Potential fix for Zephyr ritual dupe bug, some adjustments to rendering of a fancy new health bar.
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8315dcf864
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ca74a33a12
8 changed files with 110 additions and 38 deletions
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@ -80,7 +80,7 @@ public class RenderHelper
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{
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float val = APISpellHelper.getPlayerCurrentReagentAmount(player);
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ReagentStack reagentStack = new ReagentStack(APISpellHelper.getPlayerReagentType(player), (int) val);
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if(reagentStack != null && reagentStack.amount > 0)
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{
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renderTestHUD(mc, reagentStack, maxAmount);
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@ -273,14 +273,14 @@ public class RenderHelper
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int x = (lpBarX + 16 - xSize / 2) * 8;
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int y = (lpBarY - ySize / 2) * 8;
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ResourceLocation test2 = new ResourceLocation("alchemicalwizardry", "textures/gui/container1.png");
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GL11.glColor4f(reagent.getColourRed(), reagent.getColourGreen(), reagent.getColourBlue(), 1.0F);
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mc.getTextureManager().bindTexture(test2);
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GL11.glScalef(1f/8f, 1f/8f, 1f/8f);
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ResourceLocation test2 = new ResourceLocation("alchemicalwizardry", "textures/gui/container1.png");
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GL11.glColor4f(reagent.getColourRed() / 255f, reagent.getColourGreen() / 255f, reagent.getColourBlue() / 255f, 1.0F);
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mc.getTextureManager().bindTexture(test2);
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drawTexturedModalRect(x, y + amount, 0, amount, 256, 256 - amount);
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ResourceLocation test = new ResourceLocation("alchemicalwizardry", "textures/gui/container.png");
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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mc.getTextureManager().bindTexture(test);
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