Will Crystall drop fix
Fixed the LootTable generator so that it actually dropped the correct number of crystals on breaking.
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eb1fb71f43
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9 changed files with 258 additions and 96 deletions
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@ -26,6 +26,7 @@ import net.minecraft.loot.LootTableManager;
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import net.minecraft.loot.ValidationTracker;
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import net.minecraft.loot.conditions.BlockStateProperty;
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import net.minecraft.loot.conditions.ILootCondition;
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import net.minecraft.loot.functions.SetCount;
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import net.minecraft.state.Property;
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import net.minecraft.util.IStringSerializable;
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import net.minecraft.util.ResourceLocation;
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@ -96,7 +97,7 @@ public class GeneratorLootTable extends LootTableProvider
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for (int i = 0; i < 7; i++)
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{
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ILootCondition.IBuilder harvestAge = BlockStateProperty.builder(block).fromProperties(StatePropertiesPredicate.Builder.newBuilder().withIntProp(BlockDemonCrystal.AGE, i));
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builder = builder.addLootPool(LootPool.builder().addEntry(ItemLootEntry.builder(item).quality(i + 1).acceptCondition(harvestAge)));
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builder = builder.addLootPool(LootPool.builder().addEntry(ItemLootEntry.builder(item).acceptFunction(SetCount.builder(ConstantRange.of(i + 1))).acceptCondition(harvestAge)));
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}
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this.registerLootTable(block, builder);
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