Combine TranquilityHandlers into single class
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fc70bcf107
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11 changed files with 144 additions and 203 deletions
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class CropTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.potatoes || block == Blocks.carrots || block == Blocks.wheat || block == Blocks.nether_wart)
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{
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return new TranquilityStack(EnumTranquilityType.CROP, 1);
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}
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return null;
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}
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}
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockGrass;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class EarthTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.dirt)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 0.25);
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}
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if (block instanceof BlockGrass)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 0.5);
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}
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if (block == Blocks.farmland)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 1);
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}
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return null;
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}
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}
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockFire;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class FireTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockFire)
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{
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return new TranquilityStack(EnumTranquilityType.FIRE, 1);
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}
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if (block == Blocks.netherrack)
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{
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return new TranquilityStack(EnumTranquilityType.FIRE, 0.5);
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}
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return null;
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}
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}
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class LavaTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.lava || block == Blocks.flowing_lava)
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{
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return new TranquilityStack(EnumTranquilityType.LAVA, 1.2);
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}
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return null;
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}
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}
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLeaves;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class PlantTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockLeaves)
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{
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return new TranquilityStack(EnumTranquilityType.PLANT, 1);
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}
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return null;
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}
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}
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@ -0,0 +1,132 @@
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.ITranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import net.minecraft.block.*;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class TranquilityHandlers {
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public static class Plant implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockLeaves)
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{
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return new TranquilityStack(EnumTranquilityType.PLANT, 1);
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}
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return null;
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}
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}
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public static class Lava implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.lava || block == Blocks.flowing_lava)
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{
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return new TranquilityStack(EnumTranquilityType.LAVA, 1.2);
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}
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return null;
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}
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}
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public static class Fire implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockFire)
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{
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return new TranquilityStack(EnumTranquilityType.FIRE, 1);
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}
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if (block == Blocks.netherrack)
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{
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return new TranquilityStack(EnumTranquilityType.FIRE, 0.5);
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}
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return null;
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}
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}
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public static class Earth implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.dirt)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 0.25);
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}
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if (block instanceof BlockGrass)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 0.5);
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}
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if (block == Blocks.farmland)
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{
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return new TranquilityStack(EnumTranquilityType.EARTHEN, 1);
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}
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return null;
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}
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}
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public static class Crop implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.potatoes || block == Blocks.carrots || block == Blocks.wheat || block == Blocks.nether_wart)
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{
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return new TranquilityStack(EnumTranquilityType.CROP, 1);
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}
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return null;
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}
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}
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public static class Tree implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockLog)
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{
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return new TranquilityStack(EnumTranquilityType.TREE, 1);
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}
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return null;
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}
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}
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public static class Water implements ITranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.water || block == Blocks.flowing_water)
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{
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return new TranquilityStack(EnumTranquilityType.WATER, 1);
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}
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if (block == ModBlocks.lifeEssence)
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{
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return new TranquilityStack(EnumTranquilityType.WATER, 1.5);
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}
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return null;
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}
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}
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}
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@ -1,24 +0,0 @@
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLog;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class TreeTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block instanceof BlockLog)
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{
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return new TranquilityStack(EnumTranquilityType.TREE, 1);
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}
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return null;
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}
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}
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@ -1,30 +0,0 @@
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package WayofTime.bloodmagic.incense;
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import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.api.incense.TranquilityHandler;
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import WayofTime.bloodmagic.api.incense.TranquilityStack;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class WaterTranquilityHandler extends TranquilityHandler
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{
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@Override
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public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state)
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{
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if (block == Blocks.water || block == Blocks.flowing_water)
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{
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return new TranquilityStack(EnumTranquilityType.WATER, 1);
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}
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if (block == ModBlocks.lifeEssence)
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{
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return new TranquilityStack(EnumTranquilityType.WATER, 1.5);
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}
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return null;
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}
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}
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