Additional work on the Alchemy Table, as well as the Elytra upgrade.

This commit is contained in:
WayofTime 2016-05-01 22:32:15 -04:00
parent d10d6e6275
commit d3379ff69b
14 changed files with 1429 additions and 1120 deletions

View file

@ -4,10 +4,46 @@
"textures": { },
"model": "bloodmagic:ModelAlchemyTable.obj",
"custom": { "flip-v": true },
"transform" : "forge:default-block"
"transform" : "forge:default-block",
"uvlock": true
},
"variants": {
"normal": [{
"direction": {
"down": {
},
"up": {
},
"north": {
"transform": {
"rotation": {"y": -90}
}
},
"south": {
"transform": {
"rotation": {"y": 90}
}
},
"east": {
"transform": {
"rotation": {"y": 180}
}
},
"west": {
}
},
"invisible": {
"true": {
"model": "cube_all",
"textures": {
"all": "bloodmagic:blocks/empty"
}
},
"false": {
}
},
"inventory": [{
}]
}

View file

@ -335,6 +335,7 @@ tooltip.BloodMagic.livingArmour.upgrade.fallProtect=Soft Fall
tooltip.BloodMagic.livingArmour.upgrade.graveDigger=Grave Digger
tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=Charging Strike
tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=True Strike
tooltip.BloodMagic.livingArmour.upgrade.elytra=Elytra
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s

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