Fixed NPE in Blood Altar and added some WIP blocks
Also included is a fix for the Blood Altar not receiving piped in fluids, as well as standardizing the Blood Altar's capabilities.
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parent
e36f8f4e24
commit
d719b85958
23 changed files with 883 additions and 6 deletions
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package wayoftime.bloodmagic.common.block;
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import net.minecraft.block.BlockState;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.IBlockReader;
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import wayoftime.bloodmagic.tile.TileDeforesterCharge;
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public class BlockDeforesterCharge extends BlockShapedExplosive
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{
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public BlockDeforesterCharge(int explosionSize, Properties properties)
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{
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super(explosionSize, properties);
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}
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@Override
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public TileEntity createTileEntity(BlockState state, IBlockReader world)
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{
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return new TileDeforesterCharge();
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}
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}
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package wayoftime.bloodmagic.common.block;
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import javax.annotation.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.item.BlockItemUseContext;
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import net.minecraft.state.EnumProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.IWorldReader;
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import wayoftime.bloodmagic.tile.TileShapedExplosive;
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public class BlockShapedExplosive extends Block
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{
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private static final VoxelShape UP = Block.makeCuboidShape(2, 0, 2, 14, 7, 14);
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private static final VoxelShape DOWN = Block.makeCuboidShape(2, 9, 2, 14, 16, 14);
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private static final VoxelShape NORTH = Block.makeCuboidShape(2, 2, 7, 14, 14, 16);
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private static final VoxelShape SOUTH = Block.makeCuboidShape(2, 2, 0, 14, 14, 7);
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private static final VoxelShape EAST = Block.makeCuboidShape(0, 2, 2, 7, 14, 14);
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private static final VoxelShape WEST = Block.makeCuboidShape(16, 2, 2, 9, 14, 14);
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public static final EnumProperty<Direction> ATTACHED = EnumProperty.create("attached", Direction.class);
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protected final int explosionSize;
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public BlockShapedExplosive(int explosionSize, Properties properties)
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{
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super(properties);
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this.explosionSize = explosionSize;
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this.setDefaultState(this.stateContainer.getBaseState().with(ATTACHED, Direction.UP));
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}
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public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
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{
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return facing.getOpposite() == stateIn.get(ATTACHED) && !stateIn.isValidPosition(worldIn, currentPos)
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? Blocks.AIR.getDefaultState()
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: stateIn;
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}
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@Nullable
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public BlockState getStateForPlacement(BlockItemUseContext context)
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{
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BlockState blockstate = this.getDefaultState();
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IWorldReader iworldreader = context.getWorld();
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BlockPos blockpos = context.getPos();
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Direction[] adirection = context.getNearestLookingDirections();
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for (Direction direction : adirection)
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{
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Direction direction1 = direction.getOpposite();
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blockstate = blockstate.with(ATTACHED, direction1);
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if (blockstate.isValidPosition(iworldreader, blockpos))
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{
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return blockstate;
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}
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}
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return null;
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}
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@Override
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder)
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{
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builder.add(ATTACHED);
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}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
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{
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switch (state.get(ATTACHED))
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{
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case DOWN:
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return DOWN;
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case NORTH:
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return NORTH;
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case SOUTH:
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return SOUTH;
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case EAST:
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return EAST;
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case WEST:
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return WEST;
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case UP:
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default:
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return UP;
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}
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}
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@Override
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public boolean hasTileEntity(BlockState state)
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{
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return true;
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}
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@Override
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public TileEntity createTileEntity(BlockState state, IBlockReader world)
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{
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return new TileShapedExplosive();
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}
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}
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@ -29,6 +29,7 @@ import net.minecraftforge.fml.RegistryObject;
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import net.minecraftforge.registries.DeferredRegister;
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import net.minecraftforge.registries.ForgeRegistries;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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import wayoftime.bloodmagic.block.enums.BloodRuneType;
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import wayoftime.bloodmagic.common.block.base.BlockPillarCap;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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@ -36,7 +37,6 @@ import wayoftime.bloodmagic.ritual.EnumRuneType;
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import wayoftime.bloodmagic.tile.container.ContainerAlchemicalReactionChamber;
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import wayoftime.bloodmagic.tile.container.ContainerAlchemyTable;
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import wayoftime.bloodmagic.tile.container.ContainerSoulForge;
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import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
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public class BloodMagicBlocks
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{
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{
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return false;
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}
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public static final RegistryObject<Block> SHAPED_CHARGE = BLOCKS.register("shaped_charge", () -> new BlockShapedExplosive(3, Properties.create(Material.IRON).hardnessAndResistance(5.0F, 6.0F).sound(SoundType.METAL).harvestTool(ToolType.PICKAXE).harvestLevel(1).setRequiresTool()));
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public static final RegistryObject<Block> DEFORESTER_CHARGE = BLOCKS.register("deforester_charge", () -> new BlockDeforesterCharge(3, Properties.create(Material.IRON).hardnessAndResistance(5.0F, 6.0F).sound(SoundType.METAL).harvestTool(ToolType.PICKAXE).harvestLevel(1).setRequiresTool()));
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//
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//// private static <T extends Block> RegistryObject<T> register(String name, Supplier<? extends T> sup, Function<RegistryObject<T>, Supplier<? extends Item>> itemCreator)
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//// {
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