b35931f1c5ca089b094b8 assets/bloodmagic/models/item/sanguinereverter.json
 cc71421e98ee7ee047a4cfbb6cb69529c2b02d4e assets/bloodmagic/models/item/selfsacrificerune.json
 ea5747638d0b5dcc03f008b202cc60a11e0827bb assets/bloodmagic/models/item/sigilofmagnetism.json
+db0f63198089161b8d4ecfb1ec8a45f7dc5ba83d assets/bloodmagic/models/item/soulaxe.json
 9ec68a2dcf04b987c3c5d5c6c52195e3deccacbb assets/bloodmagic/models/item/soulgemcommon.json
 6501bb4b72457e8107bec818f26de6178b655203 assets/bloodmagic/models/item/soulgemgreater.json
 ad010d9680cd748bd04c8fc36262c236f7d90105 assets/bloodmagic/models/item/soulgemlesser.json
 b49e7f34913e32ccb68eeb6f6c196ff6b209f482 assets/bloodmagic/models/item/soulgempetty.json
+c873e91c70eef9ad4c39aeb2fe8b9aa16a26cccd assets/bloodmagic/models/item/soulpickaxe.json
+bde2befafc97fd89a428dfa3f39fc970e9a3ae29 assets/bloodmagic/models/item/soulshovel.json
 f8db155d49b0f2c37504bac46a8974d4bf90db3e assets/bloodmagic/models/item/soulsnare.json
 fe2b201007c974229509f6900c6eb8b03d158b0a assets/bloodmagic/models/item/soulsword.json
 52d21027ac6fed000e77b5e8ad9102319b25cb33 assets/bloodmagic/models/item/speedrune.json
@@ -185,6 +188,11 @@ be3772fd711ccf4a2adfad122a8b39e8a36e874a assets/bloodmagic/models/item/variants/
 7dec45f3167426d975564692a80196cdb3f4bdb4 assets/bloodmagic/models/item/variants/miningsigil_deactivated.json
 79c61e61656a934397c92626809c1869b0617fc3 assets/bloodmagic/models/item/variants/sigilofmagnetism_activated.json
 129ace1f4a25f22bd09215603248a25adcf234e0 assets/bloodmagic/models/item/variants/sigilofmagnetism_deactivated.json
+81e1cb0664f53f30ad195fc4330786b71db9e20c assets/bloodmagic/models/item/variants/soulaxe.json
+2254b45194021cdd3fbc7d384d958b031a8e7cea assets/bloodmagic/models/item/variants/soulaxe_corrosive.json
+c11750d01a720a1b0eca0610ec12cba0fef4d5da assets/bloodmagic/models/item/variants/soulaxe_destructive.json
+368e428410c7c6d6bf444970221bb5ebe5f6bacd assets/bloodmagic/models/item/variants/soulaxe_steadfast.json
+267875926ed261400a10371e044e9f54aafa637a assets/bloodmagic/models/item/variants/soulaxe_vengeful.json
 cddaa2be8db3aff90933fb772b92cab735ebf11e assets/bloodmagic/models/item/variants/soulgemcommon.json
 874aa708d02de2315e29033b2f67fd313edc8aff assets/bloodmagic/models/item/variants/soulgemcommon_corrosive.json
 3ca3c4251a8907c1c47caf49e53a711265e0e92c assets/bloodmagic/models/item/variants/soulgemcommon_destructive.json
@@ -205,6 +213,16 @@ fb9e51a933316daa4a99b6e6c9a2606dc354f0dc assets/bloodmagic/models/item/variants/
 0a15d2c90a8d139c1689579460379e5feefaddec assets/bloodmagic/models/item/variants/soulgempetty_destructive.json
 a94516c3019969baa379f4a32d68736010cb473a assets/bloodmagic/models/item/variants/soulgempetty_steadfast.json
 eabd2e88451ef42250e86c6675868b322aa0db92 assets/bloodmagic/models/item/variants/soulgempetty_vengeful.json
+cebb0537b96480ac99314840a45107108b1bbc3a assets/bloodmagic/models/item/variants/soulpickaxe.json
+2045e6593e80a11da9c60d0bdcef456503141232 assets/bloodmagic/models/item/variants/soulpickaxe_corrosive.json
+37144adb7eb312c66a3567faeb3ece5aeef76e70 assets/bloodmagic/models/item/variants/soulpickaxe_destructive.json
+e09d7927fdb84c372d36b290e3c69f728c922675 assets/bloodmagic/models/item/variants/soulpickaxe_steadfast.json
+bec6cecf74db6a32fb5890b0596ddb7e2bf2daef assets/bloodmagic/models/item/variants/soulpickaxe_vengeful.json
+501142d1ff49eaf663e9a2044da17b8b5a25e361 assets/bloodmagic/models/item/variants/soulshovel.json
+f65e2a2d4f0cae6c3dc986274c2dee0f1773cfb2 assets/bloodmagic/models/item/variants/soulshovel_corrosive.json
+6c6b04b81358bb82b4d127fc621190dc2804fd45 assets/bloodmagic/models/item/variants/soulshovel_destructive.json
+0e193ee2b27783f3d10461977c7d719be96af203 assets/bloodmagic/models/item/variants/soulshovel_steadfast.json
+a8a7f03cc24f0d796e8868ace72f50ec4343dd5b assets/bloodmagic/models/item/variants/soulshovel_vengeful.json
 0cd32e8e693d85b8a81e96ea305ffafb4a72e861 assets/bloodmagic/models/item/variants/soulsword_activated.json
 60831276c8b0a5ecfa8e1a7beee6c5a4838cae69 assets/bloodmagic/models/item/variants/soulsword_corrosive_activated.json
 792bb3a3e613808890cf0c31585318dc8e16891d assets/bloodmagic/models/item/variants/soulsword_corrosive_deactivated.json
@@ -390,6 +408,9 @@ e517023dc3e32929344ff5415397fc833bfbc29a data/bloodmagic/recipes/soulforge/reage
 c0e75e0e12290d191245c5b0b5b13bc739d2ff44 data/bloodmagic/recipes/soulforge/reagent_void.json
 a222d09abf1ea61feb684f2ac23d011c2034f526 data/bloodmagic/recipes/soulforge/reagent_water.json
 4a4340f334c51beaacb77fd201298ad94b71e79c data/bloodmagic/recipes/soulforge/sanguine_reverter.json
+799c9b83373966f70bbd6777cdae0ff2ff89fd84 data/bloodmagic/recipes/soulforge/sentientaxe.json
+6d94372ffffbe36ca91ed2a5e46991bff896726c data/bloodmagic/recipes/soulforge/sentientpickaxe.json
+6dcced40126f950b85f868aa04c77e90b71b69f2 data/bloodmagic/recipes/soulforge/sentientshovel.json
 7e281841a2953c1284d332c2bbf75097f8128241 data/bloodmagic/recipes/soulforge/sentientsword.json
 c4102a1573e632d0b9f894353b0d522a51a7c65e data/bloodmagic/recipes/soulforge/steadfast_crystal_block.json
 3aa852edda803a2225ebe53d2daa55bd46b0a1b9 data/bloodmagic/recipes/soulforge/vengeful_crystal_block.json
diff --git a/src/generated/resources/assets/bloodmagic/lang/en_us.json b/src/generated/resources/assets/bloodmagic/lang/en_us.json
index 3c491f6b..32eb1978 100644
--- a/src/generated/resources/assets/bloodmagic/lang/en_us.json
+++ b/src/generated/resources/assets/bloodmagic/lang/en_us.json
@@ -101,10 +101,13 @@
   "item.bloodmagic.saltpeter": "Saltpeter",
   "item.bloodmagic.sanguinereverter": "Sanguine Reverter",
   "item.bloodmagic.sigilofmagnetism": "Sigil of Magnetism",
+  "item.bloodmagic.soulaxe": "Sentient Axe",
   "item.bloodmagic.soulgemcommon": "Common Tartaric Gem",
   "item.bloodmagic.soulgemgreater": "Greater Tartaric Gem",
   "item.bloodmagic.soulgemlesser": "Lesser Tartaric Gem",
   "item.bloodmagic.soulgempetty": "Petty Tartaric Gem",
+  "item.bloodmagic.soulpickaxe": "Sentient Pickaxe",
+  "item.bloodmagic.soulshovel": "Sentient Shovel",
   "item.bloodmagic.soulsnare": "Soul Snare",
   "item.bloodmagic.soulsword": "Sentient Sword",
   "item.bloodmagic.steadfastcrystal": "Steadfast Will Crystal",
diff --git a/src/generated/resources/assets/bloodmagic/models/item/soulaxe.json b/src/generated/resources/assets/bloodmagic/models/item/soulaxe.json
new file mode 100644
index 00000000..7a752a51
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/soulaxe.json
@@ -0,0 +1,34 @@
+{
+  "overrides": [
+    {
+      "predicate": {
+        "bloodmagic:type": 0.0
+      },
+      "model": "bloodmagic:item/variants/soulaxe"
+    },
+    {
+      "predicate": {
+        "bloodmagic:type": 1.0
+      },
+      "model": "bloodmagic:item/variants/soulaxe_corrosive"
+    },
+    {
+      "predicate": {
+        "bloodmagic:type": 2.0
+      },
+      "model": "bloodmagic:item/variants/soulaxe_destructive"
+    },
+    {
+      "predicate": {
+        "bloodmagic:type": 3.0
+      },
+      "model": "bloodmagic:item/variants/soulaxe_vengeful"
+    },
+    {
+      "predicate": {
+        "bloodmagic:type": 4.0
+      },
+      "model": "bloodmagic:item/variants/soulaxe_steadfast"
+    }
+  ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/soulpickaxe.json b/src/generated/resources/assets/bloodmagic/models/item/soulpickaxe.json
new file mode 100644
index 00000000..14619409
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/soulpickaxe.json
@@ -0,0 +1,34 @@
+{
+  "overrides": [
+    {
+      "predicate": {
+        "bloodmagic:type": 0.0
+      },
+      "model": "bloodmagic:item/variants/soulpickaxe"
+    },
+    {
+      "predicate": {
+        "bloodmagic:type": 1.0
+      },
+      "model": "bloodmagic:item/variants/soulpickaxe_corrosive"
+    },
+    {
+      "predicate": {
+        "bloodmagic:type": 2.0
+      },
+      "model": "bloodmagic:item/variants/soulpickaxe_destructive"
+    },
+    {
+      "predicate": {
+        "bloodmagic:type": 3.0
+      },
+      "model": "bloodmagic:item/variants/soulpickaxe_vengeful"
+    },
+    {
+      "predicate": {
+        "bloodmagic:type": 4.0
+      },
+      "model": "bloodmagic:item/variants/soulpickaxe_steadfast"
+    }
+  ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/soulshovel.json b/src/generated/resources/assets/bloodmagic/models/item/soulshovel.json
new file mode 100644
index 00000000..b6d3c67e
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/soulshovel.json
@@ -0,0 +1,34 @@
+{
+  "overrides": [
+    {
+      "predicate": {
+        "bloodmagic:type": 0.0
+      },
+      "model": "bloodmagic:item/variants/soulshovel"
+    },
+    {
+      "predicate": {
+        "bloodmagic:type": 1.0
+      },
+      "model": "bloodmagic:item/variants/soulshovel_corrosive"
+    },
+    {
+      "predicate": {
+        "bloodmagic:type": 2.0
+      },
+      "model": "bloodmagic:item/variants/soulshovel_destructive"
+    },
+    {
+      "predicate": {
+        "bloodmagic:type": 3.0
+      },
+      "model": "bloodmagic:item/variants/soulshovel_vengeful"
+    },
+    {
+      "predicate": {
+        "bloodmagic:type": 4.0
+      },
+      "model": "bloodmagic:item/variants/soulshovel_steadfast"
+    }
+  ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe.json
new file mode 100644
index 00000000..30fdc78b
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulaxe"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe_corrosive.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe_corrosive.json
new file mode 100644
index 00000000..a55f906f
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe_corrosive.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulaxe_corrosive"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe_destructive.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe_destructive.json
new file mode 100644
index 00000000..8df2b5f9
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe_destructive.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulaxe_destructive"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe_steadfast.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe_steadfast.json
new file mode 100644
index 00000000..d67ffdc2
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe_steadfast.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulaxe_steadfast"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe_vengeful.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe_vengeful.json
new file mode 100644
index 00000000..57f65f4c
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulaxe_vengeful.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulaxe_vengeful"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe.json
new file mode 100644
index 00000000..fe117924
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulpickaxe"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe_corrosive.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe_corrosive.json
new file mode 100644
index 00000000..1e88cff5
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe_corrosive.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulpickaxe_corrosive"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe_destructive.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe_destructive.json
new file mode 100644
index 00000000..2aaac132
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe_destructive.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulpickaxe_destructive"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe_steadfast.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe_steadfast.json
new file mode 100644
index 00000000..8f6ed094
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe_steadfast.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulpickaxe_steadfast"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe_vengeful.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe_vengeful.json
new file mode 100644
index 00000000..bd938ace
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulpickaxe_vengeful.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulpickaxe_vengeful"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel.json
new file mode 100644
index 00000000..ad3f0972
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulshovel"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel_corrosive.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel_corrosive.json
new file mode 100644
index 00000000..93b102a0
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel_corrosive.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulshovel_corrosive"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel_destructive.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel_destructive.json
new file mode 100644
index 00000000..34bbd132
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel_destructive.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulshovel_destructive"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel_steadfast.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel_steadfast.json
new file mode 100644
index 00000000..3da6185d
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel_steadfast.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulshovel_steadfast"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel_vengeful.json b/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel_vengeful.json
new file mode 100644
index 00000000..2a9bbdf2
--- /dev/null
+++ b/src/generated/resources/assets/bloodmagic/models/item/variants/soulshovel_vengeful.json
@@ -0,0 +1,6 @@
+{
+  "parent": "minecraft:item/handheld",
+  "textures": {
+    "layer0": "bloodmagic:item/soulshovel_vengeful"
+  }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/bloodmagic/recipes/soulforge/sentientaxe.json b/src/generated/resources/data/bloodmagic/recipes/soulforge/sentientaxe.json
new file mode 100644
index 00000000..ee04cc66
--- /dev/null
+++ b/src/generated/resources/data/bloodmagic/recipes/soulforge/sentientaxe.json
@@ -0,0 +1,15 @@
+{
+  "type": "bloodmagic:soulforge",
+  "input0": {
+    "item": "bloodmagic:soulgempetty"
+  },
+  "input1": {
+    "item": "minecraft:iron_axe"
+  },
+  "output": {
+    "item": "bloodmagic:soulaxe",
+    "nbt": "{Damage:0}"
+  },
+  "minimumDrain": 0.0,
+  "drain": 0.0
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/bloodmagic/recipes/soulforge/sentientpickaxe.json b/src/generated/resources/data/bloodmagic/recipes/soulforge/sentientpickaxe.json
new file mode 100644
index 00000000..c553a505
--- /dev/null
+++ b/src/generated/resources/data/bloodmagic/recipes/soulforge/sentientpickaxe.json
@@ -0,0 +1,15 @@
+{
+  "type": "bloodmagic:soulforge",
+  "input0": {
+    "item": "bloodmagic:soulgempetty"
+  },
+  "input1": {
+    "item": "minecraft:iron_pickaxe"
+  },
+  "output": {
+    "item": "bloodmagic:soulpickaxe",
+    "nbt": "{Damage:0}"
+  },
+  "minimumDrain": 0.0,
+  "drain": 0.0
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/bloodmagic/recipes/soulforge/sentientshovel.json b/src/generated/resources/data/bloodmagic/recipes/soulforge/sentientshovel.json
new file mode 100644
index 00000000..205d060e
--- /dev/null
+++ b/src/generated/resources/data/bloodmagic/recipes/soulforge/sentientshovel.json
@@ -0,0 +1,15 @@
+{
+  "type": "bloodmagic:soulforge",
+  "input0": {
+    "item": "bloodmagic:soulgempetty"
+  },
+  "input1": {
+    "item": "minecraft:iron_shovel"
+  },
+  "output": {
+    "item": "bloodmagic:soulshovel",
+    "nbt": "{Damage:0}"
+  },
+  "minimumDrain": 0.0,
+  "drain": 0.0
+}
\ No newline at end of file
diff --git a/src/main/java/wayoftime/bloodmagic/client/ClientEvents.java b/src/main/java/wayoftime/bloodmagic/client/ClientEvents.java
index 53d4dd9d..b4b33440 100644
--- a/src/main/java/wayoftime/bloodmagic/client/ClientEvents.java
+++ b/src/main/java/wayoftime/bloodmagic/client/ClientEvents.java
@@ -72,6 +72,9 @@ public class ClientEvents
 			registerToggleableProperties(BloodMagicItems.MAGNETISM_SIGIL.get());
 			registerToggleableProperties(BloodMagicItems.ICE_SIGIL.get());
 			registerMultiWillTool(BloodMagicItems.SENTIENT_SWORD.get());
+			registerMultiWillTool(BloodMagicItems.SENTIENT_AXE.get());
+			registerMultiWillTool(BloodMagicItems.SENTIENT_PICKAXE.get());
+			registerMultiWillTool(BloodMagicItems.SENTIENT_SHOVEL.get());
 			registerMultiWillTool(BloodMagicItems.PETTY_GEM.get());
 			registerMultiWillTool(BloodMagicItems.LESSER_GEM.get());
 			registerMultiWillTool(BloodMagicItems.COMMON_GEM.get());
diff --git a/src/main/java/wayoftime/bloodmagic/common/data/GeneratorItemModels.java b/src/main/java/wayoftime/bloodmagic/common/data/GeneratorItemModels.java
index 026a575f..ef2d5612 100644
--- a/src/main/java/wayoftime/bloodmagic/common/data/GeneratorItemModels.java
+++ b/src/main/java/wayoftime/bloodmagic/common/data/GeneratorItemModels.java
@@ -60,6 +60,9 @@ public class GeneratorItemModels extends ItemModelProvider
 		registerDemonWillVariantItem(BloodMagicItems.COMMON_GEM.get());
 		registerDemonWillVariantItem(BloodMagicItems.GREATER_GEM.get());
 		registerDemonSword(BloodMagicItems.SENTIENT_SWORD.get());
+		registerDemonTool(BloodMagicItems.SENTIENT_AXE.get());
+		registerDemonTool(BloodMagicItems.SENTIENT_PICKAXE.get());
+		registerDemonTool(BloodMagicItems.SENTIENT_SHOVEL.get());
 	}
 
 	private void registerCustomBlockPath(Block block, String newPath)
@@ -124,4 +127,22 @@ public class GeneratorItemModels extends ItemModelProvider
 			}
 		}
 	}
+
+	private void registerDemonTool(Item item)
+	{
+		String path = item.getRegistryName().getPath();
+		ItemModelBuilder builder = getBuilder(path);
+
+		for (EnumDemonWillType type : EnumDemonWillType.values())
+		{
+			String name = "";
+			if (type.ordinal() != 0)
+			{
+				name = "_" + type.name().toLowerCase() + name;
+			}
+			ModelFile willFile = singleTexture("item/variants/" + path + name, mcLoc("item/handheld"), "layer0", modLoc("item/" + path + name));
+			builder = builder.override().predicate(BloodMagic.rl("type"), type.ordinal()).model(willFile).end();
+
+		}
+	}
 }
diff --git a/src/main/java/wayoftime/bloodmagic/common/data/GeneratorLanguage.java b/src/main/java/wayoftime/bloodmagic/common/data/GeneratorLanguage.java
index fa078b10..3b584545 100644
--- a/src/main/java/wayoftime/bloodmagic/common/data/GeneratorLanguage.java
+++ b/src/main/java/wayoftime/bloodmagic/common/data/GeneratorLanguage.java
@@ -229,6 +229,9 @@ public class GeneratorLanguage extends LanguageProvider
 		addItem(BloodMagicItems.MONSTER_SOUL_VENGEFUL, "Demon Will");
 		addItem(BloodMagicItems.SOUL_SNARE, "Soul Snare");
 		addItem(BloodMagicItems.SENTIENT_SWORD, "Sentient Sword");
+		addItem(BloodMagicItems.SENTIENT_AXE, "Sentient Axe");
+		addItem(BloodMagicItems.SENTIENT_PICKAXE, "Sentient Pickaxe");
+		addItem(BloodMagicItems.SENTIENT_SHOVEL, "Sentient Shovel");
 
 		addItem(BloodMagicItems.WEAK_ACTIVATION_CRYSTAL, "Weak Activation Crystal");
 		addItem(BloodMagicItems.AWAKENED_ACTIVATION_CRYSTAL, "Awakened Activation Crystal");
diff --git a/src/main/java/wayoftime/bloodmagic/common/item/BloodMagicItems.java b/src/main/java/wayoftime/bloodmagic/common/item/BloodMagicItems.java
index d21368be..cf7c3b09 100644
--- a/src/main/java/wayoftime/bloodmagic/common/item/BloodMagicItems.java
+++ b/src/main/java/wayoftime/bloodmagic/common/item/BloodMagicItems.java
@@ -21,6 +21,9 @@ import wayoftime.bloodmagic.common.item.sigil.ItemSigilMagnetism;
 import wayoftime.bloodmagic.common.item.sigil.ItemSigilVoid;
 import wayoftime.bloodmagic.common.item.sigil.ItemSigilWater;
 import wayoftime.bloodmagic.common.item.soul.ItemMonsterSoul;
+import wayoftime.bloodmagic.common.item.soul.ItemSentientAxe;
+import wayoftime.bloodmagic.common.item.soul.ItemSentientPickaxe;
+import wayoftime.bloodmagic.common.item.soul.ItemSentientShovel;
 import wayoftime.bloodmagic.common.item.soul.ItemSentientSword;
 import wayoftime.bloodmagic.common.item.soul.ItemSoulGem;
 import wayoftime.bloodmagic.common.item.soul.ItemSoulSnare;
@@ -146,6 +149,9 @@ public class BloodMagicItems
 
 	public static final RegistryObject<Item> SOUL_SNARE = BASICITEMS.register("soulsnare", ItemSoulSnare::new);
 	public static final RegistryObject<Item> SENTIENT_SWORD = ITEMS.register("soulsword", () -> new ItemSentientSword());
+	public static final RegistryObject<Item> SENTIENT_AXE = ITEMS.register("soulaxe", () -> new ItemSentientAxe());
+	public static final RegistryObject<Item> SENTIENT_PICKAXE = ITEMS.register("soulpickaxe", () -> new ItemSentientPickaxe());
+	public static final RegistryObject<Item> SENTIENT_SHOVEL = ITEMS.register("soulshovel", () -> new ItemSentientShovel());
 
 	public static final RegistryObject<Item> RAW_CRYSTAL_BLOCK_ITEM = ITEMS.register("rawdemoncrystal", () -> new BlockItem(BloodMagicBlocks.RAW_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
 	public static final RegistryObject<Item> CORROSIVE_CRYSTAL_BLOCK_ITEM = ITEMS.register("corrosivedemoncrystal", () -> new BlockItem(BloodMagicBlocks.CORROSIVE_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
diff --git a/src/main/java/wayoftime/bloodmagic/common/item/soul/ItemSentientAxe.java b/src/main/java/wayoftime/bloodmagic/common/item/soul/ItemSentientAxe.java
new file mode 100644
index 00000000..e3a0be8c
--- /dev/null
+++ b/src/main/java/wayoftime/bloodmagic/common/item/soul/ItemSentientAxe.java
@@ -0,0 +1,555 @@
+package wayoftime.bloodmagic.common.item.soul;
+
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Locale;
+import java.util.UUID;
+
+import com.google.common.collect.HashMultimap;
+import com.google.common.collect.Multimap;
+
+import net.minecraft.block.BlockState;
+import net.minecraft.client.util.ITooltipFlag;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.LivingEntity;
+import net.minecraft.entity.ai.attributes.Attribute;
+import net.minecraft.entity.ai.attributes.AttributeModifier;
+import net.minecraft.entity.ai.attributes.Attributes;
+import net.minecraft.entity.monster.IMob;
+import net.minecraft.entity.monster.SlimeEntity;
+import net.minecraft.entity.player.PlayerEntity;
+import net.minecraft.inventory.EquipmentSlotType;
+import net.minecraft.item.AxeItem;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemStack;
+import net.minecraft.nbt.CompoundNBT;
+import net.minecraft.potion.EffectInstance;
+import net.minecraft.potion.Effects;
+import net.minecraft.util.ActionResult;
+import net.minecraft.util.Hand;
+import net.minecraft.util.text.ITextComponent;
+import net.minecraft.util.text.TranslationTextComponent;
+import net.minecraft.world.Difficulty;
+import net.minecraft.world.World;
+import net.minecraftforge.api.distmarker.Dist;
+import net.minecraftforge.api.distmarker.OnlyIn;
+import wayoftime.bloodmagic.BloodMagic;
+import wayoftime.bloodmagic.common.item.BMItemTier;
+import wayoftime.bloodmagic.common.item.BloodMagicItems;
+import wayoftime.bloodmagic.iface.IMultiWillTool;
+import wayoftime.bloodmagic.util.Constants;
+import wayoftime.bloodmagic.util.helper.NBTHelper;
+import wayoftime.bloodmagic.will.EnumDemonWillType;
+import wayoftime.bloodmagic.will.IDemonWill;
+import wayoftime.bloodmagic.will.IDemonWillWeapon;
+import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
+
+public class ItemSentientAxe extends AxeItem implements IDemonWillWeapon, IMultiWillTool
+{
+	public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
+	public static double[] defaultDamageAdded = new double[] { 1, 2, 3, 3.5, 4 };
+	public static double[] destructiveDamageAdded = new double[] { 2, 3, 4, 5, 6 };
+	public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
+	public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
+	public static double[] defaultDigSpeedAdded = new double[] { 1, 1.5, 2, 3, 4 };
+	public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
+	public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
+	public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
+
+	public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; // TODO: Think of implementing this later
+	public static double[] vengefulAttackSpeed = new double[] { -3, -2.8, -2.7, -2.6, -2.5 };
+	public static double[] destructiveAttackSpeed = new double[] { -3.1, -3.1, -3.2, -3.3, -3.3 };
+
+	public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
+
+	public static double maxAbsorptionHearts = 10;
+
+	public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
+	public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
+
+	public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
+
+	public final double baseAttackDamage = 8;
+	public final double baseAttackSpeed = -3;
+
+	public ItemSentientAxe()
+	{
+		super(BMItemTier.SENTIENT, 8, -3.1f, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
+//		super(RegistrarBloodMagicItems.SOUL_TOOL_MATERIAL, 8.0F, 3.1F);
+	}
+
+	@Override
+	public float getDestroySpeed(ItemStack stack, BlockState state)
+	{
+		float value = super.getDestroySpeed(stack, state);
+		if (value > 1)
+		{
+			return (float) (value + getDigSpeedOfSword(stack));
+		} else
+		{
+			return value;
+		}
+	}
+
+	public void recalculatePowers(ItemStack stack, World world, PlayerEntity player)
+	{
+		EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
+		double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+		this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
+		int level = getLevel(stack, soulsRemaining);
+
+		double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
+		double extraDamage = getExtraDamage(type, level);
+
+		setDrainOfActivatedSword(stack, drain);
+		setDamageOfActivatedSword(stack, baseAttackDamage + extraDamage);
+		setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
+		setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
+		setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : baseAttackSpeed);
+		setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
+		setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
+		setDigSpeedOfSword(stack, level >= 0 ? getDigSpeed(type, level) : 0);
+	}
+
+	public double getExtraDamage(EnumDemonWillType type, int willBracket)
+	{
+		if (willBracket < 0)
+		{
+			return 0;
+		}
+
+		switch (type)
+		{
+		case CORROSIVE:
+		case DEFAULT:
+			return defaultDamageAdded[willBracket];
+		case DESTRUCTIVE:
+			return destructiveDamageAdded[willBracket];
+		case VENGEFUL:
+			return vengefulDamageAdded[willBracket];
+		case STEADFAST:
+			return steadfastDamageAdded[willBracket];
+		}
+
+		return 0;
+	}
+
+	public double getAttackSpeed(EnumDemonWillType type, int willBracket)
+	{
+		switch (type)
+		{
+		case VENGEFUL:
+			return vengefulAttackSpeed[willBracket];
+		case DESTRUCTIVE:
+			return destructiveAttackSpeed[willBracket];
+		default:
+			return -2.9;
+		}
+	}
+
+	public double getHealthBonus(EnumDemonWillType type, int willBracket)
+	{
+		switch (type)
+		{
+		case STEADFAST:
+			return healthBonus[willBracket];
+		default:
+			return 0;
+		}
+	}
+
+	public double getMovementSpeed(EnumDemonWillType type, int willBracket)
+	{
+		switch (type)
+		{
+		case VENGEFUL:
+			return movementSpeed[willBracket];
+		default:
+			return 0;
+		}
+	}
+
+	public double getDigSpeed(EnumDemonWillType type, int willBracket)
+	{
+		switch (type)
+		{
+		case VENGEFUL:
+//            return movementSpeed[willBracket];
+		default:
+			return defaultDigSpeedAdded[willBracket];
+		}
+	}
+
+	public void applyEffectToEntity(EnumDemonWillType type, int willBracket, LivingEntity target, PlayerEntity attacker)
+	{
+		switch (type)
+		{
+		case CORROSIVE:
+			target.addPotionEffect(new EffectInstance(Effects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
+			break;
+		case DEFAULT:
+			break;
+		case DESTRUCTIVE:
+			break;
+		case STEADFAST:
+			if (!target.isAlive())
+			{
+				float absorption = attacker.getAbsorptionAmount();
+				attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127));
+				attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth()
+						* 0.05f, maxAbsorptionHearts));
+			}
+			break;
+		case VENGEFUL:
+			break;
+		}
+	}
+
+	@Override
+	public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker)
+	{
+		if (super.hitEntity(stack, target, attacker))
+		{
+			if (attacker instanceof PlayerEntity)
+			{
+				PlayerEntity attackerPlayer = (PlayerEntity) attacker;
+				this.recalculatePowers(stack, attackerPlayer.getEntityWorld(), attackerPlayer);
+				EnumDemonWillType type = this.getCurrentType(stack);
+				double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
+				int willBracket = this.getLevel(stack, will);
+
+				applyEffectToEntity(type, willBracket, target, attackerPlayer);
+
+				ItemStack offStack = attackerPlayer.getItemStackFromSlot(EquipmentSlotType.OFFHAND);
+//				if (offStack.getItem() instanceof ISentientSwordEffectProvider)
+//				{
+//					ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
+//					if (provider.providesEffectForWill(type))
+//					{
+//						provider.applyOnHitEffect(type, stack, offStack, attacker, target);
+//					}
+//				}
+			}
+
+			return true;
+		}
+
+		return false;
+	}
+
+	@Override
+	public EnumDemonWillType getCurrentType(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		if (!tag.contains(Constants.NBT.WILL_TYPE))
+		{
+			return EnumDemonWillType.DEFAULT;
+		}
+
+		return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
+	}
+
+	public void setCurrentType(ItemStack stack, EnumDemonWillType type)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putString(Constants.NBT.WILL_TYPE, type.toString());
+	}
+
+	@Override
+	public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand)
+	{
+		recalculatePowers(player.getHeldItem(hand), world, player);
+
+		return super.onItemRightClick(world, player, hand);
+	}
+
+	@Override
+	public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
+	{
+		return oldStack.getItem() != newStack.getItem();
+	}
+
+	private int getLevel(ItemStack stack, double soulsRemaining)
+	{
+		int lvl = -1;
+		for (int i = 0; i < soulBracket.length; i++)
+		{
+			if (soulsRemaining >= soulBracket[i])
+			{
+				lvl = i;
+			}
+		}
+
+		return lvl;
+	}
+
+	@Override
+	@OnlyIn(Dist.CLIENT)
+	public void addInformation(ItemStack stack, World world, List<ITextComponent> tooltip, ITooltipFlag flag)
+	{
+		if (!stack.hasTag())
+			return;
+
+		tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.sentientAxe.desc"));
+		tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.currentType." + getCurrentType(stack).name().toLowerCase()));
+	}
+
+	@Override
+	public boolean onLeftClickEntity(ItemStack stack, PlayerEntity player, Entity entity)
+	{
+		recalculatePowers(stack, player.getEntityWorld(), player);
+
+		double drain = this.getDrainOfActivatedSword(stack);
+		if (drain > 0)
+		{
+			EnumDemonWillType type = getCurrentType(stack);
+			double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+
+			if (drain > soulsRemaining)
+			{
+				return false;
+			} else
+			{
+				PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
+			}
+		}
+
+		return super.onLeftClickEntity(stack, player, entity);
+	}
+
+	@Override
+	public List<ItemStack> getRandomDemonWillDrop(LivingEntity killedEntity, LivingEntity attackingEntity, ItemStack stack, int looting)
+	{
+		List<ItemStack> soulList = new ArrayList<>();
+
+		if (killedEntity.getEntityWorld().getDifficulty() != Difficulty.PEACEFUL && !(killedEntity instanceof IMob))
+		{
+			return soulList;
+		}
+
+		double willModifier = killedEntity instanceof SlimeEntity ? 0.67 : 1;
+
+		IDemonWill soul;
+
+		EnumDemonWillType type = this.getCurrentType(stack);
+		switch (type)
+		{
+		case CORROSIVE:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_CORROSIVE.get());
+			break;
+		case DESTRUCTIVE:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_DESTRUCTIVE.get());
+			break;
+		case STEADFAST:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_STEADFAST.get());
+			break;
+		case VENGEFUL:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_VENGEFUL.get());
+			break;
+		default:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_RAW.get());
+			break;
+		}
+
+		for (int i = 0; i <= looting; i++)
+		{
+			if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
+			{
+				ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack)
+						* attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack))
+						* killedEntity.getMaxHealth() / 20d);
+				soulList.add(soulStack);
+			}
+		}
+
+		return soulList;
+	}
+
+	// TODO: Change attack speed.
+	@Override
+	public Multimap<Attribute, AttributeModifier> getAttributeModifiers(EquipmentSlotType slot, ItemStack stack)
+	{
+		Multimap<Attribute, AttributeModifier> multimap = HashMultimap.create();
+		if (slot == EquipmentSlotType.MAINHAND)
+		{
+			multimap.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), AttributeModifier.Operation.ADDITION));
+			multimap.put(Attributes.ATTACK_SPEED, new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
+			multimap.put(Attributes.MAX_HEALTH, new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), AttributeModifier.Operation.ADDITION));
+			multimap.put(Attributes.MOVEMENT_SPEED, new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
+		}
+
+		return multimap;
+	}
+
+	public double getDamageOfActivatedSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
+	}
+
+	public void setDamageOfActivatedSword(ItemStack stack, double damage)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
+	}
+
+	public double getDrainOfActivatedSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
+	}
+
+	public void setDrainOfActivatedSword(ItemStack stack, double drain)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
+	}
+
+	public double getStaticDropOfActivatedSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
+	}
+
+	public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
+	}
+
+	public double getDropOfActivatedSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
+	}
+
+	public void setDropOfActivatedSword(ItemStack stack, double drop)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
+	}
+
+	public double getHealthBonusOfSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
+	}
+
+	public void setHealthBonusOfSword(ItemStack stack, double hp)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
+	}
+
+	public double getAttackSpeedOfSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
+	}
+
+	public void setAttackSpeedOfSword(ItemStack stack, double speed)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
+	}
+
+	public double getSpeedOfSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
+	}
+
+	public void setSpeedOfSword(ItemStack stack, double speed)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
+	}
+
+	public double getDigSpeedOfSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED);
+	}
+
+	public void setDigSpeedOfSword(ItemStack stack, double speed)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED, speed);
+	}
+
+//    @Override
+//    public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, PlayerEntity player) {
+//        World world = player.getEntityWorld();
+//        if (!world.isRemote) {
+//            this.recalculatePowers(droppedStack, world, player);
+//
+//            EnumDemonWillType type = this.getCurrentType(droppedStack);
+//            double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+//            if (soulsRemaining < 1024) {
+//                return false;
+//            }
+//
+//            PlayerDemonWillHandler.consumeDemonWill(type, player, 100);
+//
+//            EntitySentientSpecter specterEntity = new EntitySentientSpecter(world);
+//            specterEntity.setPosition(player.posX, player.posY, player.posZ);
+//            world.spawnEntity(specterEntity);
+//
+//            specterEntity.setItemStackToSlot(EquipmentSlotType.MAINHAND, droppedStack.copy());
+//
+//            specterEntity.setType(this.getCurrentType(droppedStack));
+//            specterEntity.setOwner(player);
+//            specterEntity.setTamed(true);
+//
+//            return true;
+//        }
+//
+//        return false;
+//    }
+}
\ No newline at end of file
diff --git a/src/main/java/wayoftime/bloodmagic/common/item/soul/ItemSentientPickaxe.java b/src/main/java/wayoftime/bloodmagic/common/item/soul/ItemSentientPickaxe.java
new file mode 100644
index 00000000..304ec6a5
--- /dev/null
+++ b/src/main/java/wayoftime/bloodmagic/common/item/soul/ItemSentientPickaxe.java
@@ -0,0 +1,557 @@
+package wayoftime.bloodmagic.common.item.soul;
+
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Locale;
+import java.util.UUID;
+
+import com.google.common.collect.HashMultimap;
+import com.google.common.collect.Multimap;
+
+import net.minecraft.block.BlockState;
+import net.minecraft.client.util.ITooltipFlag;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.LivingEntity;
+import net.minecraft.entity.ai.attributes.Attribute;
+import net.minecraft.entity.ai.attributes.AttributeModifier;
+import net.minecraft.entity.ai.attributes.Attributes;
+import net.minecraft.entity.monster.IMob;
+import net.minecraft.entity.monster.SlimeEntity;
+import net.minecraft.entity.player.PlayerEntity;
+import net.minecraft.inventory.EquipmentSlotType;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemStack;
+import net.minecraft.item.PickaxeItem;
+import net.minecraft.nbt.CompoundNBT;
+import net.minecraft.potion.EffectInstance;
+import net.minecraft.potion.Effects;
+import net.minecraft.util.ActionResult;
+import net.minecraft.util.Hand;
+import net.minecraft.util.text.ITextComponent;
+import net.minecraft.util.text.TranslationTextComponent;
+import net.minecraft.world.Difficulty;
+import net.minecraft.world.World;
+import net.minecraftforge.api.distmarker.Dist;
+import net.minecraftforge.api.distmarker.OnlyIn;
+import wayoftime.bloodmagic.BloodMagic;
+import wayoftime.bloodmagic.common.item.BMItemTier;
+import wayoftime.bloodmagic.common.item.BloodMagicItems;
+import wayoftime.bloodmagic.iface.IMultiWillTool;
+import wayoftime.bloodmagic.util.Constants;
+import wayoftime.bloodmagic.util.helper.NBTHelper;
+import wayoftime.bloodmagic.will.EnumDemonWillType;
+import wayoftime.bloodmagic.will.IDemonWill;
+import wayoftime.bloodmagic.will.IDemonWillWeapon;
+import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
+
+public class ItemSentientPickaxe extends PickaxeItem implements IDemonWillWeapon, IMultiWillTool
+{
+	public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
+	public static double[] defaultDamageAdded = new double[] { 1, 2, 3, 3.5, 4 };
+	public static double[] destructiveDamageAdded = new double[] { 2, 3, 4, 5, 6 };
+	public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
+	public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
+	public static double[] defaultDigSpeedAdded = new double[] { 1, 1.5, 2, 3, 4 };
+	public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
+	public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
+	public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
+
+	public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; // TODO: Think of implementing this later
+	public static double[] vengefulAttackSpeed = new double[] { -3, -2.8, -2.7, -2.6, -2.5 };
+	public static double[] destructiveAttackSpeed = new double[] { -3.1, -3.1, -3.2, -3.3, -3.3 };
+
+	public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
+
+	public static double maxAbsorptionHearts = 10;
+
+	public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
+	public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
+
+	public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
+
+	public static final double baseAttackDamage = 3;
+	public static final double baseAttackSpeed = -2.8;
+
+	public ItemSentientPickaxe()
+	{
+		super(BMItemTier.SENTIENT, (int) baseAttackDamage, (float) baseAttackSpeed, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
+	}
+
+	@Override
+	public float getDestroySpeed(ItemStack stack, BlockState state)
+	{
+		float value = super.getDestroySpeed(stack, state);
+		if (value > 1)
+		{
+			return (float) (value + getDigSpeedOfSword(stack));
+		} else
+		{
+			return value;
+		}
+	}
+
+	public void recalculatePowers(ItemStack stack, World world, PlayerEntity player)
+	{
+		EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
+		double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+		this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
+		int level = getLevel(stack, soulsRemaining);
+
+		double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
+		double extraDamage = getExtraDamage(type, level);
+
+		setDrainOfActivatedSword(stack, drain);
+		setDamageOfActivatedSword(stack, baseAttackDamage + extraDamage);
+		setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
+		setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
+		setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : baseAttackSpeed);
+		setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
+		setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
+		setDigSpeedOfSword(stack, level >= 0 ? getDigSpeed(type, level) : 0);
+	}
+
+	public double getExtraDamage(EnumDemonWillType type, int willBracket)
+	{
+		if (willBracket < 0)
+		{
+			return 0;
+		}
+
+		switch (type)
+		{
+		case CORROSIVE:
+		case DEFAULT:
+			return defaultDamageAdded[willBracket];
+		case DESTRUCTIVE:
+			return destructiveDamageAdded[willBracket];
+		case VENGEFUL:
+			return vengefulDamageAdded[willBracket];
+		case STEADFAST:
+			return steadfastDamageAdded[willBracket];
+		}
+
+		return 0;
+	}
+
+	public double getAttackSpeed(EnumDemonWillType type, int willBracket)
+	{
+		switch (type)
+		{
+		case VENGEFUL:
+			return vengefulAttackSpeed[willBracket];
+		case DESTRUCTIVE:
+			return destructiveAttackSpeed[willBracket];
+		default:
+			return -2.9;
+		}
+	}
+
+	public double getHealthBonus(EnumDemonWillType type, int willBracket)
+	{
+		switch (type)
+		{
+		case STEADFAST:
+			return healthBonus[willBracket];
+		default:
+			return 0;
+		}
+	}
+
+	public double getMovementSpeed(EnumDemonWillType type, int willBracket)
+	{
+		switch (type)
+		{
+		case VENGEFUL:
+			return movementSpeed[willBracket];
+		default:
+			return 0;
+		}
+	}
+
+	public double getDigSpeed(EnumDemonWillType type, int willBracket)
+	{
+		switch (type)
+		{
+		case VENGEFUL:
+//            return movementSpeed[willBracket];
+		default:
+			return defaultDigSpeedAdded[willBracket];
+		}
+	}
+
+	public void applyEffectToEntity(EnumDemonWillType type, int willBracket, LivingEntity target, PlayerEntity attacker)
+	{
+		switch (type)
+		{
+		case CORROSIVE:
+			target.addPotionEffect(new EffectInstance(Effects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
+			break;
+		case DEFAULT:
+			break;
+		case DESTRUCTIVE:
+			break;
+		case STEADFAST:
+			if (!target.isAlive())
+			{
+				float absorption = attacker.getAbsorptionAmount();
+				attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127));
+				attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth()
+						* 0.05f, maxAbsorptionHearts));
+			}
+			break;
+		case VENGEFUL:
+			break;
+		}
+	}
+
+	@Override
+	public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker)
+	{
+		if (super.hitEntity(stack, target, attacker))
+		{
+			if (attacker instanceof PlayerEntity)
+			{
+				PlayerEntity attackerPlayer = (PlayerEntity) attacker;
+				this.recalculatePowers(stack, attackerPlayer.getEntityWorld(), attackerPlayer);
+				EnumDemonWillType type = this.getCurrentType(stack);
+				double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
+				int willBracket = this.getLevel(stack, will);
+
+				applyEffectToEntity(type, willBracket, target, attackerPlayer);
+
+//				ItemStack offStack = attackerPlayer.getItemStackFromSlot(EquipmentSlotType.OFFHAND);
+//				if (offStack.getItem() instanceof ISentientSwordEffectProvider)
+//				{
+//					ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
+//					if (provider.providesEffectForWill(type))
+//					{
+//						provider.applyOnHitEffect(type, stack, offStack, attacker, target);
+//					}
+//				}
+			}
+
+			return true;
+		}
+
+		return false;
+	}
+
+	@Override
+	public EnumDemonWillType getCurrentType(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		if (!tag.contains(Constants.NBT.WILL_TYPE))
+		{
+			return EnumDemonWillType.DEFAULT;
+		}
+
+		return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
+	}
+
+	public void setCurrentType(ItemStack stack, EnumDemonWillType type)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putString(Constants.NBT.WILL_TYPE, type.toString());
+	}
+
+	@Override
+	public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand)
+	{
+		recalculatePowers(player.getHeldItem(hand), world, player);
+		return super.onItemRightClick(world, player, hand);
+	}
+
+	@Override
+	public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
+	{
+		return oldStack.getItem() != newStack.getItem();
+	}
+
+	private int getLevel(ItemStack stack, double soulsRemaining)
+	{
+		int lvl = -1;
+		for (int i = 0; i < soulBracket.length; i++)
+		{
+			if (soulsRemaining >= soulBracket[i])
+			{
+				lvl = i;
+			}
+		}
+
+		return lvl;
+	}
+
+	@Override
+	@OnlyIn(Dist.CLIENT)
+	public void addInformation(ItemStack stack, World world, List<ITextComponent> tooltip, ITooltipFlag flag)
+	{
+		if (!stack.hasTag())
+			return;
+
+//		tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.bloodmagic.sentientSword.desc"))));
+		tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.sentientPickaxe.desc"));
+		tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.currentType." + getCurrentType(stack).name().toLowerCase()));
+	}
+
+	@Override
+	public boolean onLeftClickEntity(ItemStack stack, PlayerEntity player, Entity entity)
+	{
+		recalculatePowers(stack, player.getEntityWorld(), player);
+
+		double drain = this.getDrainOfActivatedSword(stack);
+		if (drain > 0)
+		{
+			EnumDemonWillType type = getCurrentType(stack);
+			double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+
+			if (drain > soulsRemaining)
+			{
+				return false;
+			} else
+			{
+				PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
+			}
+		}
+
+		return super.onLeftClickEntity(stack, player, entity);
+	}
+
+	@Override
+	public List<ItemStack> getRandomDemonWillDrop(LivingEntity killedEntity, LivingEntity attackingEntity, ItemStack stack, int looting)
+	{
+		List<ItemStack> soulList = new ArrayList<>();
+
+		if (killedEntity.getEntityWorld().getDifficulty() != Difficulty.PEACEFUL && !(killedEntity instanceof IMob))
+		{
+			return soulList;
+		}
+
+		double willModifier = killedEntity instanceof SlimeEntity ? 0.67 : 1;
+
+		IDemonWill soul;
+
+		EnumDemonWillType type = this.getCurrentType(stack);
+		switch (type)
+		{
+		case CORROSIVE:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_CORROSIVE.get());
+			break;
+		case DESTRUCTIVE:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_DESTRUCTIVE.get());
+			break;
+		case STEADFAST:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_STEADFAST.get());
+			break;
+		case VENGEFUL:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_VENGEFUL.get());
+			break;
+		default:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_RAW.get());
+			break;
+		}
+
+		for (int i = 0; i <= looting; i++)
+		{
+			if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
+			{
+				ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack)
+						* attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack))
+						* killedEntity.getMaxHealth() / 20d);
+				soulList.add(soulStack);
+			}
+		}
+
+		return soulList;
+	}
+
+	// TODO: Change attack speed.
+	@Override
+	public Multimap<Attribute, AttributeModifier> getAttributeModifiers(EquipmentSlotType slot, ItemStack stack)
+	{
+		Multimap<Attribute, AttributeModifier> multimap = HashMultimap.create();
+		if (slot == EquipmentSlotType.MAINHAND)
+		{
+			multimap.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), AttributeModifier.Operation.ADDITION));
+			multimap.put(Attributes.ATTACK_SPEED, new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
+			multimap.put(Attributes.MAX_HEALTH, new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), AttributeModifier.Operation.ADDITION));
+			multimap.put(Attributes.MOVEMENT_SPEED, new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
+		}
+
+		return multimap;
+	}
+
+	public double getDamageOfActivatedSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
+	}
+
+	public void setDamageOfActivatedSword(ItemStack stack, double damage)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
+	}
+
+	public double getDrainOfActivatedSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
+	}
+
+	public void setDrainOfActivatedSword(ItemStack stack, double drain)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
+	}
+
+	public double getStaticDropOfActivatedSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
+	}
+
+	public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
+	}
+
+	public double getDropOfActivatedSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
+	}
+
+	public void setDropOfActivatedSword(ItemStack stack, double drop)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
+	}
+
+	public double getHealthBonusOfSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
+	}
+
+	public void setHealthBonusOfSword(ItemStack stack, double hp)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
+	}
+
+	public double getAttackSpeedOfSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
+	}
+
+	public void setAttackSpeedOfSword(ItemStack stack, double speed)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
+	}
+
+	public double getSpeedOfSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
+	}
+
+	public void setSpeedOfSword(ItemStack stack, double speed)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
+	}
+
+	public double getDigSpeedOfSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED);
+	}
+
+	public void setDigSpeedOfSword(ItemStack stack, double speed)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED, speed);
+	}
+
+//	@Override
+//	public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, PlayerEntity player)
+//	{
+//		World world = player.getEntityWorld();
+//		if (!world.isRemote)
+//		{
+//			this.recalculatePowers(droppedStack, world, player);
+//
+//			EnumDemonWillType type = this.getCurrentType(droppedStack);
+//			double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+//			if (soulsRemaining < 1024)
+//			{
+//				return false;
+//			}
+//
+//			PlayerDemonWillHandler.consumeDemonWill(type, player, 100);
+//
+//			EntitySentientSpecter specterEntity = new EntitySentientSpecter(world);
+//			specterEntity.setPosition(player.posX, player.posY, player.posZ);
+//			world.spawnEntity(specterEntity);
+//
+//			specterEntity.setItemStackToSlot(EquipmentSlotType.MAINHAND, droppedStack.copy());
+//
+//			specterEntity.setType(this.getCurrentType(droppedStack));
+//			specterEntity.setOwner(player);
+//			specterEntity.setTamed(true);
+//
+//			return true;
+//		}
+//
+//		return false;
+//	}
+}
\ No newline at end of file
diff --git a/src/main/java/wayoftime/bloodmagic/common/item/soul/ItemSentientShovel.java b/src/main/java/wayoftime/bloodmagic/common/item/soul/ItemSentientShovel.java
new file mode 100644
index 00000000..eae1f54e
--- /dev/null
+++ b/src/main/java/wayoftime/bloodmagic/common/item/soul/ItemSentientShovel.java
@@ -0,0 +1,558 @@
+package wayoftime.bloodmagic.common.item.soul;
+
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Locale;
+import java.util.UUID;
+
+import com.google.common.collect.HashMultimap;
+import com.google.common.collect.Multimap;
+
+import net.minecraft.block.BlockState;
+import net.minecraft.client.util.ITooltipFlag;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.LivingEntity;
+import net.minecraft.entity.ai.attributes.Attribute;
+import net.minecraft.entity.ai.attributes.AttributeModifier;
+import net.minecraft.entity.ai.attributes.Attributes;
+import net.minecraft.entity.monster.IMob;
+import net.minecraft.entity.monster.SlimeEntity;
+import net.minecraft.entity.player.PlayerEntity;
+import net.minecraft.inventory.EquipmentSlotType;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemStack;
+import net.minecraft.item.ShovelItem;
+import net.minecraft.nbt.CompoundNBT;
+import net.minecraft.potion.EffectInstance;
+import net.minecraft.potion.Effects;
+import net.minecraft.util.ActionResult;
+import net.minecraft.util.Hand;
+import net.minecraft.util.text.ITextComponent;
+import net.minecraft.util.text.TranslationTextComponent;
+import net.minecraft.world.Difficulty;
+import net.minecraft.world.World;
+import net.minecraftforge.api.distmarker.Dist;
+import net.minecraftforge.api.distmarker.OnlyIn;
+import wayoftime.bloodmagic.BloodMagic;
+import wayoftime.bloodmagic.common.item.BMItemTier;
+import wayoftime.bloodmagic.common.item.BloodMagicItems;
+import wayoftime.bloodmagic.iface.IMultiWillTool;
+import wayoftime.bloodmagic.util.Constants;
+import wayoftime.bloodmagic.util.helper.NBTHelper;
+import wayoftime.bloodmagic.will.EnumDemonWillType;
+import wayoftime.bloodmagic.will.IDemonWill;
+import wayoftime.bloodmagic.will.IDemonWillWeapon;
+import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
+
+public class ItemSentientShovel extends ShovelItem implements IDemonWillWeapon, IMultiWillTool
+{
+	public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
+	public static double[] defaultDamageAdded = new double[] { 1, 2, 3, 3.5, 4 };
+	public static double[] destructiveDamageAdded = new double[] { 2, 3, 4, 5, 6 };
+	public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
+	public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
+	public static double[] defaultDigSpeedAdded = new double[] { 1, 1.5, 2, 3, 4 };
+	public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
+	public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
+	public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
+
+	public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; // TODO: Think of implementing this later
+	public static double[] vengefulAttackSpeed = new double[] { -3, -2.8, -2.7, -2.6, -2.5 };
+	public static double[] destructiveAttackSpeed = new double[] { -3.1, -3.1, -3.2, -3.3, -3.3 };
+
+	public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
+
+	public static double maxAbsorptionHearts = 10;
+
+	public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
+	public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
+
+	public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
+
+	public static final double baseAttackDamage = 3;
+	public static final double baseAttackSpeed = -2.8;
+
+	public ItemSentientShovel()
+	{
+		super(BMItemTier.SENTIENT, (int) baseAttackDamage, (float) baseAttackSpeed, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
+	}
+
+	@Override
+	public float getDestroySpeed(ItemStack stack, BlockState state)
+	{
+		float value = super.getDestroySpeed(stack, state);
+		if (value > 1)
+		{
+			return (float) (value + getDigSpeedOfSword(stack));
+		} else
+		{
+			return value;
+		}
+	}
+
+	public void recalculatePowers(ItemStack stack, World world, PlayerEntity player)
+	{
+		EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
+		double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+		this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
+		int level = getLevel(stack, soulsRemaining);
+
+		double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
+		double extraDamage = getExtraDamage(type, level);
+
+		setDrainOfActivatedSword(stack, drain);
+		setDamageOfActivatedSword(stack, baseAttackDamage + extraDamage);
+		setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
+		setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
+		setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : baseAttackSpeed);
+		setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
+		setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
+		setDigSpeedOfSword(stack, level >= 0 ? getDigSpeed(type, level) : 0);
+	}
+
+	public double getExtraDamage(EnumDemonWillType type, int willBracket)
+	{
+		if (willBracket < 0)
+		{
+			return 0;
+		}
+
+		switch (type)
+		{
+		case CORROSIVE:
+		case DEFAULT:
+			return defaultDamageAdded[willBracket];
+		case DESTRUCTIVE:
+			return destructiveDamageAdded[willBracket];
+		case VENGEFUL:
+			return vengefulDamageAdded[willBracket];
+		case STEADFAST:
+			return steadfastDamageAdded[willBracket];
+		}
+
+		return 0;
+	}
+
+	public double getAttackSpeed(EnumDemonWillType type, int willBracket)
+	{
+		switch (type)
+		{
+		case VENGEFUL:
+			return vengefulAttackSpeed[willBracket];
+		case DESTRUCTIVE:
+			return destructiveAttackSpeed[willBracket];
+		default:
+			return -2.9;
+		}
+	}
+
+	public double getHealthBonus(EnumDemonWillType type, int willBracket)
+	{
+		switch (type)
+		{
+		case STEADFAST:
+			return healthBonus[willBracket];
+		default:
+			return 0;
+		}
+	}
+
+	public double getMovementSpeed(EnumDemonWillType type, int willBracket)
+	{
+		switch (type)
+		{
+		case VENGEFUL:
+			return movementSpeed[willBracket];
+		default:
+			return 0;
+		}
+	}
+
+	public double getDigSpeed(EnumDemonWillType type, int willBracket)
+	{
+		switch (type)
+		{
+		case VENGEFUL:
+//            return movementSpeed[willBracket];
+		default:
+			return defaultDigSpeedAdded[willBracket];
+		}
+	}
+
+	public void applyEffectToEntity(EnumDemonWillType type, int willBracket, LivingEntity target, PlayerEntity attacker)
+	{
+		switch (type)
+		{
+		case CORROSIVE:
+			target.addPotionEffect(new EffectInstance(Effects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
+			break;
+		case DEFAULT:
+			break;
+		case DESTRUCTIVE:
+			break;
+		case STEADFAST:
+			if (!target.isAlive())
+			{
+				float absorption = attacker.getAbsorptionAmount();
+				attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127));
+				attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth()
+						* 0.05f, maxAbsorptionHearts));
+			}
+			break;
+		case VENGEFUL:
+			break;
+		}
+	}
+
+	@Override
+	public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker)
+	{
+		if (super.hitEntity(stack, target, attacker))
+		{
+			if (attacker instanceof PlayerEntity)
+			{
+				PlayerEntity attackerPlayer = (PlayerEntity) attacker;
+				this.recalculatePowers(stack, attackerPlayer.getEntityWorld(), attackerPlayer);
+				EnumDemonWillType type = this.getCurrentType(stack);
+				double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
+				int willBracket = this.getLevel(stack, will);
+
+				applyEffectToEntity(type, willBracket, target, attackerPlayer);
+
+//				ItemStack offStack = attackerPlayer.getItemStackFromSlot(EquipmentSlotType.OFFHAND);
+//				if (offStack.getItem() instanceof ISentientSwordEffectProvider)
+//				{
+//					ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
+//					if (provider.providesEffectForWill(type))
+//					{
+//						provider.applyOnHitEffect(type, stack, offStack, attacker, target);
+//					}
+//				}
+			}
+
+			return true;
+		}
+
+		return false;
+	}
+
+	@Override
+	public EnumDemonWillType getCurrentType(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		if (!tag.contains(Constants.NBT.WILL_TYPE))
+		{
+			return EnumDemonWillType.DEFAULT;
+		}
+
+		return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
+	}
+
+	public void setCurrentType(ItemStack stack, EnumDemonWillType type)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putString(Constants.NBT.WILL_TYPE, type.toString());
+	}
+
+	@Override
+	public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand)
+	{
+		recalculatePowers(player.getHeldItem(hand), world, player);
+
+		return super.onItemRightClick(world, player, hand);
+	}
+
+	@Override
+	public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
+	{
+		return oldStack.getItem() != newStack.getItem();
+	}
+
+	private int getLevel(ItemStack stack, double soulsRemaining)
+	{
+		int lvl = -1;
+		for (int i = 0; i < soulBracket.length; i++)
+		{
+			if (soulsRemaining >= soulBracket[i])
+			{
+				lvl = i;
+			}
+		}
+
+		return lvl;
+	}
+
+	@Override
+	@OnlyIn(Dist.CLIENT)
+	public void addInformation(ItemStack stack, World world, List<ITextComponent> tooltip, ITooltipFlag flag)
+	{
+		if (!stack.hasTag())
+			return;
+
+//		tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.bloodmagic.sentientSword.desc"))));
+		tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.sentientShovel.desc"));
+		tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.currentType." + getCurrentType(stack).name().toLowerCase()));
+	}
+
+	@Override
+	public boolean onLeftClickEntity(ItemStack stack, PlayerEntity player, Entity entity)
+	{
+		recalculatePowers(stack, player.getEntityWorld(), player);
+
+		double drain = this.getDrainOfActivatedSword(stack);
+		if (drain > 0)
+		{
+			EnumDemonWillType type = getCurrentType(stack);
+			double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+
+			if (drain > soulsRemaining)
+			{
+				return false;
+			} else
+			{
+				PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
+			}
+		}
+
+		return super.onLeftClickEntity(stack, player, entity);
+	}
+
+	@Override
+	public List<ItemStack> getRandomDemonWillDrop(LivingEntity killedEntity, LivingEntity attackingEntity, ItemStack stack, int looting)
+	{
+		List<ItemStack> soulList = new ArrayList<>();
+
+		if (killedEntity.getEntityWorld().getDifficulty() != Difficulty.PEACEFUL && !(killedEntity instanceof IMob))
+		{
+			return soulList;
+		}
+
+		double willModifier = killedEntity instanceof SlimeEntity ? 0.67 : 1;
+
+		IDemonWill soul;
+
+		EnumDemonWillType type = this.getCurrentType(stack);
+		switch (type)
+		{
+		case CORROSIVE:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_CORROSIVE.get());
+			break;
+		case DESTRUCTIVE:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_DESTRUCTIVE.get());
+			break;
+		case STEADFAST:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_STEADFAST.get());
+			break;
+		case VENGEFUL:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_VENGEFUL.get());
+			break;
+		default:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_RAW.get());
+			break;
+		}
+
+		for (int i = 0; i <= looting; i++)
+		{
+			if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
+			{
+				ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack)
+						* attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack))
+						* killedEntity.getMaxHealth() / 20d);
+				soulList.add(soulStack);
+			}
+		}
+
+		return soulList;
+	}
+
+	// TODO: Change attack speed.
+	@Override
+	public Multimap<Attribute, AttributeModifier> getAttributeModifiers(EquipmentSlotType slot, ItemStack stack)
+	{
+		Multimap<Attribute, AttributeModifier> multimap = HashMultimap.create();
+		if (slot == EquipmentSlotType.MAINHAND)
+		{
+			multimap.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), AttributeModifier.Operation.ADDITION));
+			multimap.put(Attributes.ATTACK_SPEED, new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
+			multimap.put(Attributes.MAX_HEALTH, new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), AttributeModifier.Operation.ADDITION));
+			multimap.put(Attributes.MOVEMENT_SPEED, new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
+		}
+
+		return multimap;
+	}
+
+	public double getDamageOfActivatedSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
+	}
+
+	public void setDamageOfActivatedSword(ItemStack stack, double damage)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
+	}
+
+	public double getDrainOfActivatedSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
+	}
+
+	public void setDrainOfActivatedSword(ItemStack stack, double drain)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
+	}
+
+	public double getStaticDropOfActivatedSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
+	}
+
+	public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
+	}
+
+	public double getDropOfActivatedSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
+	}
+
+	public void setDropOfActivatedSword(ItemStack stack, double drop)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
+	}
+
+	public double getHealthBonusOfSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
+	}
+
+	public void setHealthBonusOfSword(ItemStack stack, double hp)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
+	}
+
+	public double getAttackSpeedOfSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
+	}
+
+	public void setAttackSpeedOfSword(ItemStack stack, double speed)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
+	}
+
+	public double getSpeedOfSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
+	}
+
+	public void setSpeedOfSword(ItemStack stack, double speed)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
+	}
+
+	public double getDigSpeedOfSword(ItemStack stack)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+		return tag.getDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED);
+	}
+
+	public void setDigSpeedOfSword(ItemStack stack, double speed)
+	{
+		NBTHelper.checkNBT(stack);
+
+		CompoundNBT tag = stack.getTag();
+
+		tag.putDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED, speed);
+	}
+
+//	@Override
+//	public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, PlayerEntity player)
+//	{
+//		World world = player.getEntityWorld();
+//		if (!world.isRemote)
+//		{
+//			this.recalculatePowers(droppedStack, world, player);
+//
+//			EnumDemonWillType type = this.getCurrentType(droppedStack);
+//			double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+//			if (soulsRemaining < 1024)
+//			{
+//				return false;
+//			}
+//
+//			PlayerDemonWillHandler.consumeDemonWill(type, player, 100);
+//
+//			EntitySentientSpecter specterEntity = new EntitySentientSpecter(world);
+//			specterEntity.setPosition(player.posX, player.posY, player.posZ);
+//			world.spawnEntity(specterEntity);
+//
+//			specterEntity.setItemStackToSlot(EquipmentSlotType.MAINHAND, droppedStack.copy());
+//
+//			specterEntity.setType(this.getCurrentType(droppedStack));
+//			specterEntity.setOwner(player);
+//			specterEntity.setTamed(true);
+//
+//			return true;
+//		}
+//
+//		return false;
+//	}
+}
diff --git a/src/main/java/wayoftime/bloodmagic/common/item/soul/ItemSentientSword.java b/src/main/java/wayoftime/bloodmagic/common/item/soul/ItemSentientSword.java
index 3271ac3e..e149931c 100644
--- a/src/main/java/wayoftime/bloodmagic/common/item/soul/ItemSentientSword.java
+++ b/src/main/java/wayoftime/bloodmagic/common/item/soul/ItemSentientSword.java
@@ -335,9 +335,27 @@ public class ItemSentientSword extends SwordItem implements IDemonWillWeapon, IM
 
 		double willModifier = killedEntity instanceof SlimeEntity ? 0.67 : 1;
 
-		IDemonWill soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_RAW.get());
+		IDemonWill soul;
 
 		EnumDemonWillType type = this.getCurrentType(stack);
+		switch (type)
+		{
+		case CORROSIVE:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_CORROSIVE.get());
+			break;
+		case DESTRUCTIVE:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_DESTRUCTIVE.get());
+			break;
+		case STEADFAST:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_STEADFAST.get());
+			break;
+		case VENGEFUL:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_VENGEFUL.get());
+			break;
+		default:
+			soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_RAW.get());
+			break;
+		}
 
 		for (int i = 0; i <= looting; i++)
 		{
diff --git a/src/main/java/wayoftime/bloodmagic/common/recipe/TartaricForgeRecipeProvider.java b/src/main/java/wayoftime/bloodmagic/common/recipe/TartaricForgeRecipeProvider.java
index bf176061..fce5ea2e 100644
--- a/src/main/java/wayoftime/bloodmagic/common/recipe/TartaricForgeRecipeProvider.java
+++ b/src/main/java/wayoftime/bloodmagic/common/recipe/TartaricForgeRecipeProvider.java
@@ -27,6 +27,9 @@ public class TartaricForgeRecipeProvider implements ISubRecipeProvider
 		TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.GREATER_GEM.get()), 1000, 100, Ingredient.fromItems(BloodMagicItems.COMMON_GEM.get()), Ingredient.fromItems(BloodMagicItems.DEMONIC_SLATE.get()), Ingredient.fromItems(BloodMagicItems.WEAK_BLOOD_SHARD.get()), Ingredient.fromTag(BloodMagicTags.CRYSTAL_DEMON)).build(consumer, BloodMagic.rl(basePath + "greatertartaricgem"));
 
 		TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.SENTIENT_SWORD.get()), 0, 0, Ingredient.fromItems(BloodMagicItems.PETTY_GEM.get()), Ingredient.fromItems(Items.IRON_SWORD)).build(consumer, BloodMagic.rl(basePath + "sentientsword"));
+		TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.SENTIENT_AXE.get()), 0, 0, Ingredient.fromItems(BloodMagicItems.PETTY_GEM.get()), Ingredient.fromItems(Items.IRON_AXE)).build(consumer, BloodMagic.rl(basePath + "sentientaxe"));
+		TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.SENTIENT_PICKAXE.get()), 0, 0, Ingredient.fromItems(BloodMagicItems.PETTY_GEM.get()), Ingredient.fromItems(Items.IRON_PICKAXE)).build(consumer, BloodMagic.rl(basePath + "sentientpickaxe"));
+		TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.SENTIENT_SHOVEL.get()), 0, 0, Ingredient.fromItems(BloodMagicItems.PETTY_GEM.get()), Ingredient.fromItems(Items.IRON_SHOVEL)).build(consumer, BloodMagic.rl(basePath + "sentientshovel"));
 
 		TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.REAGENT_AIR.get()), 128, 20, Ingredient.fromItems(Items.GHAST_TEAR), Ingredient.fromTag(Tags.Items.FEATHERS), Ingredient.fromTag(Tags.Items.FEATHERS)).build(consumer, BloodMagic.rl(basePath + "reagent_air"));
 		TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.ARCANE_ASHES.get()), 0, 0, Ingredient.fromTag(Tags.Items.DUSTS_REDSTONE), Ingredient.fromTag(Tags.Items.DYES_WHITE), Ingredient.fromTag(Tags.Items.GUNPOWDER), Ingredient.fromTag(ItemTags.COALS)).build(consumer, BloodMagic.rl(basePath + "arcaneashes"));