Un-hardcode block documentation

Opens it up for all our custom blocks to be able to provide information.

Need a texture from @Yulife.
This commit is contained in:
Nicholas Ignoffo 2016-06-02 17:03:21 -07:00
parent e406a4fa6f
commit d0c0700fda
9 changed files with 166 additions and 28 deletions

View file

@ -34,6 +34,7 @@ import WayofTime.bloodmagic.item.ItemSlate;
import WayofTime.bloodmagic.item.ItemTelepositionFocus;
import WayofTime.bloodmagic.item.ItemUpgradeTome;
import WayofTime.bloodmagic.item.ItemUpgradeTrainer;
import WayofTime.bloodmagic.item.ItemSanguineBook;
import WayofTime.bloodmagic.item.alchemy.ItemCuttingFluid;
import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
@ -154,6 +155,8 @@ public class ModItems
public static Item cuttingFluid;
public static Item sanguineBook;
public static Item.ToolMaterial boundToolMaterial = EnumHelper.addToolMaterial("BoundToolMaterial", 4, 1, 10, 8, 50);
public static Item.ToolMaterial soulToolMaterial = EnumHelper.addToolMaterial("SoulToolMaterial", 4, 520, 7, 8, 50);
@ -250,6 +253,8 @@ public class ModItems
baseItemFilter = registerItem(new ItemRouterFilter(), Constants.BloodMagicItem.ROUTER_FILTER.getRegName());
cuttingFluid = registerItem(new ItemCuttingFluid(), Constants.BloodMagicItem.CUTTING_FLUID.getRegName());
sanguineBook = registerItem(new ItemSanguineBook(), Constants.BloodMagicItem.SANGUINE_BOOK.getRegName());
}
public static void initRenders()