Will Crystall drop fix

Fixed the LootTable generator so that it actually dropped the correct number of crystals on breaking.
This commit is contained in:
WayofTime 2020-11-07 20:26:45 -05:00
parent eb1fb71f43
commit be8737c096
9 changed files with 258 additions and 96 deletions

View file

@ -26,6 +26,7 @@ import net.minecraft.loot.LootTableManager;
import net.minecraft.loot.ValidationTracker;
import net.minecraft.loot.conditions.BlockStateProperty;
import net.minecraft.loot.conditions.ILootCondition;
import net.minecraft.loot.functions.SetCount;
import net.minecraft.state.Property;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.ResourceLocation;
@ -96,7 +97,7 @@ public class GeneratorLootTable extends LootTableProvider
for (int i = 0; i < 7; i++)
{
ILootCondition.IBuilder harvestAge = BlockStateProperty.builder(block).fromProperties(StatePropertiesPredicate.Builder.newBuilder().withIntProp(BlockDemonCrystal.AGE, i));
builder = builder.addLootPool(LootPool.builder().addEntry(ItemLootEntry.builder(item).quality(i + 1).acceptCondition(harvestAge)));
builder = builder.addLootPool(LootPool.builder().addEntry(ItemLootEntry.builder(item).acceptFunction(SetCount.builder(ConstantRange.of(i + 1))).acceptCondition(harvestAge)));
}
this.registerLootTable(block, builder);