
Fixed the LootTable generator so that it actually dropped the correct number of crystals on breaking.
123 lines
5.6 KiB
Java
123 lines
5.6 KiB
Java
package wayoftime.bloodmagic.common.data;
|
|
|
|
import java.util.List;
|
|
import java.util.Map;
|
|
import java.util.function.BiConsumer;
|
|
import java.util.function.Consumer;
|
|
import java.util.function.Supplier;
|
|
import java.util.stream.Collectors;
|
|
|
|
import com.google.common.collect.ImmutableList;
|
|
import com.mojang.datafixers.util.Pair;
|
|
|
|
import net.minecraft.advancements.criterion.StatePropertiesPredicate;
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.data.DataGenerator;
|
|
import net.minecraft.data.LootTableProvider;
|
|
import net.minecraft.data.loot.BlockLootTables;
|
|
import net.minecraft.item.Item;
|
|
import net.minecraft.loot.ConstantRange;
|
|
import net.minecraft.loot.ItemLootEntry;
|
|
import net.minecraft.loot.LootParameterSet;
|
|
import net.minecraft.loot.LootParameterSets;
|
|
import net.minecraft.loot.LootPool;
|
|
import net.minecraft.loot.LootTable;
|
|
import net.minecraft.loot.LootTableManager;
|
|
import net.minecraft.loot.ValidationTracker;
|
|
import net.minecraft.loot.conditions.BlockStateProperty;
|
|
import net.minecraft.loot.conditions.ILootCondition;
|
|
import net.minecraft.loot.functions.SetCount;
|
|
import net.minecraft.state.Property;
|
|
import net.minecraft.util.IStringSerializable;
|
|
import net.minecraft.util.ResourceLocation;
|
|
import net.minecraftforge.fml.RegistryObject;
|
|
import net.minecraftforge.registries.ForgeRegistries;
|
|
import wayoftime.bloodmagic.BloodMagic;
|
|
import wayoftime.bloodmagic.common.block.BlockDemonCrystal;
|
|
import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
|
|
import wayoftime.bloodmagic.common.item.BloodMagicItems;
|
|
|
|
public class GeneratorLootTable extends LootTableProvider
|
|
{
|
|
public GeneratorLootTable(DataGenerator dataGeneratorIn)
|
|
{
|
|
super(dataGeneratorIn);
|
|
}
|
|
|
|
@Override
|
|
protected List<Pair<Supplier<Consumer<BiConsumer<ResourceLocation, LootTable.Builder>>>, LootParameterSet>> getTables()
|
|
{
|
|
return ImmutableList.of(Pair.of(BMBlocks::new, LootParameterSets.BLOCK));
|
|
}
|
|
|
|
private static class BMBlocks extends BlockLootTables
|
|
{
|
|
@Override
|
|
protected void addTables()
|
|
{
|
|
for (RegistryObject<Block> block : BloodMagicBlocks.BASICBLOCKS.getEntries())
|
|
{
|
|
this.registerDropSelfLootTable(block.get());
|
|
}
|
|
|
|
registerDropSelfLootTable(BloodMagicBlocks.BLOOD_ALTAR.get());
|
|
registerNoDropLootTable(BloodMagicBlocks.ALCHEMY_ARRAY.get());
|
|
registerNoDropLootTable(BloodMagicBlocks.BLOOD_LIGHT.get());
|
|
registerDropSelfLootTable(BloodMagicBlocks.SOUL_FORGE.get());
|
|
registerDropSelfLootTable(BloodMagicBlocks.BLANK_RITUAL_STONE.get());
|
|
registerDropping(BloodMagicBlocks.AIR_RITUAL_STONE.get(), BloodMagicBlocks.BLANK_RITUAL_STONE.get());
|
|
registerDropping(BloodMagicBlocks.WATER_RITUAL_STONE.get(), BloodMagicBlocks.BLANK_RITUAL_STONE.get());
|
|
registerDropping(BloodMagicBlocks.FIRE_RITUAL_STONE.get(), BloodMagicBlocks.BLANK_RITUAL_STONE.get());
|
|
registerDropping(BloodMagicBlocks.EARTH_RITUAL_STONE.get(), BloodMagicBlocks.BLANK_RITUAL_STONE.get());
|
|
registerDropping(BloodMagicBlocks.DUSK_RITUAL_STONE.get(), BloodMagicBlocks.BLANK_RITUAL_STONE.get());
|
|
registerDropping(BloodMagicBlocks.DAWN_RITUAL_STONE.get(), BloodMagicBlocks.BLANK_RITUAL_STONE.get());
|
|
registerDropSelfLootTable(BloodMagicBlocks.ALCHEMY_TABLE.get());
|
|
registerDropSelfLootTable(BloodMagicBlocks.ALCHEMICAL_REACTION_CHAMBER.get());
|
|
registerDropSelfLootTable(BloodMagicBlocks.DEMON_CRUCIBLE.get());
|
|
registerDropSelfLootTable(BloodMagicBlocks.DEMON_CRYSTALLIZER.get());
|
|
// registerNoDropLootTable(BloodMagicBlocks.RAW_CRYSTAL_BLOCK.get());
|
|
|
|
registerDropCrystalsLootTable(BloodMagicBlocks.RAW_CRYSTAL_BLOCK.get(), BloodMagicItems.RAW_CRYSTAL.get());
|
|
registerDropCrystalsLootTable(BloodMagicBlocks.CORROSIVE_CRYSTAL_BLOCK.get(), BloodMagicItems.CORROSIVE_CRYSTAL.get());
|
|
registerDropCrystalsLootTable(BloodMagicBlocks.DESTRUCTIVE_CRYSTAL_BLOCK.get(), BloodMagicItems.DESTRUCTIVE_CRYSTAL.get());
|
|
registerDropCrystalsLootTable(BloodMagicBlocks.VENGEFUL_CRYSTAL_BLOCK.get(), BloodMagicItems.VENGEFUL_CRYSTAL.get());
|
|
registerDropCrystalsLootTable(BloodMagicBlocks.STEADFAST_CRYSTAL_BLOCK.get(), BloodMagicItems.STEADFAST_CRYSTAL.get());
|
|
}
|
|
|
|
private void registerNoDropLootTable(Block block)
|
|
{
|
|
LootPool.Builder builder = LootPool.builder().name(block.getRegistryName().toString());
|
|
this.registerLootTable(block, LootTable.builder().addLootPool(builder));
|
|
}
|
|
|
|
private void registerDropCrystalsLootTable(Block block, Item item)
|
|
{
|
|
LootTable.Builder builder = LootTable.builder();
|
|
|
|
for (int i = 0; i < 7; i++)
|
|
{
|
|
ILootCondition.IBuilder harvestAge = BlockStateProperty.builder(block).fromProperties(StatePropertiesPredicate.Builder.newBuilder().withIntProp(BlockDemonCrystal.AGE, i));
|
|
builder = builder.addLootPool(LootPool.builder().addEntry(ItemLootEntry.builder(item).acceptFunction(SetCount.builder(ConstantRange.of(i + 1))).acceptCondition(harvestAge)));
|
|
}
|
|
|
|
this.registerLootTable(block, builder);
|
|
}
|
|
|
|
protected static <T extends Comparable<T> & IStringSerializable> LootTable.Builder droppingWhen(Block block, Property<T> property, T value)
|
|
{
|
|
return LootTable.builder().addLootPool(withSurvivesExplosion(block, LootPool.builder().rolls(ConstantRange.of(1)).addEntry(ItemLootEntry.builder(block).acceptCondition(BlockStateProperty.builder(block).fromProperties(StatePropertiesPredicate.Builder.newBuilder().withProp(property, value))))));
|
|
}
|
|
|
|
@Override
|
|
protected Iterable<Block> getKnownBlocks()
|
|
{
|
|
return ForgeRegistries.BLOCKS.getValues().stream().filter(b -> b.getRegistryName().getNamespace().equals(BloodMagic.MODID)).collect(Collectors.toList());
|
|
}
|
|
}
|
|
|
|
@Override
|
|
protected void validate(Map<ResourceLocation, LootTable> map, ValidationTracker validationtracker)
|
|
{
|
|
map.forEach((name, table) -> LootTableManager.validateLootTable(validationtracker, name, table));
|
|
}
|
|
} |