Okay let's fix these the hard way.

This commit is contained in:
Nicholas Ignoffo 2017-01-02 00:18:38 -08:00
parent ed27873fbe
commit c34ee90b4e
796 changed files with 0 additions and 15806 deletions

View file

@ -1,12 +0,0 @@
uniform sampler2D bgl_RenderedTexture;
uniform int time;
void main() {
vec2 texcoord = vec2(gl_TexCoord[0]);
vec4 color = texture2D(bgl_RenderedTexture, texcoord);
float gs = (color.r + color.g + color.b) / 3;
float r = sin(texcoord.x * 6 - 1.5 + sin(texcoord.y - time / 3.0)) * 1.1; //(sin((texcoord.x - texcoord.y) * 4 - time) + 1) / 2;
gl_FragColor = vec4(gs, gs, max(gs, r), gl_Color.a);
}