Ritual Stones should always drop blanks
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@ -6,6 +6,7 @@ import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.IRitualStone;
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import WayofTime.bloodmagic.api.ritual.IRitualStone;
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import WayofTime.bloodmagic.block.base.BlockString;
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import WayofTime.bloodmagic.block.base.BlockString;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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@ -26,6 +27,12 @@ public class BlockRitualStone extends BlockString implements IRitualStone
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setHarvestLevel("pickaxe", 2);
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setHarvestLevel("pickaxe", 2);
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}
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}
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@Override
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public int damageDropped(IBlockState state)
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{
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return 0;
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}
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@Override
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@Override
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public boolean isRuneType(World world, BlockPos pos, EnumRuneType runeType)
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public boolean isRuneType(World world, BlockPos pos, EnumRuneType runeType)
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{
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{
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