BloodMagic/src/main/java/WayofTime/bloodmagic/registry/ModItems.java
Nicholas Ignoffo d0c0700fda Un-hardcode block documentation
Opens it up for all our custom blocks to be able to provide information.

Need a texture from @Yulife.
2016-06-02 17:03:21 -07:00

296 lines
16 KiB
Java

package WayofTime.bloodmagic.registry;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.EnumHelper;
import net.minecraftforge.fml.common.IFuelHandler;
import net.minecraftforge.fml.common.registry.GameRegistry;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.orb.BloodOrb;
import WayofTime.bloodmagic.api.registry.OrbRegistry;
import WayofTime.bloodmagic.item.ItemActivationCrystal;
import WayofTime.bloodmagic.item.ItemAltarMaker;
import WayofTime.bloodmagic.item.ItemArcaneAshes;
import WayofTime.bloodmagic.item.ItemBloodOrb;
import WayofTime.bloodmagic.item.ItemBloodShard;
import WayofTime.bloodmagic.item.ItemBoundAxe;
import WayofTime.bloodmagic.item.ItemBoundPickaxe;
import WayofTime.bloodmagic.item.ItemBoundShovel;
import WayofTime.bloodmagic.item.ItemBoundSword;
import WayofTime.bloodmagic.item.ItemBucketEssence;
import WayofTime.bloodmagic.item.ItemComponent;
import WayofTime.bloodmagic.item.ItemDaggerOfSacrifice;
import WayofTime.bloodmagic.item.ItemDemonCrystal;
import WayofTime.bloodmagic.item.ItemExperienceBook;
import WayofTime.bloodmagic.item.ItemInscriptionTool;
import WayofTime.bloodmagic.item.ItemLavaCrystal;
import WayofTime.bloodmagic.item.ItemRitualDiviner;
import WayofTime.bloodmagic.item.ItemRitualReader;
import WayofTime.bloodmagic.item.ItemSacrificialDagger;
import WayofTime.bloodmagic.item.ItemSlate;
import WayofTime.bloodmagic.item.ItemTelepositionFocus;
import WayofTime.bloodmagic.item.ItemUpgradeTome;
import WayofTime.bloodmagic.item.ItemUpgradeTrainer;
import WayofTime.bloodmagic.item.ItemSanguineBook;
import WayofTime.bloodmagic.item.alchemy.ItemCuttingFluid;
import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
import WayofTime.bloodmagic.item.gear.ItemPackSelfSacrifice;
import WayofTime.bloodmagic.item.routing.ItemNodeRouter;
import WayofTime.bloodmagic.item.routing.ItemRouterFilter;
import WayofTime.bloodmagic.item.sigil.ItemSigilAir;
import WayofTime.bloodmagic.item.sigil.ItemSigilBloodLight;
import WayofTime.bloodmagic.item.sigil.ItemSigilCompression;
import WayofTime.bloodmagic.item.sigil.ItemSigilDivination;
import WayofTime.bloodmagic.item.sigil.ItemSigilElementalAffinity;
import WayofTime.bloodmagic.item.sigil.ItemSigilEnderSeverance;
import WayofTime.bloodmagic.item.sigil.ItemSigilFastMiner;
import WayofTime.bloodmagic.item.sigil.ItemSigilGreenGrove;
import WayofTime.bloodmagic.item.sigil.ItemSigilHaste;
import WayofTime.bloodmagic.item.sigil.ItemSigilLava;
import WayofTime.bloodmagic.item.sigil.ItemSigilMagnetism;
import WayofTime.bloodmagic.item.sigil.ItemSigilPhantomBridge;
import WayofTime.bloodmagic.item.sigil.ItemSigilSeer;
import WayofTime.bloodmagic.item.sigil.ItemSigilSuppression;
import WayofTime.bloodmagic.item.sigil.ItemSigilTeleposition;
import WayofTime.bloodmagic.item.sigil.ItemSigilTransposition;
import WayofTime.bloodmagic.item.sigil.ItemSigilVoid;
import WayofTime.bloodmagic.item.sigil.ItemSigilWater;
import WayofTime.bloodmagic.item.sigil.ItemSigilWhirlwind;
import WayofTime.bloodmagic.item.soul.ItemMonsterSoul;
import WayofTime.bloodmagic.item.soul.ItemSentientArmourGem;
import WayofTime.bloodmagic.item.soul.ItemSentientBow;
import WayofTime.bloodmagic.item.soul.ItemSentientSword;
import WayofTime.bloodmagic.item.soul.ItemSoulGem;
import WayofTime.bloodmagic.item.soul.ItemSoulSnare;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
public class ModItems
{
public static Item bloodOrb;
public static BloodOrb orbWeak;
public static BloodOrb orbApprentice;
public static BloodOrb orbMagician;
public static BloodOrb orbMaster;
public static BloodOrb orbArchmage;
public static BloodOrb orbTranscendent;
public static Item bucketEssence;
public static Item activationCrystal;
public static Item slate;
public static Item inscriptionTool;
public static Item sacrificialDagger;
public static Item packSelfSacrifice;
public static Item packSacrifice;
public static Item daggerOfSacrifice;
public static Item ritualDiviner;
public static Item ritualReader;
public static Item lavaCrystal;
public static Item boundSword;
public static Item boundPickaxe;
public static Item boundAxe;
public static Item boundShovel;
public static Item sigilDivination;
public static Item sigilAir;
public static Item sigilWater;
public static Item sigilLava;
public static Item sigilVoid;
public static Item sigilGreenGrove;
public static Item sigilBloodLight;
public static Item sigilElementalAffinity;
public static Item sigilHaste;
public static Item sigilMagnetism;
public static Item sigilSuppression;
public static Item sigilFastMiner;
public static Item sigilSeer;
public static Item sigilEnderSeverance;
public static Item sigilWhirlwind;
public static Item sigilPhantomBridge;
public static Item sigilCompression;
public static Item sigilTeleposition;
public static Item sigilTransposition;
public static Item itemComponent;
public static Item itemDemonCrystal;
public static Item telepositionFocus;
public static Item experienceTome;
public static Item bloodShard;
public static Item livingArmourHelmet;
public static Item livingArmourChest;
public static Item livingArmourLegs;
public static Item livingArmourBoots;
public static Item sentientArmourHelmet;
public static Item sentientArmourChest;
public static Item sentientArmourLegs;
public static Item sentientArmourBoots;
public static Item altarMaker;
public static Item upgradeTome;
public static Item upgradeTrainer;
public static Item arcaneAshes;
public static Item monsterSoul;
public static Item soulGem;
public static Item soulSnare;
public static Item sentientSword;
public static Item sentientBow;
public static Item sentientArmourGem;
public static Item nodeRouter;
public static Item baseItemFilter;
public static Item cuttingFluid;
public static Item sanguineBook;
public static Item.ToolMaterial boundToolMaterial = EnumHelper.addToolMaterial("BoundToolMaterial", 4, 1, 10, 8, 50);
public static Item.ToolMaterial soulToolMaterial = EnumHelper.addToolMaterial("SoulToolMaterial", 4, 520, 7, 8, 50);
public static void init()
{
bloodOrb = registerItem(new ItemBloodOrb(), Constants.BloodMagicItem.BLOOD_ORB.getRegName());
orbWeak = new BloodOrb("weak", 1, 5000);
OrbRegistry.registerOrb(orbWeak);
orbApprentice = new BloodOrb("apprentice", 2, 25000);
OrbRegistry.registerOrb(orbApprentice);
orbMagician = new BloodOrb("magician", 3, 150000);
OrbRegistry.registerOrb(orbMagician);
orbMaster = new BloodOrb("master", 4, 1000000);
OrbRegistry.registerOrb(orbMaster);
orbArchmage = new BloodOrb("archmage", 5, 10000000);
OrbRegistry.registerOrb(orbArchmage);
orbTranscendent = new BloodOrb("transcendent", 6, 30000000);
OrbRegistry.registerOrb(orbTranscendent);
bucketEssence = registerItem(new ItemBucketEssence(), Constants.BloodMagicItem.BUCKET_ESSENCE.getRegName());
activationCrystal = registerItem(new ItemActivationCrystal(), Constants.BloodMagicItem.ACTIVATION_CRYSTAL.getRegName());
slate = registerItem(new ItemSlate(), Constants.BloodMagicItem.SLATE.getRegName());
inscriptionTool = registerItem(new ItemInscriptionTool(), Constants.BloodMagicItem.INSCRIPTION_TOOL.getRegName());
sacrificialDagger = registerItem(new ItemSacrificialDagger(), Constants.BloodMagicItem.SACRIFICIAL_DAGGER.getRegName());
packSacrifice = registerItem(new ItemPackSacrifice(), Constants.BloodMagicItem.SACRIFICE_PACK.getRegName());
packSelfSacrifice = registerItem(new ItemPackSelfSacrifice(), Constants.BloodMagicItem.SELF_SACRIFICE_PACK.getRegName());
daggerOfSacrifice = registerItem(new ItemDaggerOfSacrifice(), Constants.BloodMagicItem.DAGGER_OF_SACRIFICE.getRegName());
ritualDiviner = registerItem(new ItemRitualDiviner(), Constants.BloodMagicItem.RITUAL_DIVINER.getRegName());
ritualReader = registerItem(new ItemRitualReader(), Constants.BloodMagicItem.RITUAL_READER.getRegName());
lavaCrystal = registerItem(new ItemLavaCrystal(), Constants.BloodMagicItem.LAVA_CRYSTAL.getRegName());
GameRegistry.registerFuelHandler((IFuelHandler) lavaCrystal);
boundSword = registerItem(new ItemBoundSword(), Constants.BloodMagicItem.BOUND_SWORD.getRegName());
boundPickaxe = registerItem(new ItemBoundPickaxe(), Constants.BloodMagicItem.BOUND_PICKAXE.getRegName());
boundAxe = registerItem(new ItemBoundAxe(), Constants.BloodMagicItem.BOUND_AXE.getRegName());
boundShovel = registerItem(new ItemBoundShovel(), Constants.BloodMagicItem.BOUND_SHOVEL.getRegName());
sigilDivination = registerItem(new ItemSigilDivination(), Constants.BloodMagicItem.SIGIL_DIVINATION.getRegName());
sigilAir = registerItem(new ItemSigilAir(), Constants.BloodMagicItem.SIGIL_AIR.getRegName());
sigilWater = registerItem(new ItemSigilWater(), Constants.BloodMagicItem.SIGIL_WATER.getRegName());
sigilLava = registerItem(new ItemSigilLava(), Constants.BloodMagicItem.SIGIL_LAVA.getRegName());
sigilVoid = registerItem(new ItemSigilVoid(), Constants.BloodMagicItem.SIGIL_VOID.getRegName());
sigilGreenGrove = registerItem(new ItemSigilGreenGrove(), Constants.BloodMagicItem.SIGIL_GREEN_GROVE.getRegName());
sigilBloodLight = registerItem(new ItemSigilBloodLight(), Constants.BloodMagicItem.SIGIL_BLOOD_LIGHT.getRegName());
sigilElementalAffinity = registerItem(new ItemSigilElementalAffinity(), Constants.BloodMagicItem.SIGIL_ELEMENTAL_AFFINITY.getRegName());
sigilMagnetism = registerItem(new ItemSigilMagnetism(), Constants.BloodMagicItem.SIGIL_MAGNETISM.getRegName());
sigilSuppression = registerItem(new ItemSigilSuppression(), Constants.BloodMagicItem.SIGIL_SUPPRESION.getRegName());
sigilHaste = registerItem(new ItemSigilHaste(), Constants.BloodMagicItem.SIGIL_HASTE.getRegName());
sigilFastMiner = registerItem(new ItemSigilFastMiner(), Constants.BloodMagicItem.SIGIL_FAST_MINER.getRegName());
sigilSeer = registerItem(new ItemSigilSeer(), Constants.BloodMagicItem.SIGIL_SEER.getRegName());
sigilPhantomBridge = registerItem(new ItemSigilPhantomBridge(), Constants.BloodMagicItem.SIGIL_PHANTOM_BRIDGE.getRegName());
sigilWhirlwind = registerItem(new ItemSigilWhirlwind(), Constants.BloodMagicItem.SIGIL_WHIRLWIND.getRegName());
sigilCompression = registerItem(new ItemSigilCompression(), Constants.BloodMagicItem.SIGIL_COMPRESSION.getRegName());
sigilEnderSeverance = registerItem(new ItemSigilEnderSeverance(), Constants.BloodMagicItem.SIGIL_ENDER_SEVERANCE.getRegName());
sigilTeleposition = registerItem(new ItemSigilTeleposition(), Constants.BloodMagicItem.SIGIL_TELEPOSITION.getRegName());
sigilTransposition = registerItem(new ItemSigilTransposition(), Constants.BloodMagicItem.SIGIL_TRANSPOSITION.getRegName());
itemComponent = registerItem(new ItemComponent(), Constants.BloodMagicItem.COMPONENT.getRegName());
itemDemonCrystal = registerItem(new ItemDemonCrystal(), Constants.BloodMagicItem.DEMON_CRYSTAL.getRegName());
telepositionFocus = registerItem(new ItemTelepositionFocus(), Constants.BloodMagicItem.TELEPOSITION_FOCUS.getRegName());
experienceTome = registerItem(new ItemExperienceBook(), Constants.BloodMagicItem.EXPERIENCE_TOME.getRegName());
bloodShard = registerItem(new ItemBloodShard(), Constants.BloodMagicItem.BLOOD_SHARD.getRegName());
livingArmourHelmet = registerItem(new ItemLivingArmour(EntityEquipmentSlot.HEAD), "ItemLivingArmourHelmet");
livingArmourChest = registerItem(new ItemLivingArmour(EntityEquipmentSlot.CHEST), "ItemLivingArmourChest");
livingArmourLegs = registerItem(new ItemLivingArmour(EntityEquipmentSlot.LEGS), "ItemLivingArmourLegs");
livingArmourBoots = registerItem(new ItemLivingArmour(EntityEquipmentSlot.FEET), "ItemLivingArmourBoots");
sentientArmourHelmet = registerItem(new ItemSentientArmour(EntityEquipmentSlot.HEAD), "ItemSentientArmourHelmet");
sentientArmourChest = registerItem(new ItemSentientArmour(EntityEquipmentSlot.CHEST), "ItemSentientArmourChest");
sentientArmourLegs = registerItem(new ItemSentientArmour(EntityEquipmentSlot.LEGS), "ItemSentientArmourLegs");
sentientArmourBoots = registerItem(new ItemSentientArmour(EntityEquipmentSlot.FEET), "ItemSentientArmourBoots");
altarMaker = registerItem(new ItemAltarMaker(), Constants.BloodMagicItem.ALTAR_MAKER.getRegName());
upgradeTome = registerItem(new ItemUpgradeTome(), Constants.BloodMagicItem.UPGRADE_TOME.getRegName());
upgradeTrainer = registerItem(new ItemUpgradeTrainer(), Constants.BloodMagicItem.UPGRADE_TRAINER.getRegName());
arcaneAshes = registerItem(new ItemArcaneAshes(), Constants.BloodMagicItem.ARCANE_ASHES.getRegName());
monsterSoul = registerItem(new ItemMonsterSoul(), Constants.BloodMagicItem.MONSTER_SOUL.getRegName());
soulGem = registerItem(new ItemSoulGem(), Constants.BloodMagicItem.SOUL_GEM.getRegName());
soulSnare = registerItem(new ItemSoulSnare(), Constants.BloodMagicItem.SOUL_SNARE.getRegName());
sentientSword = registerItem(new ItemSentientSword(), Constants.BloodMagicItem.SENTIENT_SWORD.getRegName());
sentientBow = registerItem(new ItemSentientBow(), Constants.BloodMagicItem.SENTIENT_BOW.getRegName());
sentientArmourGem = registerItem(new ItemSentientArmourGem(), Constants.BloodMagicItem.SENTIENT_ARMOR_GEM.getRegName());
nodeRouter = registerItem(new ItemNodeRouter(), Constants.BloodMagicItem.NODE_ROUTER.getRegName());
baseItemFilter = registerItem(new ItemRouterFilter(), Constants.BloodMagicItem.ROUTER_FILTER.getRegName());
cuttingFluid = registerItem(new ItemCuttingFluid(), Constants.BloodMagicItem.CUTTING_FLUID.getRegName());
sanguineBook = registerItem(new ItemSanguineBook(), Constants.BloodMagicItem.SANGUINE_BOOK.getRegName());
}
public static void initRenders()
{
InventoryRenderHelper renderHelper = BloodMagic.proxy.getRenderHelper();
renderHelper.itemRenderAll(bloodOrb);
OrbRegistry.registerOrbTexture(orbWeak, new ResourceLocation(Constants.Mod.DOMAIN + "ItemBloodOrbWeak"));
OrbRegistry.registerOrbTexture(orbApprentice, new ResourceLocation(Constants.Mod.DOMAIN + "ItemBloodOrbApprentice"));
OrbRegistry.registerOrbTexture(orbMagician, new ResourceLocation(Constants.Mod.DOMAIN + "ItemBloodOrbMagician"));
OrbRegistry.registerOrbTexture(orbMaster, new ResourceLocation(Constants.Mod.DOMAIN + "ItemBloodOrbMaster"));
OrbRegistry.registerOrbTexture(orbArchmage, new ResourceLocation(Constants.Mod.DOMAIN + "ItemBloodOrbArchmage"));
OrbRegistry.registerOrbTexture(orbTranscendent, new ResourceLocation(Constants.Mod.DOMAIN + "ItemBloodOrbTranscendent"));
renderHelper.itemRender(bucketEssence);
renderHelper.itemRender(sentientBow, 0, "ItemSentientBow");
// renderHelper.itemRender(sentientBow, 1, "ItemSentientBow_pulling_0");
// renderHelper.itemRender(sentientBow, 2, "ItemSentientBow_pulling_1");
// renderHelper.itemRender(sentientBow, 3, "ItemSentientBow_pulling_2");
renderHelper.itemRender(sentientArmourGem, 0, "ItemSentientArmourGem0");
renderHelper.itemRender(sentientArmourGem, 1, "ItemSentientArmourGem1");
}
private static Item registerItem(Item item, String name)
{
if (!ConfigHandler.itemBlacklist.contains(name))
{
if (item.getRegistryName() == null)
item.setRegistryName(name);
GameRegistry.register(item);
BloodMagic.proxy.tryHandleItemModel(item, name);
}
return item;
}
}