Combine TranquilityHandlers into single class
This commit is contained in:
parent
fc70bcf107
commit
b9e4ac1e98
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@ -5,7 +5,7 @@ import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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public abstract class TranquilityHandler
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public interface ITranquilityHandler
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{
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{
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public abstract TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state);
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TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state);
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}
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}
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@ -10,16 +10,16 @@ import java.util.List;
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public class IncenseTranquilityRegistry
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public class IncenseTranquilityRegistry
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{
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{
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public static List<TranquilityHandler> handlerList = new ArrayList<TranquilityHandler>();
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public static List<ITranquilityHandler> handlerList = new ArrayList<ITranquilityHandler>();
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public static void registerTranquilityHandler(TranquilityHandler handler)
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public static void registerTranquilityHandler(ITranquilityHandler handler)
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{
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{
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handlerList.add(handler);
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handlerList.add(handler);
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}
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}
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public static TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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public static TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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{
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for (TranquilityHandler handler : handlerList)
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for (ITranquilityHandler handler : handlerList)
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{
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{
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TranquilityStack tranq = handler.getTranquilityOfBlock(world, pos, block, state);
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TranquilityStack tranq = handler.getTranquilityOfBlock(world, pos, block, state);
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if (tranq != null)
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if (tranq != null)
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@ -1,24 +0,0 @@
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class CropTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.potatoes || block == Blocks.carrots || block == Blocks.wheat || block == Blocks.nether_wart)
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{
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return new TranquilityStack(EnumTranquilityType.CROP, 1);
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}
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return null;
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}
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}
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@ -1,35 +0,0 @@
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockGrass;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class EarthTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.dirt)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 0.25);
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}
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if (block instanceof BlockGrass)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 0.5);
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}
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if (block == Blocks.farmland)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 1);
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}
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return null;
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}
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}
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@ -1,30 +0,0 @@
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockFire;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class FireTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockFire)
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{
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return new TranquilityStack(EnumTranquilityType.FIRE, 1);
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}
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if (block == Blocks.netherrack)
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{
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return new TranquilityStack(EnumTranquilityType.FIRE, 0.5);
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}
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return null;
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}
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}
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@ -1,24 +0,0 @@
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class LavaTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.lava || block == Blocks.flowing_lava)
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{
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return new TranquilityStack(EnumTranquilityType.LAVA, 1.2);
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}
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return null;
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}
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}
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@ -1,24 +0,0 @@
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLeaves;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class PlantTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockLeaves)
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{
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return new TranquilityStack(EnumTranquilityType.PLANT, 1);
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}
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return null;
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}
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}
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@ -0,0 +1,132 @@
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.ITranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import net.minecraft.block.*;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class TranquilityHandlers {
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public static class Plant implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockLeaves)
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{
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return new TranquilityStack(EnumTranquilityType.PLANT, 1);
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}
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return null;
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}
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}
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public static class Lava implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.lava || block == Blocks.flowing_lava)
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{
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return new TranquilityStack(EnumTranquilityType.LAVA, 1.2);
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}
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return null;
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}
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}
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public static class Fire implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockFire)
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{
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return new TranquilityStack(EnumTranquilityType.FIRE, 1);
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}
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if (block == Blocks.netherrack)
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{
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return new TranquilityStack(EnumTranquilityType.FIRE, 0.5);
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}
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return null;
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}
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}
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public static class Earth implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.dirt)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 0.25);
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}
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if (block instanceof BlockGrass)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 0.5);
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}
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if (block == Blocks.farmland)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 1);
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}
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return null;
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}
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}
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public static class Crop implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.potatoes || block == Blocks.carrots || block == Blocks.wheat || block == Blocks.nether_wart)
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{
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return new TranquilityStack(EnumTranquilityType.CROP, 1);
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}
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return null;
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}
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}
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public static class Tree implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockLog)
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{
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return new TranquilityStack(EnumTranquilityType.TREE, 1);
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}
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return null;
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}
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}
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public static class Water implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.water || block == Blocks.flowing_water)
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{
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return new TranquilityStack(EnumTranquilityType.WATER, 1);
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}
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if (block == ModBlocks.lifeEssence)
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{
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return new TranquilityStack(EnumTranquilityType.WATER, 1.5);
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}
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return null;
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}
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}
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}
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@ -1,24 +0,0 @@
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLog;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class TreeTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockLog)
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{
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return new TranquilityStack(EnumTranquilityType.TREE, 1);
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}
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return null;
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}
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}
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@ -1,30 +0,0 @@
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class WaterTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.water || block == Blocks.flowing_water)
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{
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return new TranquilityStack(EnumTranquilityType.WATER, 1);
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}
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if (block == ModBlocks.lifeEssence)
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{
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return new TranquilityStack(EnumTranquilityType.WATER, 1.5);
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}
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return null;
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}
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}
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{
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{
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public static void init()
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public static void init()
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{
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{
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IncenseTranquilityRegistry.registerTranquilityHandler(new PlantTranquilityHandler());
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IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Plant());
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IncenseTranquilityRegistry.registerTranquilityHandler(new CropTranquilityHandler());
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IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Crop());
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IncenseTranquilityRegistry.registerTranquilityHandler(new WaterTranquilityHandler());
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IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Water());
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IncenseTranquilityRegistry.registerTranquilityHandler(new EarthTranquilityHandler());
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IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Earth());
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IncenseTranquilityRegistry.registerTranquilityHandler(new FireTranquilityHandler());
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IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Fire());
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IncenseTranquilityRegistry.registerTranquilityHandler(new LavaTranquilityHandler());
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IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Lava());
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IncenseTranquilityRegistry.registerTranquilityHandler(new TreeTranquilityHandler());
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IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Tree());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue