Fix spectral blocks being opaque (#716)
Now you can see through the missing fluids Also reduced the opacity slightly.
This commit is contained in:
parent
b2fb264108
commit
cfce1a4a6c
|
@ -9,12 +9,16 @@ import net.minecraft.block.material.Material;
|
||||||
import net.minecraft.block.state.IBlockState;
|
import net.minecraft.block.state.IBlockState;
|
||||||
import net.minecraft.entity.Entity;
|
import net.minecraft.entity.Entity;
|
||||||
import net.minecraft.tileentity.TileEntity;
|
import net.minecraft.tileentity.TileEntity;
|
||||||
|
import net.minecraft.util.BlockRenderLayer;
|
||||||
import net.minecraft.util.EnumBlockRenderType;
|
import net.minecraft.util.EnumBlockRenderType;
|
||||||
|
import net.minecraft.util.EnumFacing;
|
||||||
import net.minecraft.util.math.AxisAlignedBB;
|
import net.minecraft.util.math.AxisAlignedBB;
|
||||||
import net.minecraft.util.math.BlockPos;
|
import net.minecraft.util.math.BlockPos;
|
||||||
import net.minecraft.world.IBlockAccess;
|
import net.minecraft.world.IBlockAccess;
|
||||||
import net.minecraft.world.World;
|
import net.minecraft.world.World;
|
||||||
|
|
||||||
|
import net.minecraftforge.fml.relauncher.Side;
|
||||||
|
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||||
import org.apache.commons.lang3.tuple.ImmutablePair;
|
import org.apache.commons.lang3.tuple.ImmutablePair;
|
||||||
import org.apache.commons.lang3.tuple.Pair;
|
import org.apache.commons.lang3.tuple.Pair;
|
||||||
|
|
||||||
|
@ -45,6 +49,12 @@ public class BlockSpectral extends BlockContainer implements IVariantProvider
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isOpaqueCube(IBlockState state)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean isFullCube(IBlockState state)
|
public boolean isFullCube(IBlockState state)
|
||||||
{
|
{
|
||||||
|
@ -57,12 +67,25 @@ public class BlockSpectral extends BlockContainer implements IVariantProvider
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@SideOnly(Side.CLIENT)
|
||||||
|
@Override
|
||||||
|
public BlockRenderLayer getBlockLayer()
|
||||||
|
{
|
||||||
|
return BlockRenderLayer.TRANSLUCENT;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public EnumBlockRenderType getRenderType(IBlockState state)
|
public EnumBlockRenderType getRenderType(IBlockState state)
|
||||||
{
|
{
|
||||||
return EnumBlockRenderType.MODEL;
|
return EnumBlockRenderType.MODEL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
@SideOnly(Side.CLIENT)
|
||||||
|
public boolean shouldSideBeRendered(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing side) {
|
||||||
|
return world.getBlockState(pos.offset(side)) != state || state.getBlock() != this && super.shouldSideBeRendered(state, world, pos, side);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB mask, List<AxisAlignedBB> list, Entity collidingEntity)
|
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB mask, List<AxisAlignedBB> list, Entity collidingEntity)
|
||||||
{
|
{
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 767 B After Width: | Height: | Size: 15 KiB |
Loading…
Reference in a new issue