Fixed the routing focus texture name.

This commit is contained in:
WayofTime 2015-08-23 18:26:20 -04:00
parent 02c613d608
commit cd34cb30e8
2 changed files with 16 additions and 18 deletions

View file

@ -1,12 +1,14 @@
#
#Wed Aug 12 17:14:26 EDT 2015
mod_name=BloodMagic mod_name=BloodMagic
forge_version=10.13.4.1492-1.7.10 forge_version=10.13.4.1492-1.7.10
cclib_version=1.1.3.138
ccc_version=1.0.7.47 ccc_version=1.0.7.47
cclib_version=1.1.3.138
nei_version=1.0.5.111 nei_version=1.0.5.111
//=Dependency Information //=Dependency Information
guideapi_version=1.0.1-20 guideapi_version=1.0.1-20
package_group=com.wayoftime.bloodmagic package_group=com.wayoftime.bloodmagic
mod_version=1.3.3 mod_version=1.3.3
minetweaker_version=Dev-1.7.10-3.0.9B minetweaker_version=Dev-1.7.10-3.0.9B
build_number=12 build_number=14
mc_version=1.7.10 mc_version=1.7.10

View file

@ -1,11 +1,9 @@
package WayofTime.alchemicalWizardry.client; package WayofTime.alchemicalWizardry.client;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderBlockOverlayEvent; import net.minecraftforge.client.event.RenderBlockOverlayEvent;
import net.minecraftforge.client.event.RenderHandEvent;
import net.minecraftforge.client.event.sound.SoundEvent; import net.minecraftforge.client.event.sound.SoundEvent;
import WayofTime.alchemicalWizardry.AlchemicalWizardry; import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModBlocks; import WayofTime.alchemicalWizardry.ModBlocks;
@ -16,8 +14,6 @@ import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.InputEvent; import cpw.mods.fml.common.gameevent.InputEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase; import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.common.gameevent.TickEvent.RenderTickEvent; import cpw.mods.fml.common.gameevent.TickEvent.RenderTickEvent;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class ClientEventHandler public class ClientEventHandler
{ {
@ -25,18 +21,18 @@ public class ClientEventHandler
public static ResourceLocation currentPlayerTexture = null; public static ResourceLocation currentPlayerTexture = null;
@SideOnly(Side.CLIENT) // @SideOnly(Side.CLIENT)
@SubscribeEvent // @SubscribeEvent
public void renderPOVArmour(RenderHandEvent event) // public void renderPOVArmour(RenderHandEvent event)
{ // {
if (this.mc.thePlayer.worldObj.isRemote && this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping() && !this.mc.gameSettings.hideGUI && !this.mc.playerController.enableEverythingIsScrewedUpMode()) // if (this.mc.thePlayer.worldObj.isRemote && this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping() && !this.mc.gameSettings.hideGUI && !this.mc.playerController.enableEverythingIsScrewedUpMode())
{ // {
currentPlayerTexture = ((AbstractClientPlayer) mc.thePlayer).getLocationSkin(); // currentPlayerTexture = ((AbstractClientPlayer) mc.thePlayer).getLocationSkin();
//
ClientUtils.renderPlayerArmourInPOV(mc.thePlayer, event.partialTicks); // ClientUtils.renderPlayerArmourInPOV(mc.thePlayer, event.partialTicks);
event.setCanceled(true); // event.setCanceled(true);
} // }
} // }
// @SubscribeEvent(priority = EventPriority.LOWEST) // @SubscribeEvent(priority = EventPriority.LOWEST)
// public void onPlayerRenderTick(RenderPlayerEvent.Pre event) // public void onPlayerRenderTick(RenderPlayerEvent.Pre event)