Added a new (slightly WIP?) array, the Turret Array
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5 changed files with 596 additions and 27 deletions
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package WayofTime.bloodmagic.client.render.alchemyArray;
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import java.util.List;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec2f;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffect;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectArrowTurret;
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import WayofTime.bloodmagic.alchemyArray.AlchemyCircleRenderer;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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public class TurretAlchemyCircleRenderer extends AlchemyCircleRenderer
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{
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private ResourceLocation bottomArrayResource = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png");
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private ResourceLocation middleArrayResource = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret2.png");
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public TurretAlchemyCircleRenderer(ResourceLocation location)
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{
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super(location);
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}
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public TurretAlchemyCircleRenderer()
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{
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this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png"));
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}
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@Override
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public float getSizeModifier(float craftTime)
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{
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return 1;
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}
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@Override
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public float getRotation(float craftTime)
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{
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float offset = 50;
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if (craftTime >= offset)
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{
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float modifier = (craftTime - offset) * 5f;
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return modifier * 1f;
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}
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return 0;
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}
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@Override
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public float getSecondaryRotation(float craftTime)
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{
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return 0;
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}
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@Override
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
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{
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if (!(tile instanceof TileAlchemyArray))
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{
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return;
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}
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float f = 0; //Not working
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TileAlchemyArray tileArray = (TileAlchemyArray) tile;
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AlchemyArrayEffect effect = tileArray.arrayEffect;
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double pitch = 0;
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double yaw = 0;
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int arrowTimer = -1;
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if (effect instanceof AlchemyArrayEffectArrowTurret)
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{
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AlchemyArrayEffectArrowTurret turretEffect = (AlchemyArrayEffectArrowTurret) effect;
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pitch = (turretEffect.getPitch() - turretEffect.getLastPitch()) * f + turretEffect.getLastPitch();
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yaw = (turretEffect.getYaw() - turretEffect.getLastYaw()) * f + turretEffect.getLastYaw();
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arrowTimer = turretEffect.arrowTimer;
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}
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double arrowAnimation = arrowTimer + f;
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder wr = tessellator.getBuffer();
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GlStateManager.pushMatrix();
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float rot = getRotation(craftTime);
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float size = 1.0F * getSizeModifier(craftTime);
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// Bind the texture to the circle
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Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
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GlStateManager.disableCull();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(770, 1);
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GlStateManager.translate(x, y, z);
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// Specify which face this "circle" is located on
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EnumFacing sideHit = EnumFacing.UP;
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EnumFacing rotation = tileArray.getRotation();
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GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
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switch (sideHit)
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{
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case DOWN:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(-90.0f, 1, 0, 0);
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break;
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case EAST:
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GlStateManager.rotate(-90.0f, 0, 1, 0);
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GlStateManager.translate(0, 0, -1);
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break;
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case NORTH:
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break;
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case SOUTH:
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GlStateManager.rotate(180.0f, 0, 1, 0);
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GlStateManager.translate(-1, 0, -1);
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break;
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case UP:
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GlStateManager.translate(0, 1, 0);
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GlStateManager.rotate(90.0f, 1, 0, 0);
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break;
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case WEST:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(90.0f, 0, 1, 0);
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break;
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}
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GlStateManager.pushMatrix();
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GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
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// GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1);
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GlStateManager.pushMatrix();
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double topHeightOffset = getTopHeightOffset(craftTime, arrowAnimation);
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double middleHeightOffset = getMiddleHeightOffset(craftTime, arrowAnimation);
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double bottomHeightOffset = getBottomHeightOffset(craftTime, arrowAnimation);
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BlockPos pos = tileArray.getPos();
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World world = tileArray.getWorld();
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GlStateManager.rotate((float) (yaw + 360 * getStartupPitchYawRatio(craftTime)), 0, 0, 1);
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GlStateManager.rotate((float) ((pitch + 90) * getStartupPitchYawRatio(craftTime)), 1, 0, 0);
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GlStateManager.pushMatrix();
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Minecraft.getMinecraft().renderEngine.bindTexture(bottomArrayResource);
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GlStateManager.rotate(-rot, 0, 0, 1);
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GlStateManager.translate(0, 0, -bottomHeightOffset);
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renderStandardCircle(tessellator, wr, size / 2);
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GlStateManager.popMatrix();
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GlStateManager.pushMatrix();
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Minecraft.getMinecraft().renderEngine.bindTexture(middleArrayResource);
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GlStateManager.rotate(0, 0, 0, 1);
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GlStateManager.translate(0, 0, -middleHeightOffset);
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renderStandardCircle(tessellator, wr, size);
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GlStateManager.popMatrix();
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GlStateManager.pushMatrix();
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Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
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GlStateManager.rotate(rot, 0, 0, 1);
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GlStateManager.translate(0, 0, -topHeightOffset);
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renderStandardCircle(tessellator, wr, size);
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GlStateManager.popMatrix();
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GlStateManager.popMatrix();
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// GlStateManager.depthMask(true);
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GlStateManager.disableBlend();
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GlStateManager.enableCull();
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// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GlStateManager.popMatrix();
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GlStateManager.popMatrix();
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}
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public float getStartupPitchYawRatio(float craftTime)
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{
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if (craftTime <= 80)
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{
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return 0;
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} else if (craftTime > 80 && craftTime < 140)
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{
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return (craftTime - 80) / 60f;
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}
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return 1;
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}
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public double getBottomHeightOffset(double craftTime, double arrowAnimation)
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{
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if (craftTime <= 40)
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{
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return 0;
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} else if (craftTime > 40 && craftTime < 100)
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{
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return -0.4 * (craftTime - 40) / 60d;
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} else if (craftTime >= 100 && craftTime < 140)
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{
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return -0.4 * (140 - craftTime) / 40d;
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}
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if (arrowAnimation > 0 && arrowAnimation < 45)
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{
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return -0.4 * (arrowAnimation) / 45;
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} else if (arrowAnimation >= 45 && arrowAnimation < 50)
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{
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return -0.4 * (50 - arrowAnimation) / 5;
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}
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return 0;
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}
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public double getMiddleHeightOffset(double craftTime, double arrowAnimation)
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{
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if (craftTime <= 40)
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{
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return 0;
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} else if (craftTime > 40 && craftTime < 100)
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{
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return 0.1 * (craftTime - 40) / 60d;
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} else if (craftTime >= 100 && craftTime < 140)
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{
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return 0.1 * (140 - craftTime) / 40d;
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}
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if (arrowAnimation > 0 && arrowAnimation < 45)
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{
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return 0.1 * (arrowAnimation) / 45;
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} else if (arrowAnimation >= 45 && arrowAnimation < 50)
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{
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return 0.1 * (50 - arrowAnimation) / 5;
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}
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return 0;
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}
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public double getTopHeightOffset(double craftTime, double arrowAnimation)
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{
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if (craftTime <= 40)
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{
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return 0;
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} else if (craftTime > 40 && craftTime < 100)
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{
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return 0.4 * (craftTime - 40) / 60d;
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} else if (craftTime >= 100 && craftTime < 140)
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{
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return 0.4 * (140 - craftTime) / 40d;
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}
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if (arrowAnimation > 0 && arrowAnimation < 45)
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{
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return 0.4 * (arrowAnimation) / 45;
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} else if (arrowAnimation >= 45 && arrowAnimation < 50)
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{
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return 0.4 * (50 - arrowAnimation) / 5;
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}
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return 0;
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}
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private void renderStandardCircle(Tessellator tessellator, BufferBuilder builder, double size)
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{
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double var31 = 0.0D;
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double var33 = 1.0D;
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double var35 = 0;
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double var37 = 1;
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GlStateManager.color(1f, 1f, 1f, 1f);
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builder.begin(7, DefaultVertexFormats.POSITION_TEX);
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// wr.setBrightness(200);
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builder.pos(size / 2f, size / 2f, 0).tex(var33, var37).endVertex();
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builder.pos(size / 2f, -size / 2f, 0).tex(var33, var35).endVertex();
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builder.pos(-size / 2f, -size / 2f, 0).tex(var31, var35).endVertex();
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builder.pos(-size / 2f, size / 2f, 0).tex(var31, var37).endVertex();
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tessellator.draw();
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}
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}
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