Added in book entries for the Teleport Array and the Turret Array.

This commit is contained in:
WayofTime 2018-03-30 07:15:38 -04:00
parent 6e7b387e6a
commit b7adad76e7
5 changed files with 32 additions and 13 deletions

View file

@ -244,7 +244,8 @@ guide.bloodmagic.entry.alchemy.turret=Skeleton Turret Array
guide.bloodmagic.entry.alchemy.buff=Buff Arrays
guide.bloodmagic.entry.alchemy.fastMiner=Fast Miner Array
guide.bloodmagic.entry.alchemy.furnace=Burning Furnace Array
guide.bloodmagic.entry.alchemy.teleport=Teleportation Array
guide.bloodmagic.entry.alchemy.standardTurret=Turret Array
@ -258,3 +259,8 @@ guide.bloodmagic.entry.alchemy.turret.info=By utilizing the Demon Will that is s
guide.bloodmagic.entry.alchemy.buff.info=Through rigorous study, you realize that alchemical arrays have a wide range of applications. So far, you have managed to create powerful items through crafting arrays, as well as a couple of arrays that provide functional benefits such as rapid movement and weak forms of teleportation. However, one of the uses that you have yet to tap into is providing powerful buffs through an active array.\n\t"Buff Arrays" are the general term for alchemy arrays that provide some buff to players within its area of effect. These areas of effect tends to have a very large radius which cannot be manipulated (unlike Rituals). However, because alchemy arrays have no concept of a Soul Network, they have to power their effects through other means: mainly through direct blood offerings. In simplified terms, this means that whenever the array will apply a buff, it will damage (take HP) from the player that it is cast on. \n\tBecause of the direct nature of these sacrifices, the HP -> buff conversion is a lot more favourable for players in the early game compared to similar buffs in the mod. For instance, if a buff from a sigil cost 100 LP for 10 seconds of activation, a more powerful buff can be applied by the array for 30 seconds for 1 HP (which is 100 LP in a T1 altar with no runes). This can be seen as a lot more efficient in the early tiers, while during the later tiers it is not as efficient of an effect. However, because of the stationary nature of the arrays, they will tend to provide a stronger effect than their sigil counter parts, so people may wish to still use it in the late-game.
guide.bloodmagic.entry.alchemy.fastMiner.info=When tasked with carving out a large area of land, sometimes it is best to just do it by hand. For those occasions, this array is for you. The array applies a Haste III buff to players within a 10 block radius, costing the user 1 HP per 30 seconds. Because it is a general Haste buff, it will also increase your attack speed while in its area of effect, though you will have to be careful since other players will benefit from this too!
guide.bloodmagic.entry.alchemy.furnace.info=One of the many problems that you may encounter in the beginning of your adventure is the inability to keep your furnace lit. A lit furnace can mean the difference between having a full stomach and strong weapons or starving in a cave. \n\tThe Burning Furnace array, as the name implies, will provide a much needed heat source for any nearby furnace. By placing the array directly adjacent to a vanilla furnace (it can be next to multiple), it will provide fuel to the furnace if an operation is able to be completed - nothing will happen if it is next to an empty or a full furnace, mainly for your protection. \n\tThis does not come for free, however: when a person is nearby (within a 10 block radius), it will take away half a heart of health in order to cook up to two things in the furnace. This will be helpful to either get a quick bite or to smelt a full stack of ore, but unfortunately you haven't found a way to add any safety measures to the array...
guide.bloodmagic.entry.alchemy.teleport.info=The Teleportation Array acts as a way to travel instantly from one location to another with a few specific limitations. When a player or other entity steps onto the array, the array will search up to 20 blocks away in the direction it is facing for another alchemy array (which does not need to be active). If the array manages to successfully find a destination, it will then teleport the entity to its found array instantly, even through walls. \n\tStudying this array has shown that there are further limitations added to it: because of the nature of bending the fabric of space-time, a Teleportation Array will not teleport something that has teleported within 2 seconds. This is to allow time for all components to rearrange themselves in a desirable manner.
guide.bloodmagic.entry.alchemy.standardTurret.info=The power of flinging pointy objects at far away monsters cannot be overstated. The Turret Array is able to sense a nearby hostile monster and by utilizing complex alchemical mechanisms it is able to draw back and fire an arrow in order to strike its target. \n\tThe array searches for an inventory directly beneath it. If it finds either a normal or tipped arrow it will syphon from its container and fire at a mob that is within a 32 block radius. \n\t(Due to some silly Minecraft physics that has arrows bounce off of entities that are too close to where they spawn, the turret will also only fire on a mob that is greater than 3 blocks away. Keep that in mind!)