Un-hardcode block documentation
Opens it up for all our custom blocks to be able to provide information. Need a texture from @Yulife.
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9 changed files with 166 additions and 28 deletions
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@ -34,6 +34,7 @@ import WayofTime.bloodmagic.item.ItemSlate;
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import WayofTime.bloodmagic.item.ItemTelepositionFocus;
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import WayofTime.bloodmagic.item.ItemUpgradeTome;
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import WayofTime.bloodmagic.item.ItemUpgradeTrainer;
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import WayofTime.bloodmagic.item.ItemSanguineBook;
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import WayofTime.bloodmagic.item.alchemy.ItemCuttingFluid;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
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@ -154,6 +155,8 @@ public class ModItems
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public static Item cuttingFluid;
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public static Item sanguineBook;
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public static Item.ToolMaterial boundToolMaterial = EnumHelper.addToolMaterial("BoundToolMaterial", 4, 1, 10, 8, 50);
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public static Item.ToolMaterial soulToolMaterial = EnumHelper.addToolMaterial("SoulToolMaterial", 4, 520, 7, 8, 50);
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@ -250,6 +253,8 @@ public class ModItems
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baseItemFilter = registerItem(new ItemRouterFilter(), Constants.BloodMagicItem.ROUTER_FILTER.getRegName());
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cuttingFluid = registerItem(new ItemCuttingFluid(), Constants.BloodMagicItem.CUTTING_FLUID.getRegName());
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sanguineBook = registerItem(new ItemSanguineBook(), Constants.BloodMagicItem.SANGUINE_BOOK.getRegName());
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}
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public static void initRenders()
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